Hello everyone, I am the fingertip, the young man is in a hurry, sitting in the southeast war without end. Who are the heroes of the world? In the glory of the king game, there is a hero is really like a mythical existence, the first miyamoto three-stage displacement, large move group control, 1 skill flying and extremely fast, although there is no effect of blocking flying objects, but the combat effectiveness is also first-class, but later the hero reshaped, quite a feeling of hero twilight.
In fact, the miyamoto combat power that has just been redone is still very strong, and the big move to open 1 skill also has a small blow to fly, just because all aspects of the data are relatively top-notch, and then cut and cut, it has become the way it is now, and the current Miyamoto is almost invisible, and the future will experience the fate of redoing again, this trip to the king's canyon, is not flat.
<h1 class="pgc-h-arrow-right" data-track="24" > Miyamoto Musashi really has no sense of existence? </h1>
In fact, Miyamoto Musashi everyone sang down, mainly because of his own fault tolerance rate problem, fixed point killing in fact, he has always been very strong, but compared to the peak period, the gap is too large, the big move can not kill people after opening, then it will enter a longer period of weakness, once the target has a life-saving suit, Miyamoto mostly can not change the back row, this is his most difficult point.
In fact, before the hero has not yet come out of the life-saving suit, Miyamoto's strength is OK, the big move to open the fixed click to fly, directly step on the head output, the damage is not low, so how do we go up against the current, play the effect of Miyamoto?
<h1 class="pgc-h-arrow-right" data-track="23" > hero choice</h1>
To avoid some of the heroes whose opponents are more restrained, Zhuang Zhou is a typical hero, which can make your big moves basically invalid, shields to offset damage, big moves to avoid control, and Miyamoto with only a displacement can't catch up with the target you want.
In addition, auxiliary four-guarantee rear row like Donghuang and Taiyi Zhenren, you are basically useless.
Miyamoto likes the kind of lineup that does not control much, can easily play his own damage, will not be beaten to death by the group after landing, not even the opportunity to fight back, he is not afraid of the hero with displacement, Gongsun Li, Sun Shangxiang, this landing is basically crippled.
<h1 class="pgc-h-arrow-right" data-track="22" > playing notes</h1>
Crouch grass do not make a big move: 2A start, and then pick up the big move, you can let the target have been beaten down before finding you, and then want to escape when you have been locked by the big move, after landing a1a crippled, at this time 2 skills are good, so this set of combo damage is the highest.
Don't rush to hand over 2: after the big move lands, you should habitually pick up 1a, unless someone is waiting for you to land to control you, such as Wang Zhaojun has prepared 2 skills, this time landing directly 1 skill overlord body dodge skill or block the flying object, but remember, 2 skills should not only be used as a tool to trigger a strengthened general attack, or an effective way to pursue the enemy, especially the hero with displacement or flash, the big move landed 1a after the continuation of a, the enemy cross-displacement, 2 skills to keep up with the output.
The group has only one goal: that is, the shooter, Miyamoto's super breakthrough ability is exchanged for other aspects of the deficiency, but if you can't even play this advantage, then the hero is really useless, find a way to jump to the shooter's face before he is consumed, then this wave of team battles may be won, but if you hand over to other heroes, the ending is really not necessarily, unless it is a teammate around, forcibly open the group to fight the enemy state.
<h1 class="pgc-h-arrow-right" data-track="15" > outfits and inscriptions recommended</h1>
With a few grabs, improve the ability to fight wild endurance and no injury control dragons, with the red moon to increase the attack speed, speed up the efficiency of clearing the field, stuck an attack speed threshold, out of the more traditional penetration flow outfit that I still use, now someone out of the shadow blade or electric knife, the general attack is cool, watching the critical hit is also very enjoyable, but each has advantages and disadvantages.
Pure output Miyamoto fault tolerance rate is lower, there is no way back, the attack must have a person to die, just need to use the famous knife to block your blow, may die is yourself, so my set of traditional penetration flow damage is enough?
In the face of a shooter without armor, a set of damage just fell in seconds, and also note that this is the state of hitting the wild knife 0 layer, and the full layer also adds some damage, so it is enough to hit the shooter without armor.
What if the shooter has armor? Take the small brine egg as an example, an ominous omen, this is the most meaty armor, but brush full of wild knife layers, a set of seconds off is also just the damage, therefore, the critical hit may attack will be more refreshing, but the fault tolerance rate is lower, may not wait for you to enter the field has been killed, critical hit stream Although the wild brush dragon speed is fast, but the risk is too high.
If you say which routine is good, I think it is that each has its own advantages and disadvantages, the critical hit flow develops quickly, and the group is strong, but it is easy to evaporate, and the penetration flow wins in the fault tolerance rate, all depending on your personal understanding.
Summary: Miyamoto Musashi's unique face-sticking characteristics are actually still a high threat to the back row, but at present, more people are reluctant to try, and the shortcomings of the hero itself are also there, so most of the former Miyamoto players are waiting for him to return from redoing, so what about you?