Author: NGA-FinoFeng
Zhong left the pool for the first time to draw a full life, through the rainbow full of essence. Then play it out a little too much to be out of the ordinary. Finally, after unremitting struggle, Zhong Li reluctantly returned to the five-star position. Although I still don't think that the current bell departure is the most reasonable bell departure, but the dust has been fixed, and it is useless to say more, so I can continue to practice him with peace of mind.
Many people's understanding of Zhong Li is still a set of shield people, and they feel that the output ability of Zhong Li is very general. I think this understanding may be limited to the number of the moment of the general attack or Q, and ignore the sum of all the damage such as attack speed and summon damage. In actual experience, Zhong Li is an all-round warrior in the true sense, he can't fight and die, as long as he is equipped in place, the damage can be very high.
Next, first nagging weapons: Guanhong itself is a good gun, but only in one dimension of attack power one way to black, partial zhong li level increase only elemental damage without critical hit explosion, resulting in the ideal panel want to rely on holy relics to make up, too harsh. With the blessing of the Perfect Holy Relic, Guanhong will definitely be able to give Zhong Li the confidence of the Martial God of the Station, but that luck, I would rather save it for lottery draws than play games.
Lotus Iris is also a good gun, but the long warm-up time does not meet the needs of Zhong Li's speed, and the critical strike rate of 22 I personally think is still more strict with his holy relics. Until the goma appears. Gomo privately thinks that this is not the optimal solution for Zhong Li, because there is a 30% special effect bonus (residual blood to increase attack power) for Zhong Li (especially the full life of Zhong Li) is of limited significance. However, he can increase him in the three dimensions of health, attack power, and explosion at the same time, which is far away from other weapons at this level.
It allows you to maintain excellent output ability while being extremely fleshy, although it will not give the top position of the version output (the secretary's work is still left to the secretary to do), but it can not make your pentagon lack of angles, and then become extremely versatile, and at the same time make your outfit easier, so I recommend that conditional players give him a hand.
After living in Iwamoto for two months, I tried a strange combination of Reverse Flight 4, Rock 2 Room 2, and so on. According to the holy relics I can have at present, I finally chose a relatively balanced solution and shared it with you. The following values are full blood tests. No blood, no medicine, no monkey play, double rock pairing, open shield, no match. After triggering the backwater effect, can the attack power be blurred and remembered to increase by about 500? But the clock is full of blood, and it is simply a fantasy to want to eat back water...
Zhong Li's current talent: 9/10/12

1: Double Rock Double Bucket Emperor Jun Duty Hob Meat Set
This set is a combination of Attack Critical Hits, capable of being able to be handsome enough on panel data while guaranteeing 58% of physical damage and 43% of rock damage. Thirty thousand blood Emperor Junpu tail knife 8k, kick gun 2333 (one-eyed treasure what can be on this value -2000), heavy hit 16000 under such a value rock damage can still have a good 43.8% (Q 8-9w, see the opponent's resistance). Of course, you can be more demanding critical hit damage, so that the tail knife directly reaches 9500, heavy hit 18000, . But correspondingly, the critical strike chance is only around 53%, full of too much uncertainty (especially Q), I still like to keep the critical strike chance above 70%, peace of mind. Knife and knife critical hits are enough to make up for the difference in individual numbers.
2: Raw and bloody cow delux full set
This package basically guarantees the amount of horror health (47983), while the goma guarantees the attack power based on health (2180), and the double rock guarantees a certain rock damage bonus, which can be seen in such a combination of critical strike rate (49.7%), and excellent explosion damage (197%), but unstable. It is more suitable for the dungeon shield milk, and the earthly idle mood of the Q-hit with the edge. Although the explosion of eleven or twenty thousand is also very happy... General attack, probably hovering between 3-6k, in the future, if there is a more suitable holy relic, increase the critical strike rate, I believe that the damage performance of this combination will be higher.
3: Rock Blast Fatan French Crispy Big Fried Cake Afternoon Tea Set:
Ensure sufficient health (30000), attack power (2480) and blast critical hit panel at the same time to change to rock damage cup, rock damage increase is relatively obvious, blow up 12-14w. Because the value of the general attack is not much different from the number two package, it is equivalent to the same.
That's the result of my current two months of hard work. What do you ask me why not 2 chambers 2 rocks? One is that the attack power is always a cut, and the other is... Holy relics are such a random thing, once or as long as you force a ben... Rational and friendly discussion can blossom into a beautiful flower of wisdom.