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"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

author:NGA Player Community
"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

directory

- Preface

- Introduction to armor

------------------------

- Armor attributes

- Armor evaluation

- Equipment analysis

——Scene lineup analysis

- Afterword

preface

Rhythm of the netherworld, the wind rises cold mountain roses; the blade is flameless, and the blood dances in the yellow spring reincarnation

Blood Rose as the initial S-level Valkyrie of the Immeasurable Tower - Himeko, on the occasion of her birthday, was unexpectedly optimized and strengthened, as the initial S-level Valkyrie with the lowest retention rate in Crash 3, its intensity may not be directly proportional to its rarity for a period of time, or even lower than many A-level Valkyries, coupled with the lack of popularity and lack of plot to shape characters, making not only the routine development rare, the speed of repair is also slow, after experiencing several epic enhancements, weakening and BUG repairs, The blood-colored rose finally appeared in full form before us

About the ability fixed damage to a percentage: This change is not only for the Blood Rose, but a change made by Mihayu to unify the skill design, although it will reduce the damage when the attribute is not up to standard, but it will increase the upper limit of the skill, so this change is considered a small enhancement here

The article has a lot of content, about 10,000 words of long text, you can download illustrations to save the key content, it is recommended to read [skill introduction and review]

Armor introduction

1. Origin of armor:

- Immeasurable Tower - Himeko's initial S-class Valkyrie armor

- Abilities acquired by possessed by [Cursed Souls].

2. Armor attributes:

- Extraordinary

- Mixed physical and fire elemental damage

3. Weapon Type:

- Epee

- Himeko character epee weapon, which has a higher ability to deal damage to the shield and a more comfortable output environment

Skills presentation and evaluation

/*The skill values in the article are all full level data*/

− Percentage Skill Data Overview ...

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

Normal attacks

− Click Show hidden content ...

- Charge-Blood Epee {

Normal Attack: A direct attack is a non-charge attack

- Skill stats: 150% + 180% + 220% attack damage physical damage, the total multiplier is 550% attack damage physical damage

- Base Energy Recovery: 1.5 energy for the first hit, 1.5 energy for the second hit, and 2.4 energy for the third hit

Charge Attack: After charging, you can hit a powerful charge triple combo

- Skill Value: 250%+160%+200% Attack Damage Physical Damage, total multiplier 610% Attack Damage Physical Damage

- Base Energy Recovery: First Strike 1.8 Energy, Second Strike 2 Energy, Third Strike 3 Energy

Charge Combo: After three charge combos, you can use additional aerial vertical splits, and the resistance to interruption is increased during attack

- Skill stats: 140%+140%+400% attack damage physical damage, the total multiplier is 680% attack damage physical damage

- Base Energy Recovery: 1.7 energy for the first hit, 2 energy for the second hit, and 3 energy for the third hit

/* Skills Evaluation */

1. After shortening the charging time in the 1.9 version and the 2.4 version, the feel has become better

2. Ordinary attack third strike and charge attack third hit floating ability is very strong, with teammates to trigger QTE, charge combo is also a charge attack, can trigger the skill [Blood Echo]

3. [Blood Rose] A round of charge ordinary attack base value: 610% + 680% = 1290%, the value seems good, but compared to the [Valkyrie - Triumph] 1680% multiplier, it can only be regarded as a poor, but if the enemy is in the ignited state to trigger the skill [Burning Blood], and then calculate the bonus of the context skill [Flame Burst], the value can reach 1290% physics + 1320% flame element

}

- Burst of Flame {

The Pu Attack Charge Attack deals an additional 80% Of Attack Power Flame Elemental Damage per hit

1. The skill used to strengthen the General Attack Charge Attack, which further increases the damage of the Blood Rose when the Must Kill is not turned on, and is ineffective against the attack under [Kill Skill - Blood Stance]."

2. In version 1.9, version 2.4 gets enhancements, from a fixed 600 flame element damage to a percentage of attack power fire element damage, but because the blood rose output relies on the must kill, the boost is limited

—— Echo of Blood [SS Level Unlock] {

Ignites the attacker for 4 seconds during charge attacks and blood pose attacks, dealing 349 Flame Elemental Damage every 0.5 seconds

1. Like [Kill Skill - Blood Pose], Extreme Dodge Skill [Blood Serenade], and Dodge Skill [Spinning Dance], enemies can be given a ignition status

2. [Kill - Blood Stance] can only be triggered during attack, even if it is protected by the shield without taking damage, but as long as it is hit, it can still trigger [Blood Echo]

3. [Echo of Blood] Total damage is: 2792 Fixed Flame Elemental Damage, affected by Ignition Resistance, the value is reduced

Dodge skill

- Music of Blood {

Dodge Skill: Side dodge enemy attacks and can be used twice in a row

Blood Power Charge: After the extreme dodge, you can directly hit the General Attack Charge Attack

Blazing Body: Extreme Dodge causes an explosion centered on the attacker, dealing 200% attack power Flame Elemental Damage with a cooldown of 15 seconds

1. The dodge skill of The Blood Rose has been adjusted to be used twice in a row and can be changed or dodged at any time during the first three stages of non-charge attack and charge attack (including the first three stages of blood posture), which optimizes the feel

2. [Blazing Body] After unlocking [Blood Serenade], you can ignite enemies in groups, but you cannot be slowed down by time and space to prolong the ignition time

- Blood Color concerto {

[Blazing Body] has a cooldown time reduced by 4 seconds

1. [Blazing Body] cooldown reduced to 11 seconds

- Bloody Aria {

Generates a Ring of Fire when triggered [Blaze Body], dealing 127 Flame Elemental Damage to enemies around the character every 0.3 seconds for 6 seconds

1. [Blood Aria] Total damage is: 2540 fixed Flame Elemental Damage, Ring of Fire attacks do not accumulate combos

—— Blood Serenade [SS Level Unlock] {

[Blazing Body] will ignite enemies, dealing 233 Flame Elemental Damage every 0.5 seconds for 4 seconds

1. [Blood Serenade] Total damage is: 1864 Fixed Flame Elemental Damage, affected by Ignition Resistance, the value is reduced

2. [Blood Serenade] makes [Blazing Body] attached to the group ignite, usually triggered after the relay charge attack deals high damage to a wide range of enemies, but unfortunately the explosion effect of [Blazing Body] will make enemies with low anti-interruption ability knock down the outside side with the exploder as the center of the circle, causing a scattering effect

Passive skills

- Burning Blood {

Normal Attacks and Blood Poses deal an additional 140% Attack Damage to the Flame Elemental when they hit an enemy in the Ignited state

1. One of the core output skills of the Blood Rose, the value that is not low and the ignition target can be triggered every time it hits the ignition target, which determines the output mode of the Rose, and the increase in attack speed for the Blood Rose is also very obvious

2. Enhanced in version 2.4, changed from fixed 1000 Flame Elemental Damage to 140% Attack Power Flame Elemental Damage, giving The Blood Rose a higher damage cap

3. As shown in the figure, the skill value of the target is increased when it is ignited and when it is not ignited:

For single target determination, the overall value increase is about 35.3%, the proportion of skill [Burning Blood] is about 43.2% of the flame element, and the proportion of the total value is about 26%.

Double target, the overall value increase is about 35.1%, the skill [Burning Blood] accounts for about 42.9% of the flame element, and the proportion of the total value is about 26%.

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

Attached calculation process:

A set of skills is calculated by dodging spin chop plus a round of general attack charge attack plus a round of explosive charge attack of the killer skill,

Faced with a single judgment target,

- When the target is not lit {

Skill values are: {[Dodge Spin Chop] 200% Physics}+{General Attack Charge Attack After Five Stages 1040% Physics +400% Flame Element}+[Must Kill Technique - Blood Posture] {Must Kill Technique Open 200% Flame Element}+{First Three Sections 900% Physics +800% Flame Element}+{Vertical Split 7*(100%+[Blood Wheel Dance] 80%) Physics +7* (140%+[Blood Wheel Dance] 80%) Flame Element}+{Down Split 380% Physics +320% Flame Element}+{ 50% Physics + 50% Flame Element}

= 3830% physics + 3310% flame elements (19 combos in total), the physical and elemental ratio is about 5.4 : 4.6

- When the enemy is on fire {

The skill value is: 3830% Physics + 3310% Flame Elemental + 18 (Dodge Spin Chopper does not count) * 140% Flame Element

= 3830% physics + 5830% flame elements, physics and elements ratio is about 4: 6

The overall increase in stats is about 35.3%, the proportion of skill [Burning Blood] is about 43.2%, and the proportion of total value is about 26%.

In the face of a double judgment target,

The skill values are: {[Dodge Spin Chop] 200% Physics}+{General Attack Charge Attack After Two Stages 360% Physics +160% Flame Element}+{Charge Combo 2*(680% Physics+240% Flame Element)}{Kill Skill - Blood Posture] {Kill Skill Open 200% Flame Element}+{First Three Sections 900% Physics +800% Flame Element}+{Vertical Split 2*7*(100%+[Blood Wheel Dance] 80%) Physics +2*7*(140%+[Blood Wheel Dance] 80%) Flame Element}+ {Split 2* (380% Physics + 320% Flame Element)}+{50% Physics +50% Flame Element}

= 6150% physics + 5410% flame elements (30 combos in total), physics and elements account for about 5.3 : 4.7

Skill stats: 6150% Physics + 5410% Flame Element + 29 (Dodge Spin Chopper does not count) * 140% Flame Element

= 6150% physics + 9470% flame elements, physics and elements account for about 3.9 : 6.1

Overall increase in stats is approximately 35.1%, Skill [Burning Blood] is about 42.9% of Flame Elements, and proportionates to total values is about 26%

- Guardian Blood {

When current health drops below 66% of maximum health, total damage increases by 30%, physical damage taken by 35% and resistance to interruptions increases

1. One of the Conditional Buff Passive Skills of The Blood Rose, which was enhanced in version 1.9, added "When the current health is less than 66% of the maximum health, the full damage is increased by 30%", which is a great increase for the Blood Rose that originally had no full damage bonus

2.35% unconditional physical damage reduction can resist bleeding in the abyss environment

—— Blood of Purification [SSS Level Unlocked] {

When current health is below 50% of the maximum health, reduces the duration of elemental damage taken and most negative effects by 67%, and increases the duration of ignition by 50%.

1. One of the Conditional Buff Passive skills of The Blood Rose, which needs to be triggered when the current health is below 50% of the maximum health

2. As an expensive SSS level skill, you can greatly reduce the elemental damage received, but the physical damage type of the enemy in the game occupies a large proportion, so the main role is to improve the coverage of the ignition, although it does not look very powerful, but for the blood rose can be said to be of great significance, first of all, the core output idea of the blood rose is to ignite the target and continue to trigger [burning blood], but the blood rose itself provides a shorter ignition time, the attack frequency is also low, and then count the enemy's abnormal state resistance, Resulting in blood-colored roses igniting coverage is not high, unable to play enough output. To improve the coverage of ignition, there are generally three methods:

- The ignition duration is extended by the time-space deceleration, where the ignition attached to [Dodge Skill - Dodge Spin Chop] and [Echo of Blood] can be extended by the time-space slowdown, and the ignition attached to [Must Kill Technique - Blood Posture] and [Extreme Dodge Skill - Flame Incineration] cannot be extended by the Time-Space Slowdown

- Extend the duration of ignition with equipment

- Repeat the ignition target refresh duration

Although the ignition of [Blood Echo] can be extended by the time and space slowdown, the requirement for the enemy to be slowed down by time and space to hit the blood rose is too strict, so the [Blood of Purification] is equivalent to making the ignition of the blood color rose all extended by the time and space slowdown, improving the ignition coverage, which is very meaningful for the blood rose

Special attacks

- Dance of Blood {

Dodge Spin Chop: Press the attack key in the dodge action to use the horizontal spin chop, dealing 200% attack damage physical damage and cooldown time 5S

- [Dodge Spin Chopper] Hits the target and regenerates an additional 5 points of energy

—— After [Dodge Spin Chop], you can directly hit the charge attack

- Base Energy Recovery: 1.5 Energy

Dash Attack: Pressing the attack button in the Dash state allows for a wide range sweep, dealing 400% physical damage to the attack

1. In the 1.9, 2.4, 2.5 versions have obtained the epic enhancement of the [Dodge Spin Chop], greatly optimized the operation feel of the Blood Rose and reduced the burst cycle, the additional energy acquisition makes the Blood Rose not only reduce the need for [Blazing Plume] assistance, but also can abandon the energy word affix to pursue a higher panel, as the first armor of the Collapse 3 Basic Attack Power, the SSS-level Blood Rose Attack Power Panel can be as high as 1200, after version 2.4, it is quite important to insert the Dodge Spin Chop into the output process!

2. Compared to the [Karen-Ode] three-piece effect that is also energy recovery, the Blood Rose is calculated with an upper limit of 150 energy, and within 40 seconds, the Carlian Ode: 25% energy regeneration, that is, 37.5 energy; Dodge Spin Chop: 40 energy regeneration. It is equivalent to the effect of sending the [Karen-Carol] three-piece set of energy regeneration in vain

3. [Dodge Spin Chopper] Bonus Energy Regeneration is only triggered once even if it hits multiple targets at a time, but it does not affect the skill base energy regeneration

4. [Dodge Spin Chopper] After learning [Spin Dance Step], the target can be ignited with a high probability and can be slowed down by space-time to prolong the ignition time

- Next Split Dance [Appearance] {

Unleashes a slash when you appear, dealing 400%+50% physical damage with attack damage

1. Blood Rose's appearance skill, because the shot is fast and long, the dodge can be canceled back shake, and has some special uses, such as [Memory Battlefield - Cursed Soul] to trigger the extreme dodge, [Shadow - Bronnia] when bombarding fast melee

2. The first segment of [Next Split Dance Step] can deal double damage to double-judged enemies

3. [Lower Split Dance] will knock down enemies with low break resistance to the outside

- Blazing Dance [QTE] {

Trigger qte appearance when enemies are stunned: Unleash a powerful vertical split that deals 100%+100%+301% physical damage to attack, and bursts into flames dealing 50% attack damage physical damage and 115% attack damage from the range of fire elemental damage

1. [Blaze Dance] triggers, enters the global space-time break, and then starts the attack action

2. The vertical split of [Blazing Dance] can deal double damage to double judgment enemies

3. [Flame Dance Step] when the split will knock down enemies with low anti-interruption ability to the outside, neither high damage, nor functional QTE skills, it is not recommended to learn, but because it is also extremely difficult to trigger, so the impact on the operation after learning is not large

- Spinning Dance Steps {

[Dodge Spin Chopper] has a 75% chance to ignite the target for 4 seconds, dealing 160 Flame Elemental Damage every 0.5 seconds

[Spinning Dance] Total damage is: 1280 fixed flame elemental damage, affected by ignition resistance, decreased value

Killer skills

- Blood Gesture {

Spend 30 energy to turn on the Kills into a Blood Pose, deal 200% Attack Range Flame Elemental Damage, ignite enemies for 6 seconds, burn health at a percentage that increases over time, press The Kill again or switch characters to turn off

Blazing: Normal attacks turn into burst charge attacks,

- First paragraph: 340% Attack Damage Physics + 310% Attack Power Flame Element

- Second paragraph: 260% attack damage physics + 240% attack power flame element

- Third paragraph: 300% attack damage physics + 250% attack power flame element

- Fourth paragraph [Vertical Split]: 2*100% attack power physics + 2*140% attack power flame element

- Fifth Paragraph [Lower Split]: 380% Attack Damage Physics + 320% Attack Power Flame Element

- Sixth paragraph [Aftershock]: 50% Attack Damage Physics + 50% Attack Power Flame Element

- Basic Energy Recovery: 3 energy in the fifth stage, 3 energy in the sixth stage

Purification: In Blood Pose, the total damage received is reduced by 40%, immune to stun, paralysis, freezing, and each time the Blood Pose is turned on, the character is invincible before receiving and resisting an attack

1. When [Must Kill - Blood Pose] is turned on, it will cause the Blood Rose to enter an explosive state, changing the normal attack mode, so it is impossible to enjoy the bonus of the Sacred Trace [Xiao Yun-Red-Shang].

2. [Must Kill - Blood Posture] At the moment of opening, the character enters the invincible state, bursts the range of flame element damage and ignites the enemy, after the outbreak triggers the skill [purification] and starts burning health, the invincible state brought by [purification] is effective for the [bleeding] effect in the abyss environment, before the invincible state is lifted, the blood rose will only be damaged by burning health

3. The health consumption speed of [Kills - Blood Stance] is a percentage maximum health and increased in time stages

- 0-7 seconds, consumes 1.5% health per second

- 7th-15th seconds, consumes 3% health per second

- 15th-20th seconds, consumes 6% health per second

- 20th-22nd seconds, consumes 20% health per second

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders
"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

4. [Must Kill - Blood Posture] under the 40% full damage reduction with passive [Guardian Blood] 35% physical damage reduction, coupled with its own physical defense can make the Blood Rose very tough, as shown in the figure, take the Blood Rose panel in the picture as an example, when the Titan 5000 attack damage, the remaining 66% of the blood rose of health is only about 1541 damage, there will still be 1225 health points left

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

5. The fourth [Vertical Split] and the fifth [Lower Split] of [Must Kill - Blood Posture] can cause double damage to double judgment enemies

6. The fourth paragraph of [Must Kill - Blood Posture] [Vertical Split] has been increased to 7 times after learning [Blood Wheel Dance], and after the 2.5 version is optimized, even in the [Vertical Split] process, you can switch characters, avoiding death caused by the enemy's time and space slowdown during the process

7. The fourth [Vertical Split] of [Must Kill - Blood Pose] will cause the Blood Rose to hang in the air, and the point of the hit will be raised to avoid damage

8. The fifth paragraph of [Must Kill - Blood Gesture] [Downward Split] will cause the target to float in the air

- Blood Eruption {

Attack speed increased by 50% and movement speed increased by 25% under Blood Stance

1. Greatly increase the attack speed and movement speed of the Blood Rose, trigger [Burning Blood] more frequently on igniting targets, and increase the output in disguise

—— Blood Wheel Dance {

Pressing the attack button in the lower air [Vertical Split] increases the number of [Vertical Split] times, up to a maximum of 5 times, and increases the physical and fire elemental damage of the attack power by 80% per [Vertical Split].

1. One of the core output skills of the Blood Rose, the number of [vertical splits] in the fourth stage of [Must Kill - Blood Posture] is increased to a maximum of 7 times, and the value of each paragraph is increased to 180% Attack Power Physics + 220% Attack Power Flame Element, and the [Must Kill - Blood Posture] skill value is nearly doubled

- Blood Curse [SS Level Unlocked] {

When health is less than 50% of the maximum, critical strike chance is increased by 30% and Flame Elemental damage is increased by 30%.

1. Blood Rose condition buffs one of passive skills, boosting physical and fire elemental damage

Captain skills

- Blood Dance {

When placed in the captain position, the whole team receives a bonus: 18% increase in total damage when the whole team charges up attacks, and 15% increase in full damage when attacking when the attributes of the three team members are different.

1. Full damage bonus captain skill, the conditions are quite strict, and can not add indirect damage. The charge attack cannot be used effectively except for the characters of [Bronnia] [Himeko], and the three-attribute team members cannot choose such an excellent auxiliary as [Valkyrie- Saint Daughter Prayer] [Blazing Plume] [Ghost Armor of the Queen of Thunder] if they want to satisfy

2. Except for the Abyss environment, the Blood Rose usually does not appear in the team as the captain, facing most levels, the Blood Rose's initial energy need is much greater than the increase in damage

Team skills

—— Blood Stage {

Create a duel stance and instantly regenerate 30 energy to block the enemy's movement ability, increasing its total damage within the stand by 180% for 10 seconds. When the stand disappears, if the Blood Rose is within the stand, it restores the Blood Rose's 25% maximum health

1. Top team skill, but the damage buff effect of [Blood Stage] is only valid for Blood Rose itself, and the former World BOSS event has made Blood Rose stand out because of this skill

2. The range of dueling positions is small, it is very easy to get out of the circle when attacking non-fixed targets, and the release position needs attention

3. When creating a stand, the action is long before shaking, and it needs to be used as close as possible to the target to prevent the target from leaving the stand area

Skills Introduction and Evaluation Summary:

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders
"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders
"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

Armor attributes

- Armor Attribute Growth {

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

Armor evaluation

- Armor Keywords {

Output: Large attack range, high skill value, short outbreak cycle, can only serve as output bits in online teams

Burst: The unique [Blood Pose] allows the Blood Rose to greatly increase its skill stats and be invincible for a period of time, and the time to erupt again is extremely short

Suppression: Has a high amount of damage reduction and hard control immunity, has an extremely powerful interrupt and anti-interruption ability, and can make enemies float

Abyss: The abyss of each theme is well adapted, the output environment is comfortable, and the abyss of burning heart and the abyss of rage are particularly prominent

BOSS: Although the Blood Rose attack range is large, it will scatter enemies when attacking the group, and it needs to be frozen to prevent knockback, otherwise the cleaning efficiency will be greatly reduced, and the Blood Rose is more suitable for bosses with multiple judgments

Mixed Damage: Although the Blood Rose has an overall skill bias towards elements, the physical damage ratio is also very high

Dance of Blood: The reliance on the weapon [Dance of Blood] is extremely high, and the auxiliary ability is mostly derived from the qualification to wear the Dance of Blood

Health Control: In [Blood Stance], it will constantly lose life, and it is necessary to control the attack rhythm

——Ability Evaluation {

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

——Comprehensive Evaluation {

The character with the highest base attack power in Crash 3, and the attack power increase has a high cost performance on the blood rose with high skill value, low operation difficulty, and excellent game experience

The difficulty of cultivation is very high, and it is impossible to obtain character cards and fragments through ways other than supplies, although the core output skill S level can be unlocked, but the SS level skill and SSS level skill are greatly improved for the Blood Rose

Strong scene adaptability, but poor ability to cooperate with teammates, suitable for dealing with a small number of enemy joint mechanism cards

Equipment analysis

/*Transitional equipment and recommended equipment include but are not limited to the following list*/

——Transitional Equipment {

Available Weapons:

The Great Sword of The Sun, the Ridge of the Dragon, the Black Regulus Sword, the Ranger Serrated, the Crimson Queen, and the Super Heavy Sword - King Snake

Available Holy Marks:

Ascendant: Einstein-Shang, Akatsuki-Kami, Himeko-Nocturne, Marie Shelley-Kami, Galileo-Kami, Princess of Winter, Ryunosuke Wasagawa-Kami, Shiyu Kiro-Kami, Naoe Kane-Kami, Roland-Kami

Median: Einstein-Naka, Akatsuki-Naka, Chiana-Gift, Himeko-Tuition, Teresa-Magical Girl, Himeko-Hana- Married, Galileo-Mid, Asai Tea-Medium

Down: Einstein -Down, Red Kite-Down, Galileo-Down, Bronnia-Magic-Down

——Graduation Goals {

Weapon Selection: [Dance of Blood], [Regulus Sword]

With Sacred Marks: [Planck-Top], [Shakespeare-Middle], [Planck-Bottom]

Weapon Selection: [Dance of Blood]

With Sacred Marks: [Planck-Top], [Shakespeare-Middle], [Cangxuan-Bottom]

With Sacred Marks: [Planck-Top], [Danju-Middle], [Cangxuan-Bottom]

With Sacred Marks: [Planck-Top], [Danju-Middle], [Danju-Ii]

There are fewer available weapons, preferring [Regulus Sword] when in normal online, and [Dance of Blood] at most other times

The Sacred Scar is mainly to increase full damage and increase the damage of the Flame Element, and the [Blood Curse] with a high critical strike chance bonus requires SS level to unlock, plus there is no critical hit damage bonus, so it is preferential to increase the more stable Fire Elemental damage

When the Abyss environment includes a boss layer and there is a [Ode to Divine Grace] in the team, the Medium Sacred Trace preferentially chooses [Danju-Zhong] to get higher damage, and the Divine Grace Ode can help the team maintain the number of combos, which can be quickly accumulated even if the connection is broken

- Affix selection {

Blood Rose health consumption is the maximum health percentage, so the health limit affix will not be considered, the critical hit damage affix is only available for SS level, and the blood rose mixed damage is not cost-effective so it is not considered

Blood Rose's affix has two options: energy regeneration and attack power boost, first look at the energy regeneration changes of blood roses:

- In version 1.9, the overall SP recovery of the Blood Rose's General Attack Charge Attack was increased by 25%

- In version 2.4, the Blood Rose's skill [Dodge Spin Chop] gains an additional 5 energy regeneration

The two revisions greatly reduced the energy affix requirements of the Blood Rose, in the single output cycle of the Blood Rose, facing a single target, the energy consumption is 50 points [release the Blood Dance Initiative and open the must kill skill]; the energy is restored to 19 points [2 dodge spin chop + must kill the next split and aftershock]; at the same time, when facing 5 targets, the ideal energy recovery reaches 47.5, so players who are confident in the operation can choose the full attack power affix, and the high skill value can directly increase the basic output when the high attack is combined with the outbreak

If you are not pursuing the ultimate output, you can also choose a more cost-effective one energy regeneration plus an attack power affix

Scene lineup analysis

- The Abyss {

Environmental features: Characters will constantly take indirect damage, indirect damage is divided into 10 levels, every 60 seconds to increase a level, group monsters

Beginner Zone: Level 5, Layer 10, and Level 15 are BOSS levels

Intermediate Zone: Level 7, Layer 15, and Layer 20 are BOSS levels

Advanced Zone: Level 10, Layer 20, and Layer 25 are BOSS levels

Depending on the theme, the enemies of the final boss level will be different

——Recommended lineup:

Bloody roses, odes to grace, snow snipers

With the blood rose as a single core output lineup, while increasing the damage, focus on solving the negative impact of the blood rose attack monster, usually choose to gather 2 waves of monsters with the blood rose large attack range at the same time to clean up, for the equipment and output techniques have certain requirements. The [Fragile] of the Ode to Grace combined with the additional critical strike chance of up to 40% for the [11th Holy Relic] and the [Blood Curse] effectively increases the efficiency of monster clearance

Output Flow: Ode to Grace Station, alternately use normal attacks and charge attacks to accumulate energy and combo numbers, when the Must Kill [Heaven Ruling] and snow sniper Kill [снег] are cooled down at the same time, open the Kill Trick Gathering Monster and use the weapon active skill, switch the Snow Sniper Release Kill Skill freeze the enemy after the general attack to prevent the disconnection, switch the Blood Rose down, use [Dodge Spin Chop], release the [Blood Dance] initiative, open the Must Kill [Blood Posture], after selecting the output time according to the current amount of health, Turn off the Kills, use [Dodge Spin Chop] and exit the field to switch the Ode to Grace

Blood Rose, Snow Sniper, Valkyrie - Ranger

Compared with the Ode to Grace, the Valkyrie-Ranger lacks high-quality explosions when participating in the team, which requires snow sniper to have a certain output ability to make up for it, but the output is more frequent and more flexible, and it can perfectly play the captain skill of the Blood Rose, which is also a good choice

Output Flow: Valkyrie-Ranger stand, use the normal attack to accumulate energy when appropriate, use the must kill [Nebula Shock] cumulative combo number, when the snow sniper must kill [снег] cools down, use the weapon active skill, switch the snow sniper to release the kill skill and perform a three-layer storage general attack, switch the blood rose down, use the [dodge spin chop], release the [Blood Dance] initiative, open the must kill [blood posture], select the output time according to the current health, turn off the must kill skill, use the [dodge spin chop] After leaving the scene to switch Valkyrie - Ranger

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

- BOSS LINEUP:

Blazing plume, blood-colored roses, the virgin prays

Blazing Ling's Captain Skill has a full team attack speed, Branching, Charging, and Killing Skills Full Damage Bonus, and the value is higher than the full Blood Rose Captain Skill, passive skill [Five Colored Feathers] increases the team's elemental damage by an additional 30%, [Zheng Eagle] provides the whole team energy recovery, accelerates the Blood Rose burst, and SS level can also unlock [Mangrove Song Boy] to leave the field to make enemy elements vulnerable. Blazing Plume is very suitable for the needs of the Blood Rose from all aspects, but it is still unable to solve the negative impact of the Blood Rose attack and cannot improve the efficiency of the monster, so it is more suitable for dealing with the BOSS. The Holy Virgin Prayer can slow down the boss enemy for a long time, provide an excellent output environment, so that the lineup can hit huge damage or even kill the boss in a short period of time

Blood-colored roses, hymns of divine grace, and breakthrough of dimensional boundaries

The team composed of control as the core, using a set of lineups with the best experience, using a large number of invincible frames, time and space deceleration to control enemies to avoid damage, frequently playing explosive damage, passing relatively long time, but high fault tolerance rate, has a very good experience below the infinite abyss

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

- Endless Abyss: Normal Abyss, no special effect bonus

- 25th Floor Lord: Divine Machine - Badr

—— Pride Abyss: Shield damage resistance is of little significance to the Blood Rose, which has strong damage reduction ability and needs to control low health, and the arrogant power triggered during extreme dodge cannot be inherited, and the Blood Rose itself is extremely difficult to trigger, and the improvement of output is very limited

- 25th Lords: Shadow - Bronia, Ganisa

- Gluttony Abyss: The Blood Rose can trigger special skills more frequently to increase the output, and the output increase is significant when dealing with monsters at the bottom

- Furious Abyss: With the characteristics of high temperature and only two monsters appearing at the same time, the advantage of invincibility is more obvious, and special skills can effectively increase the physical output of the Blood Rose and control the amount of health more extremely. The revised Abyss was unable to meet the Titans more than 3 times in a row, reducing the need for the Blood Rose

- Burning Heart Abyss: For the Abyss with the largest Blood Rose bonus, the special skill provides a wide range of long-term ignition, as well as a high elemental damage increase, which greatly increases the duration of a single burst of The Blood Rose

Due to the change of the bleeding mechanism, the revised abyss has a limit on the time to pass the level, and more emphasis is placed on the output ability

- Memory Battlefield {

Environmental characteristics: racing levels, relying on the global space-time deceleration, testing routines, operations and character places, the space-time flow rate ratio is 1:0.3, which does not affect the extension of abnormal states

Due to the fact that the Blood Rose itself does not have a space-time slowdown (QTE's space-time slowdown is extremely difficult to trigger on memory battlefields) and the problem of skill mechanics, it needs to erupt more frequently to deal enough damage, and the score cap is often lower.

The team configuration is highly dependent on the initial energy provided by the ghost armor or the moon wheel, and it is often difficult to play

Blood Rose can be used against the following battlefield bosses:

Godfather: All Titan enemies, The Blood Rose, can easily deal with, and the Memory Battlefield is no exception

The Ghost Armor of the Queen of Thunder

Oath After the Rain, Roar - Up, Swimsuit - Middle, Newton - Down

Valkyrie - Chariot

Core Energy Cannon Delta, Crimson Jade Maru - Top, Crimson Jade Maru - Middle, Crimson Jade Maru - Bottom

Blood Rose

Dance of Blood, Planck-Up/Danju-Up, Danju-Middle, Cangxuan-Down

——Analysis of key points:

1. After the Godfather's health drops to a certain level, it will turn red and turn on the right, if it is in a floating state, it will quickly land on the ground, at this time, the last two stages of the must-kill skill are likely to be blocked by the shield to resist the damage and interrupt the number of combos and lose energy recovery

2. The chariot with the Jade Pill set is the cumulative number of combos for the blood-colored roses in the wearing Ofanju- Middle, and the cumulative number of the Crimson Jade Pill has a cooldown time at the beginning, and then uses the Blood Dance initiative after the trigger, so that the opening can start the Danju-Zhong with 70 combos

Cursed Souls: Requires some skill and luck, and the Blood Rose can assist the Shadow Knight-Moon Wheel output, or it can be used alone as the main output

Shadow Knight - Moon Wheel:

Broken Light Nuyada, Monet-Up, Long Light-Middle, Monet-Down

Valkyrie - Oath:

The Oath of Judah, Shakespeare -Top, Tesla -Band -Middle, Isaac Newton-Down

Blood Rose:

Dance of Blood, Leaf Caizhang-Top, Leaf Caizhang-Middle, Isaac-Newton-Down

1.B the video strategy of the station boss, which belongs to the high-scoring playing method and has high requirements for equipment and techniques

2. After using the Dance of Blood and the Oath of Judah to assist the Shadow Knight - After cleaning up the first stage of the Moon Wheel, the Blood Rose went down to clean up the second stage, and again used the Dance of Blood and the Oath of Judas to assist the Moon Wheel to clean up the third stage

Ghost Armor of the Queen of Thunder:

Magnetic Storm - Chop, Shakespeare - Top, Cang xuan - Middle, Cleo Pokhara - Bottom

Oath after the Rain, Crimson Jade Pill - Up, Crimson Jade Pill - Middle, Crimson Jade Pill - Down

The Virgin's Prayer:

Heavenly Fire Divine Judge, Ji Lin - Black - Upper, Dracula - Middle, Ji Lin - Black - Lower

Hurricane Revolver, Ji Lin-Black-Up, Dracula-Middle, Ji Lin-Black-Down

Dance of Blood, Planck-Up, Danju-Middle/Shakespeare-Middle, Cangxuan-Bottom/Isaac-Newton-Down

1. Blood Colored Rose single output play, the playing style is relatively simple, when the Blood Colored Rose SS level, the ghost armor can not be used to make up damage in the first stage

2. Blood Rose opens the must kill continuous station to suppress the amount of health to the limit to clean up the first stage, the second stage uses the charge attack to clean up, switch the Holy Daughter Prayer to use the must kill skill health recovery and space-time fracture effect to open the must kill again for output

3. When the Blood Rose wears Danju-Zhong, the Saint Daughter uses the Hurricane Revolver at the end of the second stage to prevent the combo number from being interrupted

RPC-6626: Uses Paralysis Immunity and BOSS Fighting moves and Blood Rose's shield damage ability to comfortably output bosses

Blade of Nothingness, Leaf Chapter - Top, Leaf Chapter - Middle, Leaf Chapter - Bottom/Isaac Newton - Bottom

Blade of Nothingness, Jade Pill - Up, Jade Pill - Middle, Jade Pill - Bottom

Blade of Nothingness, Glitz - New Year - Top, Himeko - New Year - Middle, Teresa - New Year - Bottom

Execution - Aster:

The Oath of Judah, Shakespeare - Top, Bud Dress - Swimsuit Party - Middle, Isaac Newton - Bottom / Otto - Apocaris - Bottom

Imitation Judas - Embrace of Blood, Ji Lin - Up, Ji Lin - Black - Middle, Ji Lin - Black - Down

Dance of Blood, Red Iris - Up, Danju - Middle / Shakespeare - Medium / Red Iris - Middle, Cang Xuan - Bottom / Einstein - Bottom / Isaac - Newton - Bottom

Dance of Blood, Planck-Up, Danju-Middle/Shakespeare-Middle, Cangxuan-Bottom/Einstein-Bottom/Isaac-Newton-Down

1. Ghost Armor wears the Blade of Nothingness to open, quickly approach the BOSS attack after triggering the Enchantment and Aster QTE to inflict a lot of damage on the shield, switch blood roses to use the first round of kill attack to destroy the shield to paralyze the boss for the second round of kill output

2. The boss in the paralyzed state can be triggered by the third and fifth stages of the Blood Rose's must-kill [next split] ghost armor QTE, ghost armor QTE appears to trigger the Qingluan Junction and Aster QTE, wait for the BOSS shield to reply to switch Aster for shield destruction, and switch the Blood Rose output BOSS again

Fusion - Crimson

Dance of Blood, Ji Lin - Up, Bud Dress - Swimsuit Party - Middle, Isaac Newton - Down

Dance of Blood, Ji Lin -Black-Up, Ji Lin-Black-Middle, Isaac Newton-Down

Regulus Sword, Red Iris -Top, Danju -Middle/Shakespeare-Middle/Red Kite-Middle, Cang xuan-bottom/Einstein-bottom/Isaac-Newton-down

Regulus Sword, Planck-Up, Danju-Middle/Shakespeare-Middle, Cangxuan-Bottom/Einstein-Bottom/Isaac-Newton-Down

1. Compared with the execution suit - Aster, the fusion suit - crimson adds to the team when the equipment requirements are lower, and the damage ability to the shield is also weaker, but the angle can be adjusted to let the fusion suit - crimson appearance technique attack the two judgment points of the boss. Failure to break the shield in time may cause the boss to break out of range.

—— Video Demonstration:

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--Raid Online {

Environment features: team cooperation, multi-stage monsters, easy to disconnect, can use team skills

In addition to the special need to cooperate with the map of the station is slightly troublesome, most of the joint organs are less difficult for the Blood Rose, and the level is known in advance, the health is controlled, and the output is exploded at the right time. The Team Skill [Blood Stage] can provide a 25% health regeneration and a 30 energy regeneration for the Blood Rose, but when used, it is easy to go out of the circle and cannot receive damage bonuses, and when health is restored, it can be entered before the circle disappears. Team skill action needs to be used well before releasing the larger use time

Weapon Priority [Regulus Sword]

Scene lineup summary

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

The Blood Rose is only suitable for the output position in various scenes, and the team assistance ability is weak, which can only provide several effects such as interrupting suppression, ignition, blocking movement, floating, and blood dance initiative

At present, the Blood Rose is mainly active in the Abyss environment, and there is a bottleneck in the upper limit of scores in the memory battlefield

Afterword

As a pure output type of armor, the Blood Rose is simple to operate, easy to use, has a high skill value improvement in the explosive state, the output ability is first-class, suitable for dealing with a small number of enemy scenes, and the ability of the front, middle and late stages is very good. However, the cost of cultivation is extremely high, and it cannot be obtained by means other than replenishment, which limits the full formation of armor, and if the captain is fortunate enough to have the Blood Rose, then it can be cultivated against boss enemies and abyss boss layers.

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

Roaring Raiders Group — Hour Light

"Crash 3" Rose Nocturne - Blood Rose Large Thematic Raiders

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