The most unsolvable card group in a single row [Bella Wandering Ball], this set of thirteen card decks has thirteen card skills interlocked, although it is a relatively unpopular card deck combination, it is the best choice for consecutive wins! The difficulty of operation is not high, only those who have used it know that it is really incense! Next, Min Min will teach everyone how to rationally use this set of [Bella Wandering Ball] to dominate the dueling arena!

Core Echo:
First of all, we choose Bella, her skill is: every time she deals damage to an enemy wizard, the fall value will increase by 1 point, after stacking 28 points (purple echo is 32 points), it will summon two Death Eaters, and the entrance will cast a Drill Heart Charm on the enemy unit, make reasonable use of the deck combination, increase the fall value, summon the Death Eater to enter, and give the opponent a devastating blow!
Wandering Ball + Golden Snitch + Dynamite Snail
[Wandering Ball] [Golden Snitch] [Dynamite Snail] These three cards are a complete output system, we keep playing the Wandering Ball to complete the consumption of the enemy wizard superimposed fall value, while forcing the enemy to go, they have to consume a lot of moving steps, the Golden Snitch will increase the number of moving steps while providing magic, and sometimes when picking up the Wandering Ball, it can also pick up the Snitch, which is a good supplement to the short board of the Wandering Ball, thus playing a buff complementary effect, and the Dynamite Snail will be because of the consumption of moving steps, Mana will be reduced until 0, at which point we will release it to the back row of the battlefield to consume the enemy to increase Bella's fall points.
Civet + Evil Bird
[Grey cat] is cast as a control field creature with a partner, providing a good output environment for catching the ball [Evil Woman Bird] is aimed at a series of summons such as the enemy zoo sanshu.
Yokai book + weather spell + sniff
[Weather Charm] can increase Bella's fall value can also cooperate with the wandering ball to force the opponent's position twice, to achieve the effect of consuming the opponent's health and step number, [Monster Book] is used to break through the opponent's clouds, cooperate with the [Weather Spell], and increase the fall value at the same time, [Sniff] iterate [Golden Snitch] to increase the high-frequency endurance for this deck.
III. Partner Description:
As the first partner to appear, the Frey brothers must be cast together with the spirit cat at the beginning, both of which belong to scattered positions, which are not easy to be solved by the fire, which can increase our early control ability. Next, the ball is continuously cast, and while the fee reduction is given to the tail snail, the number of passive layers of Bella is superimposed, which is the first burst point of the deck.
The appearance of Glopp's first partner is the time we accumulate the second wave of Death Eaters, Glopp's front row suppression force plus the rear row dominance of the dynamite snail, with the forced position of the wandering ball and the weather spell, after the successful release of the second wave of Death Eaters, the other party can only be tired of running and gradually lose the game experience.
Hagrid was the last to appear as his partner, with 5 mobile cards and the shield of the motorcycle being the third flashpoint. With the lead in the number of moves, Hagrid can also quickly receive the ball of the swim, thus laying the foundation for the game's victory.
This set of card sets Xiaoyi has been tried many times, the attack points are diverse and both consume and explode, a variety of scattered summons, coupled with the consumption of the wandering ball, making it difficult for the opponent to concentrate on solving, most cases can end the battle in the middle of the game, and there is almost no empty window period for attack. Paired with this deck, play happily and score points easily!