The Witcher 2 is the second installment of the Wizarding Trilogy. The work tells the story of Geralt, a demon hunter who had to prove his innocence because of the slanderous assassination of the king. I believe that many people play this work because after playing The Witcher 3, they play with the mentality of completing the plot. After all, many of the stories that go unexplained in The Witcher 3 can be found in The Witcher 2. However, after many players played it, they found that the game experience was very different from That of The Witcher 3. Today we will talk about where the difference is.

Back contains the accumulation
The biggest change is that the back is accumulated. In The Witcher 3, many players like to go into villagers' homes and rummaging through boxes and cabinets, and putting all the things they found into their backpacks. As long as nothing is stuffed into your pocket, a backpack is more than enough. But in the second generation, if you don't do some specific plot, the backpack only has 300 capacity. And this capacity, but also count Geralt's equipment. Sometimes I pick up something and my backpack is full. At this time, Geralt will be forced into a slow walking state, unable to run or roll. Sometimes it is a coincidence that you happen to encounter monsters around you, and you must open your backpack and throw things to fight normally. Although there is a solution, the backpack is still full at every turn, which still makes many people feel annoyed.
Potions
I believe that many Wizard 3 players will drink a few bottles of potions when fighting, and rub the sword oil by the way. But in the second generation, many players are unused when they fight. It's not because they don't want to, it's that they forget. In the second generation, you can't use any items except the bomb traps and sword oil in your backpack during combat. Potions must be taken in advance before the fight begins in order to work. But the problem is that the player does not know when to start fighting, how do they know when to take medicine?
Moreover, the potion can only last ten minutes, and many players waste time when running pictures and dialogue. What's even more outrageous is that the time to watch the plot will also be counted as the potion timer. Sometimes the effect of ten minutes is delayed by seven minutes because of watching a plot. As a result, the end of the story begins, resulting in the player having only three minutes of enhancement. Do you give you three minutes when Geralt is Ultraman, three minutes to give you a fight?
fight
The second generation of the combat system is only one difference from the third generation. But this difference leads to two games having to fight is not a genre at all. The battle of the three generations is the space for a crazy attack with a long sword, occasionally dodging the enemy's counterattack. But in the second generation, there is no dodging but only tumbling. This leads to having to think carefully about each attack and think about whether you'll be killed just after you finish your sword. Also worry about whether Geralt's sword technique with displacement will pit himself into the enemy pile. In the third generation, this problem can be cancelled with the dodge button, but the second generation does not have this function.
Moreover, the enemies of the second generation are also much stronger than those of the third generation. The most obvious changes are those of evil spirits and demons. After receiving a certain number of attacks, the former will automatically perform a backflip dodge and play a counterattack at the same time. The demon spirit, on the other hand, will directly let the body blur through the blade of the sword, and then take advantage of Geralt's gap to go up and down. The second generation, which has no means of recovery during combat, this setting is particularly disgusting.
These are the three biggest game experience problems in The Witcher II. Immediately after the plot, the fight begins, and Geralt must first draw his sword in place, but it appears in a few parts. Some of the narrow combat space and shield blocking power have always appeared on some enemies, so they will not be listed in detail. I don't know if you wizard players have your own opinions?