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The screen is full of propositions, artificial intelligence is really boring?

This article explores the rise and challenges of AI chat games. From "The Top of the New Year's Greetings" to "Heaxing Simulator", these games provide players with a new interactive experience by simulating real-life social scenarios. The article also reveals the high cost behind AI chat games and how to balance the cost of technology with user experience.
The screen is full of propositions, artificial intelligence is really boring?

Exchanges between people can turn into awkward conversations.

Wouldn't it be even more boring if you knew that the person you were chatting with was AI?

The key to turning boredom into something to talk about lies in the setting of topics.

"The Top of the New Year's Greetings" cuts into the chat scene of relatives during the New Year, which is time-sensitive, and has to be talked about but is easy to expire.

On the other hand, another AI chat game "Coaxing Simulator", which exploded at the same time, cuts in from another perspective: coaxing girlfriend.

It was inspired by a dispute between developer Wang Dengke and his girlfriend.

The screen is full of propositions, artificial intelligence is really boring?

The product design mimics various quarrel scenes, including "high-risk matters" such as "the photos taken for my girlfriend are not good-looking" and "forgetting the anniversary".

Players need to coax their significant other within the allotted time frame with superb verbal skills.

In fact, the number of paths in this game is similar to that of many love development games, but with a higher degree of freedom.

Players need to choose a topic that they are interested in from the provided topics (or upload them themselves), and use their superb language skills to successfully win the hearts of their girlfriends within the prescribed round.

The screen is full of propositions, artificial intelligence is really boring?

Each question will set an initial "forgiveness value", and the AI will dynamically score according to the content of your chat, and the forgiveness value can only be reopened if it is too low, and the forgiveness value reaches a certain value, which means that the coaxing is successful.

Some netizens said that this kind of game seems simple, but it is actually too much of a test of emotional intelligence.

As soon as I opened the page, my eyes were full of propositions.

As a result, this highly targeted simulation game has also exploded in the QQ space where the post-00s gathered.

The screen is full of propositions, artificial intelligence is really boring?

Due to the posts in QQ Space and the spread of QQ groups, the number of users of the coaxing simulator exceeded 10,000 overnight, and the number of instant online users was close to 60,000 at the peak, and the daily active users reached 100,000, and then more than 600,000 users experienced the product.

Of course, like "The Top of the New Year's Battle", its popularity soon plummeted.

It's just that many people ignore the other side of its fall, that is, whether it is "The Top of the New Year's Battle" or "Coaxing Simulator", the reason why it can't become popular is that in addition to the single gameplay, the cost is too high.

According to media reports, at the same time as the traffic of "Coaxing Simulator" peaked, Wang Dengke also had a high bill in front of him: in just one morning, the cost of calling the GPT model had reached $1,300.

According to his estimates, it would cost about $3,000 to use GPT for the whole day.

The cost of computing power alone requires at least 600,000 yuan per month.

The screen is full of propositions, artificial intelligence is really boring?

Similarly, the cost of the more popular "The Top of the New Year's Greetings" has risen from four figures to five figures in just 20 minutes, which makes the team behind it have to think about whether to continue to burn money to make it popular.

It is not difficult to see that unlike the popular mini-games in the past, in addition to the increase in costs caused by the server pressure under the explosion, AI chat games also have a large amount of AI expenses, which makes them more and more popular.

Obviously, if you use someone else's AI to make your own game, the result may be either not popular and lose development costs, or it is too popular and lose more.

So, if it is a large AI model, will it be better to ignore the cost of AI research and development in the early stage?

The answer is: look at performance.

For example, Zuoyi Medical Large Language Model (Zuoyi GPT) has launched a small game called "AI Patient".

The screen is full of propositions, artificial intelligence is really boring?

It was originally designed to be a professional companion for medical students or interns, but because of its cyber consultation ability, it quickly got out of the circle.

Although, Zuoyi GPT's profile on its official website is to provide AI capabilities such as anthropomorphic AI doctor consultation and Q&A, intelligent guidance, intelligent medical record writing, structured extraction, intelligent diagnosis, and follow-up.

But just in terms of the performance of this "AI Patient", it has a taste of relying on ugliness to get out of the circle.

When talking about the experience, some players said that the AI patient's reactions were both real and unreal.

For example, enter "Doctor, I have no appetite and can't eat." But you get: "Do you eat McDonald's?" "Come on Big Mac." Nonsensical answers.

As a result, some evaluations joked: a professional AI gives people the feeling of repeatedly jumping between artificial intelligence and artificial intelligence (disability......

The screen is full of propositions, artificial intelligence is really boring?

It is precisely because of this repeated horizontal jump that it quickly got out of the circle, let everyone have fun, and quickly became boring.

Can the AI chat game that has been played bad still have a future?

Dachang has something to say.

This article was written by Everyone is a Product Manager Author [Zhang Shule], WeChat public account: [Zhang Shule], original / authorized Published in Everyone is a product manager, without permission, it is forbidden to reprint.

Image from Unsplash, based on the CC0 license.

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