Why is Zelda a day? It's not just the game design, it's the knock-on effect it has!
Why is Zelda a day? That's because the series of games has produced many groundbreaking titles, and the concepts and design ideas of these works are very forward-thinking, and for a long time defined the production standards of similar games. The point is that the other games have admitted it, and the evaluation of The Legend of Zelda is also quite consistent.
Why is Zelda known as "Heaven"? This is not just a simple compliment, but also an affirmation of its profound heritage and excellent quality. Since its birth, the Zelda series has shaped one groundbreaking work after another with its unique charm and forward-looking innovation. These works are not only unique in terms of gameplay and narrative techniques, but also unique in terms of design concept and art style, setting a benchmark for the entire gaming industry.
In Zelda's world, every detail is meticulously crafted, and each piece contains the wisdom and passion of the production team. The Zelda series has always maintained the exploration and innovation of the essence of the game. These works not only bring players an unprecedented game experience, but also provide valuable experience and inspiration for the production of similar games.
The industry's evaluation of The Legend of Zelda is even more similar, and all of them regard it as a gem in the gaming world. From the game mechanics to the art style, from the music production to the storytelling, The Legend of Zelda shows a very high standard and unique charm. This unanimous high praise not only highlights the excellent quality of the Zelda series, but also highlights its leading position in the gaming industry.
Therefore, calling Zelda "Heaven" is not only a compliment to its excellent quality, but also an affirmation of its unshakable position in the gaming industry. With its unique charm and excellent quality, the Zelda series has become a monument in the gaming world, shining brightly forever.
In fact, after deeply experiencing the two high-profile games of Tears of the Kingdom and Breath of the Wild, many players have a subtle feeling: although Tears of the Kingdom has three times the size of Breath of the Wild, and its unique Ultimate Hand, leftover building, and reversal abilities surpass the bombs and magnets of the former, it does not seem to surpass Breath of the Wild on the level of core gameplay.
It's like tasting two different wines, and while Tears of the Kingdom is more intense, it's not as deep and complex as Breath of the Wild. This subtle difference is like exploring a deep labyrinth, and while Tears of the Kingdom offers a wider scope to explore, it falls short of the intoxicating level of Breath of the Wild in terms of its deep gameplay.
While Tears of the Kingdom is a great place to look and play, it doesn't seem to quite surpass Breath of the Wild when it comes to the core appeal of gameplay. That's not to say that Tears of the Kingdom isn't great, but that both games have their own merits and charms. And the "simplicity" of "Tears of the Kingdom" compared to "Breath of the Wild" may be another expression of this charm.
In fact, the Zelda series has reached Tears of the Kingdom, and I feel a certain bottleneck, this work is different from other works, there are few innovative points, and it feels like a derivative version of Breath of the Wild!