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World of Warcraft: Don't make the mistake of layering players and losing a lot of players!

author:I'm king in the game

Don't make such a mistake in World of Warcraft, layer players and lose a lot of players! That's Ulduar!

World of Warcraft: Don't make the mistake of layering players and losing a lot of players!

World of Warcraft's Ulduar difficulty design is unbalanced and the design of the outfit forces players to stratify and lead to the loss of a large number of ordinary players, and the official server is gradually reducing the number of people after WLK, and Blizzard has not learned a lesson, and the game of making money is always a simple game that everyone can get started with!

World of Warcraft: Don't make the mistake of layering players and losing a lot of players!

The Ulduar dungeon of World of Warcraft obviously presents an imbalance in the difficulty design, and this imbalance makes the majority of ordinary players repeatedly frustrated in the process of challenge, and the experience is greatly reduced. At the same time, the forced layering of outfit design has exacerbated the differentiation between players, making the gap between high-end players and ordinary players more and more obvious. This design idea not only failed to attract more players to participate, but instead led to the loss of a large number of ordinary players, posing a serious threat to the healthy development of the game.

Since the WLK version, the number of people on the official World of Warcraft server has gradually decreased, and this trend is largely due to the difficulty of dungeons such as Ulduar and design issues such as outfits. Blizzard, as a game developer, should have learned this lesson and made the necessary adjustments and optimizations to the game to attract and retain more players. Unfortunately, however, Blizzard doesn't seem to pay enough attention to this, causing the game to gradually lose its former glory.

World of Warcraft: Don't make the mistake of layering players and losing a lot of players!

You know, a successful game should be accessible to everyone, not just a few high-end players. Only by lowering the barrier to entry and making it easy for more players to integrate into the game world can we ensure the continued prosperity of the game. This is especially true for money-making games, because the larger the player base, the more stable the game's economic system can be, and the game can continue to be profitable. Therefore, Blizzard should revisit the difficulty and outfit design of World of Warcraft to appeal to players in a more balanced and friendly way, and give this classic game a new lease of life.

World of Warcraft: Don't make the mistake of layering players and losing a lot of players!

In fact, it is enough to give China a permanent 60 server pension, and I am already satisfied with giving China all the operating rights. All I want is in the world of Azeroth. If you can use the new Unreal Engine 4, this game will be a blast!

World of Warcraft: Don't make the mistake of layering players and losing a lot of players!

World of Warcraft veteran players stick to feelings, but you treat us as leeks, and if you can't see the reality clearly, you will be abandoned, just like a cheating girlfriend, and love but love is no longer pure!

I used to play nostalgic clothes only to play level 60 Naxxramas. Because of the server I was on at the time, there weren't many people who could get through NAXX, and after opening level 70, I didn't feel the need to continue the nostalgic service, after all, the future versions were very, very much.

World of Warcraft: Don't make the mistake of layering players and losing a lot of players!

In fact, I think the best nostalgic costume is the level 60 version, and then on this basis, just make a magic change, a bit similar to the turtle suit, but the official ability must be much stronger, so the nostalgic costume will be more fun!

However, the current Blizzard's mind is obviously not in the country, just to make more money, so it will reopen the national server, and the follow-up nostalgic service should be copied according to the official server, in that case, there will be a lot fewer players, but Blizzard doesn't care!

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