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Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

author:YC's game appreciation channel
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If, like me, I initially thought that Sophia the Traveler was just an ordinary search game, then after getting my hands on the game, my impression may change as much as I did. We'll be traveling with Sofia and her pet to Venice to witness the stunning scenery and customs, so we're not just trying to find out what to do, but also to see all the humble and fun corners of Venice.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

In terms of gameplay, it is simple to find the corresponding item on the map according to the mission target specified on the right side, and click on the target to get a prompt. Unlike the first thing I remember seeing in a paper book, this game not only has dynamic characters, but also dynamic feedback of clicking on items, which means that things may not only be hidden on the surface, but also behind any item with interactive logic.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

For example, we can click on leaves that look different from other places to find animals or objects hidden in the book, we can also open various doors and curtains to find surprises, drawers, boxes, and boxes can also be opened, and the fun of rummaging through boxes and cabinets to find things seems to be very suitable for the theme of finding things...... Multiple interactions take the test of pure vision and patience to the next level of interaction and experience.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

However, for this design, although it increases the richness and depth of the game, it may also have advantages and disadvantages, the advantage is that the maker can incorporate more of their own careful thinking, and the player can have fun through various interactive items in the boring search to make up for the boredom of simply "looking", but the problem is that if we return to the essence of the game, that is, we have to complete the indicators of finding each item, then in fact, this design will make it more difficult to complete the goal.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

One is that it is impossible to complete the goal by patiently and without omission, because most of the items are "hidden", we not only have to find, but also look for it again, which means that the eyes can not be idle at the same time, in fact, the hands must also be moved, and even the direct look is actually not efficient at all, because there are too few things directly on the surface, in order to protect the eyes, it may not be as efficient as the blind spot, but the blind spot is definitely contrary to the original intention of this type of game, and the complicated background design will not let you complete the goal in the blind spot.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

Rummaging through boxes and cabinets is a feature of "Sophia the Traveler" and it's really fun.,But as a game with a goal to complete.,Can't advance the process + basically watch all the small animations.,If you still haven't completed the task, you'll only gradually accumulate irritability.。 Hide-and-seek design further exacerbates the negative emotions at this stage, and it is more difficult to reach the goal by looking closely at it alone, because the way to accomplish the goal is not intuitive enough.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

But in fact, this is not a problem that cannot be solved, but it is not solved from the game level, but from the mentality, that is, from looking for things to "experience", even if it is a static big picture, you may be able to feel a lot of fun by looking at the demeanor and behavior of each person in the crowd, not to mention that "Sophia the Traveler" can be interactive? Items are clicked through to experience all the designs of the production team.,After all, all the characters are equipped with a short voice.,The items have a variety of animated sound effects.,It's not a few dollars to play less.。

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

And during this period, you will inevitably find some mission objectives, and after a while, it's like sightseeing, and then you can find the rest with your heart, and you can wait for the magnifying glass props if you are impatient, so this game may still focus on experiencing the atmosphere of the picture. But back to the aspect of gameplay, that is, to find, due to the limited interaction effect of each character, in fact, when the map is large or in the later levels, it is inevitable that there will be a slight repetition or insufficient feedback. The reason why the small easter egg can only be called an easter egg shows that it is still not enough to support the main body of the game, and the theme of the game is to rummage + find, and the core is extremely simple.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

Perhaps more effort could be put into the guidance to assist in completion, such as prompts that can be more directional and use more interesting statements. At the same time, the problem of repeated accumulation of elements of the large map will also make the hints less useful, but will feel that each piece is almost unrecognizable, reduce some elements or concentrate on a region, instead of directly making a large map across several regions and then cause some levels to feel a little repetitive, or it may be better, otherwise the distinction between levels will not be opened, and it is easy to be aesthetically fatigued.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

Let's talk about the center of this work and the feeling that this work gives people, the production team wants to show the good life of Venice through Sofia travel, when it comes to travel, in fact, we generally have a "route", and usually watch certain locations carefully, we as a group of tourists, the perspective is not too wide, but the scenery in front of us is also rich and can hit the heart. And "Sophia the Traveler" gives people the feeling that after the first two levels, the perspective is directly pulled out very far, and the swiping back and forth of the oversized map often makes people wonder where they are.

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition

Although it's a tour, Sophia just stands in a corner as a target to be found, and the comics at the beginning and the postcard after completing the level represent the echo of the theme, in fact, Sophie's main body is not very prominent, and there is no sense of touring, but this is also a limitation of the gameplay, not a big problem. Overall,The atmosphere of this work is excellent.,But if you experience it as a game to find something, it still feels relatively tiring and difficult.,Playing as an ornamental interactive picture book may be more enjoyable to experience the fun of this work.。

Sophia the Traveler: Looking for something? Actually, it's looking at the big exhibition