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More and more volumes, the strategic version of the Three Kingdoms was shocked to appear "contract door", and the sky-high contract was only to prevent backstabbing?

author:SLG knife pencil

SLG games are getting more and more volume, and the Three Kingdoms Strategy Edition is shocked to appear "Contract Gate", and the sky-high contract is only to prevent backstabbing?

Have you ever heard of this in other games? Today we're going to talk about the Three Kingdoms Strategy's Contract Gate incident.

I won't say the name of the specific alliance here. Let's take a look at the general context of the content of the cooperation agreement.

Event time: Three Kingdoms Strategy Season 2.

The purpose of the contract: the two sides should determine the offensive and defensive alliance to win hegemony.

Article 2 of the contract clearly mentions the liability for breach of contract:

Interestingly, this is also mentioned, ie.

More and more volumes, the strategic version of the Three Kingdoms was shocked to appear "contract door", and the sky-high contract was only to prevent backstabbing?

It can be said that the whole clause is very detailed, and the division of responsibilities between the parties is also very clear.

To sum it up in four words: prevent backstabs.

Based on my years of experience playing SLG games, this kind of contract signing is most likely the work of veteran players.

Only after experiencing a deep "backstabbing pain" can you come up with such a miracle trick to prevent backstabbing. Whether or not the game contract is valid or not is not the point we want to talk about today.

The focus is on the backstabbing thing, and after playing for seven years, I have also written a number of historical records of the district server, and backstabbing is not uncommon in World War III.

It is also a normal phenomenon in the major alliances, and it is one of the routine operations. If we talk about strategy, it corresponds to the counter-plan of 36 strategies.

If someone uses a counter-strategy, you can only blame yourself for being too weak, the alliance culture is too bad, and the friendship relationship is not iron enough.

Similar tactics are used in the three wars, in fact, it is not uncommon to see all kinds of games with a sense of historical substitution and ancient battlefield substitution, such as encircling Wei to save Zhao, combining vertical and horizontal, closing the door and fighting dogs, etc., have been used in many districts. If you want to see it, I can sort it out later.

Similar to the "contract door" is actually the "fraud death door" incident, a certain alliance leader threatened "sudden death", and the whole alliance grieved. Afterwards, it was notified on a small scale that this was a strategy, and then attacked the alliance when the opponent was negligent, similar to Zhou Yu deceiving Cao Ren to death.

More and more volumes, the strategic version of the Three Kingdoms was shocked to appear "contract door", and the sky-high contract was only to prevent backstabbing?

Why haven't we experienced such a fun game?

Now the longer the old players play, the more they will find the game boring, and only the fun of opening up the wasteland remains.

As for strategic gameplay like "Contract Gate" and "Fraud Door", many people may have never experienced it from the beginning of playing Three Kingdoms to the withdrawal of the game.

If you want to experience it, there are two ways.

One is the roll-on gameplay, in fact, the roll-on, in essence, is the way that players take the initiative to find in pursuit of freshness and excitement, the nature of the SLG game determines that the more it goes forward, the more serious the involution of the game, and the player will become more and more lazy, only in the new area will always maintain such passion, so as to produce more strategies.

More and more volumes, the strategic version of the Three Kingdoms was shocked to appear "contract door", and the sky-high contract was only to prevent backstabbing?

This method is suitable for players with low investment costs, such as zero-krypton players, student groups, etc., who abandon the game after playing, and then go to the new area after playing.

One is the whole training script, the whole training script is actually equivalent to a new area, all large and small alliances enter, diplomacy is basically a blank, and the fun of rookies pecking each other is much higher than that of the aircraft carrier area.

The above is my opinion on "Contractgate", does your alliance have a similar bloody incident?