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"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

author:Brother Bird's Notes

Source: Game Think Tank

"Eight Travelers, Four Hundred in Eight Directions, Fifty on One Side", although with the release of "Octopather 2", Chinese localization is gradually matched, and the price of the game has also been reduced, but it is still a "high-consumption product" in the JRPG market, but the prequel derivative "Octopath: Overlord of the Continent" really hit the threshold of the series to the floor price, yesterday, NetEase Games officially announced that the national service will be opened on May 16, bringing this mysterious masterpiece to domestic players.

"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

At this time, some players asked: "What are you a belated mobile game, which mobile game is not free to play?", after participating in the "Overlord Test" earlier this week, I found that this "Bafang" mobile game is really not a "mobile game"!

First of all, this is a pure stand-alone game,No social,No guild,No PVP and no variety of disguised PVP battle content,The game doesn't need to go to work like clearing physical strength and doing daily,The final part will have a "happy to see" brush equipment Loot link,But brushing or not still depends on the player's freedom,Usually even if you miss the operation activities,It's just a few consumables missing。 Whether it's a fragmented leisure on the commute or a deep chunk of gameplay, players can pull out their phones and immerse themselves in a complete, personal, and challenging JRPG experience that does the series as it did on NS. I believe that this alone can already be recognized by a large number of fans of the original work and the new generation of players, and it is enough to answer the first question, the national server is late, but as long as you haven't played it, it's not too late.

"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

Judging whether it is a commercial mobile game in the usual sense,We also mentioned in the previous article,"Hands-on" style teaching level、Numerical growth at a glance and dialogue and performance that can't stand scrutiny,Obviously, the previous game stepped on the minefield,But this work gives a very good answer:Classic,Pure,Respect for the original。

Stand-alone game tutorials are designed to help players better enjoy the game process, while mobile game tutorials are designed to ensure that potential consumers can turn into ATMs as much as possible.

"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

The main line of the game is clear at the beginning, the protagonist group chooses to advance from the three stories of poverty and wealth, authority, and fame, and finally merge the mainland overlords of the poor, the overlords of the continent are not only the goal of the protagonist, but also the villains who directly point to the game, the story is mainly to depict the mental journey of these villains, the protagonist group understands these shadow protagonists from the side, investigates how they slipped from heroes to hegemons, and finally draw their swords against each other.

This method well avoids the unfixed narrative contradictions of the protagonist team members in the framework of the mobile game, since it is not possible to portray the images of the protagonists one by one like this one, then bounce off the pipa to shape the enemy, and can also write a high-quality RPG script. Based on this structure, we can see that none of the overlords in the game are traditional face-painted villains, with various ideals and psychopaths formed by collapse, and the profound issues and character relationships that JRPG players like to see are intertwined to form a set of three-dimensional grand narratives.

"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

The gameplay of traditional RPGs constitutes more than 80% of the content of the entire game, with monster farming and leveling, puzzle solving to find treasure chests, killing elite enemies to get drops, overcoming mazes, returning to towns and towns, and finding clues in side dialogues......

With the advancement of the chapters, the tide of the times is sighed, and the fate of the characters is choked, the brigade has witnessed the rise and fall of the mainland, the joys and sorrows of the people, and changed countless lives. The specific plot is up to each player's unique adventure to explore.

In fact, whether it is a weakened tutorial or a story with a high degree of freedom, the theme of this game is to create a world full of exploration, even in the town, players can negotiate from each NPC, and even get information and items as a support character - this is one of the systems of the original game, the mobile game version has not deleted it, and it is still the first strategy link for players to travel to new locations. The game world consists of two continents, the first and second generations, and the timeline takes place before the original story, but all the characters that appear in the console version will appear in this game.

"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

The second surprise of the game is the innovation in the gameplay and gameplay part, because there are a large number of characters that can join the team, the eight-person squad in the mobile game version is no longer "a radish and a pit", friends who have experienced the original work will definitely be addicted, 8 positions with no limit to professions, can be grouped out of almost infinite output techniques, which is also in line with the concept of mobile games, enriching the strategic planning outside the battle.

Character growth is not complicated, leveling talent trees unlock new moves and passives, each character has limited characteristics, and a massive character pool builds a huge cultivation ceiling, and you can feel the huge amount of content at a glance.

"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

The Japanese server has been in operation for nearly 4 years and has nearly 200 characters

Touchscreen-oriented operation optimization also brings a new experience, swiping to guide the character along a path to the end, you can also click on a specific location for one-click navigation, and the interface menu is hidden during action, showing the original HD-2D picture style on the phone.

"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game
"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

Original picture quality + wide angle + high frame rate, no different from the main visual effects

In the combat phase, the gameplay of adding focus to the attack is also used to operate with a sliding screen, and with the vibration of the operation feedback, there is quite a kind of fun of manual car shifting, and I actually feel the "sense of blow" in the pixel turn-based game.

"Octopath Traveler: Overlord of the Continent" national server countdown: a mobile game that is least like a mobile game

Although the game is not one-handed in portrait mode, it can be held with one hand in the right hand most of the time

Finally, it's the agency information of the national server.,The Japanese service of this work、The world service is directly operated by SE,And the rest of the traditional Chinese version、Hanbok and Southeast Asian service,Behind it is already NetEase's operation team is directly or indirectly responsible,The consumer price of each server is different,Obviously, the responsible team has collected a lot of operational experience,Put the launch of the national service to the final finale。

At the moment when the pace of life is getting faster and faster, can this game set off a wave of gameplay? The power of trend and retro is often one and the other, and when everyone realizes the fatigue in the mobile game, another seed has been quietly planted. It is difficult to change the consumption habits of users, but the market will always inadvertently change direction.

Traditional JRPG flow experience + mobile phone operation adaptation, everything seems to have returned to the era when SE just began to become a "mobile game factory", "Octopath Traveler: The Overlord of the Continent" from today's point of view, it is simply a newly unearthed antique, but turn the time back to seven years ago, when SE first announced the first generation of HD-2D and "Octopath Traveler", why not summon an old overlord?

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