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4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

author:王者MrPoker

On April 16th, the experience server ushered in a major update, with a total of 6 heroes and 4 pieces of equipment changed, including the familiar Dian Wei, Xuan, Zhuge Liang and Da Si Ming are all in the queue.

【Hero Adjustments】

(1) Dian Wei

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

[Interpretation] S35 season is Dian Wei's "natal year", with the increase of Huang Dun jungler, coupled with the low segment of the French jungler can not be seen at all, this also makes Dian Wei's strategic value of cutting meat like mud gradually amplified, can be very safe to develop to the later stage, completely become a berserker.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

The above is Dian Wei's latest ranking data, under the premise of 24.8% appearance rate, the win rate is as high as 53.3%, which ranks first in the jungler list in general, and has a unique priority in the middle and low segments, which is indeed a bit outrageous.

And this experience server update will make a small "mutation" redo of Dian Wei.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

As shown in the figure above, Dian Wei's 1a in the future can not only directly obtain a full passive attack distance, with a range comparable to half a shooter, but also a pursuit distance, similar to the enhanced basic attack with armor.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

Similarly, it is possible to move through walls normally, but only if there is an enemy unit on the other side of the wall.

As for the price, it is to reduce the true damage ratio of the ultimate, from 3% of the target's maximum health per second to 2%, which is equivalent to cutting 30% of the total damage, which is still a bit ruthless.

Obviously, the main purpose of the plan is to limit Dian Wei's play in the low segments, so that his second damage and flesh speed are reduced by half a gear, and at the same time, it also raises the upper limit of Dian Wei's operation, so that he can use the increased displacement and attack distance to reduce the frequency of his "kite" in the high segments.

(2) Archbishop

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

【Interpretation】After opening the big and using the second stage of the first skill, the big priest will enter the state of the god and witch, and he can directly drop the unit with a blood volume of less than 8% of the maximum life in seconds.

And this experience server update will increase this kill line, from 8% to 10%, giving the big boss a stronger harvesting ability, and at the same time, the killing line of wild monsters will become a fixed value of 750~1500 points.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

As we all know, the health of wild monsters is generally relatively low, and it is only 6.3k in the early stage, which is far less than the 10% kill line, in other words, the fixed value of 750 points is definitely more fragrant than 10%, which can further improve the efficiency of the big priest's farming.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

As for the price, it is to cancel the effect that when the god and witch state triggers the kill, it can make the wild monster enter the unselectable effect, so that the enemy can fight and defend the wild area normally when facing the big priest's order.

(3) Zhuge Liang

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

[Interpretation] In the 4.12 experience server update, the planner has been ruthless to all the French junglers, directly making the blue jungler knife only effective half of the ranged heroes, resulting in the vast majority of the French junglers facing the dilemma of retirement.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

And Zhuge Liang is also one of the victims, although, in the 4.12 experience server update, the planner has compensated him, as shown in the figure above, the passive early damage is directly increased by 40%, and the base CD of a skill is also reduced by 1 second.

Perhaps the planner also felt that this was not enough to allow Zhuge Liang to return to the middle lane, so in this experience server update, Zhuge Liang will be redone with a small "mutation".

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

The point is to turn a skill into a storage mechanism, which can be stored up to twice, which can not only relieve Zhuge Liang's pressure of clearing the line, but also allow him to better consume before the battle and create residual blood for himself.

Actually, just looking at this change is still very fragrant, after all, the efficiency and consumption capacity of the Qing soldiers are Zhuge Liang's shortcomings, and if they can be improved, then the pressure on him to go is indeed not so great, and he can better brush the passive harvest when fighting.

However, the planner naturally would not be so kind, and as a price, he also lowered the upper limit of Zhuge Liang's second skill storage from 3 to 2, which means that Zhuge Liang can only jump twice in a row in the future.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

Although, the storage time of the second skill has also been reduced from 10 seconds to 9 seconds, which can be improved faster, but it is obviously not enough to offset the impact of the weakening, after all, in addition to the displacement, the second skill is also Zhuge Liang's only means of retaining people.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

After the second skill steps on the enemy, it can cause up to 90% deceleration, and at the same time, it is not like the first skill, there is too obvious forward swing, so, when the face is close to the second person, the role of the second skill is far greater than that of the first skill.

To put it bluntly, this is equivalent to cutting the upper limit, allowing Zhuge Liang to gradually change from a flexible magic thorn to a semi-consumable magic thorn, which is not a very satisfactory "mutation" direction.

(4) Akatsuki

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

[Interpretation] At the time when he just "mutated", he was at the bottom of the jungler list for several days, but with the optimization of the planned feel and the continuous development and habits of players, he finally reached the peak of his life.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

The above is the latest pinnacle match data, under the premise of 21% BP rate, the win rate is as high as 52.5%, which can be ranked in the top three of the jungler list in general, second only to Yang Yuhuan and Jing, and belongs to one of the "three wild kings" of the T0 echelon.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

After the "mutation", the main advantage is reflected in the fast running map and the strength of the second person, the ultra-long distance over the wall + the ultimate move can also be landed and hung with a mark + long-range basic attack, which can make the night have a strong harvesting ability and support the battlefield for the first time.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

The most important thing is that he has a wider field of vision in the wall, and this strategic value will be infinitely magnified in high segments, so that he and his teammates will not be easily bypassed.

To put it bluntly, the current twilight is not only impressive in terms of values and mechanics, but it is also difficult to be countered.

And this experience server update will make two changes to him.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

First, the long-range basic attack on the wall will have a catapult effect, similar to the split basic attack, but the enemies around the target will only take half of the damage, making the gold farming efficiency and consumption ability of the dragon change again.

The second point is to cancel the hegemonic state when jumping off the wall, and at the same time, if you are hard controlled on the wall, you will fall down directly, as compensation, and it also reduces half of the CD of the second skill when you actively go down the wall.

It's a flat tune, mainly to make Twilight easier to be countered, but it won't make him fall off the altar.

After all, Twilight not only has a higher movement speed on the wall, but also a relatively fast jump speed, except for Miyamoto Musashi's ultimate move and Daji's second skill, I feel that if I want to knock him down directly, the difficulty is still a bit big, not to mention the control of the melee hero, and I may not even be able to touch it.

In addition, the S35 season is still a fast-paced version, and the basic attack on the wall of the twilight can be ejected in the future, so the efficiency of his anti-field and brushing will definitely get faster and faster, and it is obviously more suitable for the general environment.

The above four heroes are the main adjustment targets of this experience server update.

In addition, there are also Gongsun Li, whose mark has been changed to physical injury, and Ming Shiyin, who ushered in the mutation and rework, and there are also numerical fine-tunings.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

The above is the specific change content.,Since both of them belong to major changes.,There must be adjustments in the future.,So,I plan to wait until it's implemented on the official server.,And then analyze it in detail.。

As for the equipment changes, it is also based on the 4.12 experience server update, and the four reworked pieces of equipment have been fine-tuned.

4.16 Experience Server Update: T0 Yewang has been strengthened again, Dian Wei has added displacement, and Zhuge Liang has finally been redone!

As shown in the picture above, according to the habit of planning to think of a play is a play, it is difficult to say whether it will be implemented in the end, so, I will not analyze it in detail, if you want to know the initial changes, you can go forward and look at the previous article.