Let's analyze the comprehensive strength of Caesar's forces in Europe in the script of Three Kingdoms 11 Four Seas Qingyi 3.0.
1. Initial analysis
Caesar's strength opening resources are as follows:
Funding: 11,000
Grain: 204,000
Soldiers: 32,000
The Roman forces started with sufficient resources, more food, and the strength of the First World War.
2. Urban analysis
Caesar's influence was located in Rome, and the surrounding terrain was open, making it difficult to defend.
Rome has a total of 12 arable land, all of which are unsafe, and it is a good option to transfer them in advance.
Rome is not easy to defend on land, and it is not easy to defend at sea, but Rome is relatively close to Africa, and it should find a way to transfer Europe at the beginning.
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3. Force-specific technology
1. Roman Avenue: Move fast on the main path, summon generals, and do not consume movement power.
Relatively good attack-type exclusive technology, the map of the four seas is larger, the movement speed is increased, and the offense and defense have advantages, and you can basically take the lead.
2. Civil Engineering: The troops will build facilities automatically.
Chicken ribs' exclusive technology, in the game, without building a city, the speed of building facilities is not fast, although the author has put a lot of effort into automating the player's construction of facilities, but the practical use is very limited.
Combining the two technologies, Rome's technology is poor, and its strength is limited.
Fourth, a list of military generals
1. Opening generals
Roman Caesar started with a total of 26 generals, of which the better ones are as follows:
(1): Lord of Rome: Caesar
Caesar's Commander 97, Strength 75, Intelligence 88, Skills: Soaring, Fortification, Subtle, Array, Gods, Internal Assistance, Prop Skills: Breaking Bamboo, Building Cities
Caesar belongs to the Qing-level meat shield type general, with fixed damage reduction, as well as additional political damage reduction, can return qi, can reduce gas, although the individual output is not high, but it belongs to the wild master general with a variety of crit lieutenants at will, can play high damage.
(2): Marius
Commander Marius 95, Strength 78, Intelligence 61, Skills: Halberd God, Shield Wall, Army Spirit, Escape, Item Skill: City Building
Marius belongs to the Ding level of the offensive and defensive handsome, there are ZOC, there are critical hits, additional defense, the enemy reduces damage, reduces the enemy's tactics hit rate, and can also engage in construction, as long as it is matched with the attack heart, there is almost no solution, it is the fighting heart of the Roman forces.
(3): Scipio the Great
Scipio the Great Commander 94, Strength 85, Intelligence 78, Skills: Raid, Attack, Formation, Famous General, Fury
Scipio da belongs to the output of qiang force, can suck blood, can reduce damage, basic attack is undamaged, can return qi, more suitable to be Marius's lieutenant general, directly make up a perpetual motion machine.
2. Commander in the field
Rome has only 3 generals in the field, and the strength is poor.
5. Comprehensive analysis of forces.
Case's break down is relatively straightforward.
1. At the beginning of Marius, Scipio the Great teamed up to attack Carthage.
2. Caesar's power was mainly threatened by Greece.
3. Start with a salient attack to lure Greece and consume Greece's existing forces.
As long as Carthage is taken, the rest of Africa poses no threat.
The lack of power is a problem of siege rhythm, once the Carthage battlefield is delayed, and the city of Rome is destroyed by the Spanish and French soldiers, it will be in danger.
Use the Roman Guard wisely and take Carthage quickly.
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