80% of the adjustments in the new S35 season revolve around confrontation.
First of all, the damage of the anti-lane creeps has been increased, and the value of an iron sword has been directly added, which not only allows those heroes who are weak to the lane to retire completely, but also makes some heroes with strong endurance and high values gradually become side lane bullies.
Especially those heroes with low frankness, if they want to grab the line with a level 1 card soldier, there is a high probability that they will be beaten to half-crippled by the minions, resulting in the follow-up can only give up neutral resources such as river crabs and red armor.
Secondly, the CD of the teleportation array has also been shortened from 120 seconds to 90 seconds, which means that as long as you have an advantage against the lane, you will have more opportunities to travel and support and help your teammates snowball, thus increasing your own weight of victory and defeat, unlike before, where there is no sense of participation at all in the early stage.
Finally, there is also the small handful of grass added next door to the blue buff, which can also give some wild areas strong fighting + high lane confrontation paths, and have more opportunities to counterattack.
All in all,The current confrontation road,It will pay more attention to the line right than any previous version,In addition,It is also a test of the player's basic skills,After all, the strengthened minions push the tower too fast,If there is a mistake in the line,There is a high probability of being the opposite side to achieve "the disappearance of the human tower"。
【Confrontation with the Road Echelon】
T0.5:马超,达摩,司空震,姬小满
T1:孙策,花木兰,老夫子,狂铁,芈月,亚连
T2: Rou Hainuo, Da Si Ming, Li Xin (Guang), Zhu Bajie, Guan Yu, Meng Tian, Charlotte
T3: Xiahoudun, Nezha, Lu Bu, Zhong Wuyan, Xiang Yu, Yuan Ge, Lian Po, Liu Bang
T4: Li Xin (dark), Yang Jian, Arthur, Cheng Biting Jin, Bai Qi
In the T0.5 echelon, there are "four bullies".
The above are the "three tigers on the side" in the current pinnacle game, their appearance rate combined, has been 80%, directly supporting half of the confrontation road, with a unique priority.
Sikong Zhen's strong point is reflected in the strength of the line, the efficiency of brushing money and the output in the later stage.
The mechanism of flexibly switching between near and far forms can allow Sikong Zhen to play most of the side lanes with line rights, others will cut melee + violent toughness when they come up, and others will cut long-range steal A if they want to develop peacefully, and slowly grind blood, which is very torturous.
After the lightning dagger is in his hands, Sikong Zhen can quickly open up the economic gap by virtue of the advantages of line power + high mobility + fast melee attack speed, and then when it develops to a three-piece set, its output can even be comparable to that of a shooter, with extremely terrifying harvesting ability.
In addition, the new season of S35 also added a floating mechanism to Sikong Zhen's ultimate, allowing him to ignore non-directional skills when he flies to the highest point, which is equivalent to a short period of "little invincibility", which makes Sikong Zhen have more room to play when playing in a group.
Ma Chao is one of the most successful "mutant monsters" in the S35 season rework, he can not only pick up two guns at the same time, but also directly unlock the ultimate at level 1, and has a higher base value, which also makes Ma Chao's pain point of weak lane perfectly solved, and can be developed very comfortably.
The most important thing is that there is no CD for the ultimate, and it is only related to the storage speed.
And the strengthened basic attack can speed up the storage speed, so that Ma Chao can use the ultimate move to clear and consume troops at will after stacking the attack speed and CD, which is obviously more difficult to be countered than before, even if there is no sprinting, you can easily complete the harvest.
As for the reason for the rise of Bodhidharma, on the one hand, because after the small soldiers are strengthened, others may be beaten to half crippled by the small soldiers in the early stage, but Bodhidharma will not, after all, his passive energy increases resistance, and at the same time, the endurance of the second skill is also relatively strong, and the frontal line grabbing is really not false at all.
On the other hand, because of the appearance of the yellow shield jungler and the change of the terrain in the wild area, there are often team battles in the wild area, which also gives Bodhidharma's ultimate move more room to play, and in the same way, the success rate of Bodhidharma's use of teleportation array support is also much higher than that of other side lanes.
The most important thing is that the strong heroes who fight against the road are either cut or can't cater to the version, only Bodhidharma has not been adjusted in the past two seasons, which is equivalent to him eating the dividend of the weakening of his "peers", and it is difficult to take off.
Compared with the "Three Tigers on the Side", as a representative of the "Hexagonal Warrior", Ji Xiaoman's peak match data is much worse, with a 52.1% win rate + 15.5% BP rate, which is obviously half a grade worse than before.
There's no way, after all, the planning was cut too hard last season, and Ji Xiaoman's mechanics and values were stabbed, which made her lane strength a little weaker, and in this S35 season that pays more and more attention to line power, it must be more uncomfortable.
However, fortunately, Ji Xiaoman's ability to carry pressure is strong enough, coupled with the outstanding combat effectiveness of small-scale team battles, among players with high awareness and good operation, she can still play flowers, which will not make her fall into the T0.5 echelon.
Next, there is the T1 echelon.
In fact, several heroes in the T1 echelon, in terms of stats and lane ability, are not much worse than the "Big Four", in addition, they also have unique mechanical advantages in some aspects.
For example, Sun Ce's ultimate's ultra-fast support, Mulan's fourth-level damage + continuous hegemony, Lao Master's late-stage strength and ultimate, as well as Crazy Iron's high-frequency endurance and shield, can all have outstanding effects under a specific lineup.
However, these heroes also have obvious shortcomings, Sun Ce has been weakened several times, and the damage in the later stage is not as good as before, Hua Mulan and the old master lack endurance, and Crazy Iron is also a problem of lack of strength in the later stage.
As a result, they can only be used as substitutes when they are selected, which is far less difficult to counter than the "Big Four", which is why their peak win rate can only hover around 50%.
It is worth mentioning that this time I put Yalian and Miyue into the T1 echelon.
The above is Yalian's latest peak match data, although the win rate is only 48.6%, but the appearance rate has reached 11.3%, which can already rank in the upper reaches of the confrontation road, indicating that he is indeed catering to the version.
In fact, Yalian's laning strength is still quite high, and he can play back and forth against the bullies on the upper side, plus the inability to select the ultimate, which can also make it difficult for him to be forcefully caught, and even has the ability of 1v2.
After the equipment is formed in the later stage, Yalian also has a good ability to cut back, and his body is also relatively hard, a bit like Lu Bu at his peak.
However, it's a bit of a feeling that you can't win with C, after all, Yalian's first skill is relatively dull, and the ultimate move has been cut a few times, so you need your teammates to keep up.
As for Mi Yue, many players may think that she is useless in the later stage and can't play mid-to-high-end games at all.
But in fact, Mi Yue not only has a BP rate of 18.4% in the current top game, but even a win rate of 53.5%, indicating that she is still quite good at finishing the game.
The main reason why Miyue can gradually become outrageous is because the current confrontation road is too focused on line power.
And Miyue's lane strength is obvious to all, coupled with the changes to the teleportation array and the terrain in the wild area, it also gives her more opportunities to roll the snowball.
Although, Miyue is indeed weak in the later stage, but as long as the early stage can open up a huge economic gap, so that there is no late stage on the other side, in fact, Miyue is still quite easy to win, in addition, she also has obvious restraint for the recently rising "mutant" Yu Ji, and the later stage is not as unbearable as imagined.
Of course, if you want to use Miyue to score points, it is best to match it with a strong middle assistant who grasps the edge, such as Lanling King, Shiranhuo Dance, Shangguan Wan'er, Mirror and Na Ke Lulu, so that after you press others under the tower, you can directly cross the tower in seconds, so that you will not be unable to push the tower for a long time, resulting in inability to swim.
Then, there is the T2 echelon, and there are two heroes to mention.
First, the new hero Grand Boss has been online for almost a week, but his peak win rate is still relatively low, indicating that his strength is not as high as he imagined.
The reason for this is mainly because the big secretary does not have too strong means to retain people, and the speed of injury is too slow, and it is impossible to quickly form attrition when arresting people, and there is a lot of instability.
However, it is still worth developing the confrontation road of the great division, as long as the opposite displacement is not very much, then the great division can always use the advantage of long-range attacks to torture the enemy, and then bring a weakened pinching ultimate, 2v2 is really worthy of most heroes.
To put it bluntly, the big side coach has the same strategic value as Rou Hainuo, and he was selected to disgust others, but he still doesn't win with C, so I didn't rank him too high.
In second place, Zhu Bajie ushered in a wave of small "mutations" in the S35 season, which mainly improved his lane strength, so that Zhu Bajie could better grab the right to the line when he walked on the side.
The above is Zhu Bajie's latest peak match data, the appearance rate has increased a lot, but the winning rate is only 46.3%, indicating that his strength can only be regarded as decent.
The biggest reason why Zhu Bajie failed to take off was because after the map became larger, it infinitely magnified the shortcomings of the weak Tanbian running map.
In this way, even if Zhu Bajie gets the right to the line, he will not be able to support him in the first time, and his ability to bring rhythm is still far inferior to the battle.
Finally, it's the echelon of T3 and beyond.
Here, the main focus is on the tanbian.
As shown in the picture above, this is the hero who is currently at the bottom of the peak win rate and appearance rate, respectively, Xiahoudun, Cheng Biting Jin and Bai Qi, and on the top are Xiang Yu and Arthur, all of whom are tank-type wings.
Seeing this, there must be many players who will have questions.
"Isn't the Yellow Shield equipment specially designed for tanks?"
"Why can't Tanbian rise?"
In fact, the problem is not with Huang Dun, but with the shortcomings of the tank itself.
When I talked about Zhu Bajie earlier, I said that after the map becomes larger, it is more difficult to choose Tanbian to support, and even if you use the portal to fly over, it is only the same as the efficiency of running maps on the war side.
In addition, the yellow shield needs to be triggered by a basic attack, but how can there be so many opportunities for a basic attack on Tanbian, and the most important thing is that the synthesis path of the yellow shield is still three red agate, which does not provide any resistance, which also leads to the naked yellow shield on the open side, which is easy to collapse on the line, and the more it hurts to be beaten by small soldiers.
To put it bluntly, Huang Dun is not a qualified lane equipment, but its strategic value is to quickly brush money, and the sooner you need to get out, the better, and because of this, the jungler is obviously more suitable for Huang Dun than the confrontation road, after all, the jungler has no lane period, and the whole game is running to brush money.
Huang Dun bonus did not eat + the running map is relatively slow + the later Tandu is not necessarily high, which is the reason why Tanbian is getting fewer and fewer candidates, not only eating teammates, but also being beaten all the time, and no one is really willing to play.
By the way, because Tanbian did not take off, Lu Bu not only did not eat the version bonus, but also seriously delayed his development cycle because he was too weak in the lane, so his current peak win rate is only 45.7%, and the appearance rate has been reduced by a full 10%.
The current Lu Bu can't beat most heroes on the line, even Yang Jian and Nezha can wrestle with him, not to mention Miyue.
In addition, as the number of three-body people and mutant monsters gradually increases, strong heroes are displaced, and the overlord body cannot even be selected, which also makes Lu Bu unable to touch people even if he jumps a lot, and he is often numb by "kites".
That's why I ranked Lu Bu in T3, and I don't recommend everyone to use it for points.
Hero recommendation: Sikong Zhen, Ma Chao and Dharma
Sikong Zhen's latest inscription builds: 10x Fate, 10x Heart Eye, 7x Hunting, 3 Greed
If the lane is frequently targeted, you can also order the "Bib Pants" (Guardian's Armor) early, and then sell the Prophecy of Time Change later.
Bodhidharma's latest inscription loadouts: 10x Mutation, 10x Eagle Eye, 10x Concealment
The Boots of Calm can make Dharma's rhythm more oppressive, wait 10 minutes, and then change to the Boots of Resistance.
Ma Chao's latest inscription builds: 5x Mutation, 5x Red Moon, 10x Eagle Eye, 10x Hunting
In the early stage, too, use the boots of calm.