In the digital wave, the game industry is like a huge ecosystem, which is not only pregnant with countless colorful ideas and passions, but also inevitably has the lament of the loss of life. 2024 is not yet halfway through, however, we have already seen the end of several games in the course of the year. These games, which may have been glorious or obscure, have not escaped the fate of suspension in the end. Today, let's take a look back at these games that have left us, and explore the stories and reasons behind them.
"Hundred Ghosts and Demons" - a masterpiece that was "pitted" by Apple
On February 1, 2024, Platinum Studios' action mobile game "Hundred Ghosts and Demons" was quietly suspended. Inspired by Hyakki Night Walk, this game brings together more than 100 of Japan's most famous yokai with beautiful graphics and moving music. However, it is such a masterpiece, but it is overshadowed by Apple's exclusivity strategy. Many Apple users don't even know the game exists, let alone experience its charm. If "Hundred Ghosts and Demons" was not exclusive to Apple, but was launched by Tencent in the national server, perhaps its fate would have been different.
But at present, most games are well known, and whether they are strong or not in the game is inextricably linked to the player's kryptonite. It's just that at present, many internal accounts in the game have been issued, that is, the "trust" arranged by the game party in the game, with 5,000 real charges online, 500 to 2,000 real charges per day, and strict mouths. While some players spurn injustice, there are also a few players who have <游起乐>successfully applied for success in some three-party applications like the official network, after all, as mortals, it is still difficult for us to get rid of the law of true fragrance.
"Heavy Duty Warrior Queen" - a new grave has been added to the cemetery of Station B
On February 26th, the two-dimensional machine Niang game "Heavy Duty Queen" represented by Station B also announced its discontinuation. The game was highly anticipated, with 2 million pre-orders, and briefly topped the iOS free charts on the day of the open beta. However, its fate was not as good as it could have been. The gameplay hurts the liver, the krypton experience is not good, and the mecha gameplay lacks depth. Despite its beautiful skin, a mistake in the operational strategy brought the game to an end.
"School Idol Festival 2" - the embarrassment of dying before opening
On March 1st, the nurturing music game "School Idol Festival 2", developed and operated by Bushiroad in Japan, announced the suspension of operations. This game was originally the 10th anniversary of the "School Idol Festival" series, but it died on the eve of its launch. The international server was scheduled to be launched but suddenly announced the suspension of the service, which makes people feel sorry for the fate of this game.
《Warhaven(战争避难所)》——守望版战魂的遗憾落幕
On April 5th, NEXON's multiplayer online action game Vault of War was officially discontinued. This game, which blends the style of For Honor and the Overwatch mode, has beautiful graphics, but it fails to attract enough players. The game is slow-paced, poorly balanced, and has frequent server issues, resulting in a sluggish popularity. Eventually, the game ceased to work after only 4 months of operation.
"Unreal Battle" - Repeated deception of corpses is still difficult to escape
On April 22, "Unreal Battle", operated by South Korea's Netstone, also announced the suspension of operations. This over-the-shoulder MOBA game is unique in creativity and beautiful graphics, but it is difficult to escape the fate of non-mainstream gameplay. The game operation is uncomfortable, and the teamwork requirements are high, which discourages many players. Although the game has been resurrected several times after several twists and turns, it is still difficult to escape the doom of suspension in the end.
Each of these discontinued games has its own story and regrets. They may have shone once, but in the end, none of them escaped the arrangement of fate. However, it is the history of the rise and fall of these games that makes us more aware of the cruelty and impermanence of the game industry. In this uncertain world, only continuous innovation and improvement can gain a foothold in this highly competitive market.