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Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

author:17173 Game Network

In the past March 18th, a GDC that had just come to an end attracted the attention of thousands of Chinese players. GDC is the abbreviation of GDC, which is dedicated to developers who have successfully created games to share their game production experience and design ingenuity.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

And the reason why this GDC conference can attract the attention of so many domestic players is that the speaker is not from other countries, but the development team of NetEase's "Seven Days World".

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

You know,GDC is a conference that represents the highest level of the game industry,In the past, most of the foreign developers with brilliant achievements gave lessons to the Chinese team,And this time it's finally our turn to be anti-guest-oriented!As the representative of the development team of "Seven Days World", Sun Peng, the big world planner, lived up to expectations, and his bold ideas about background structure and monster production made foreigners applaud.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

GDC for Immortal Fights

Looking at the games that have appeared on GDC in the past, it is not difficult to find that in addition to their proud commercial achievements, many of them are known to the public with their unique designs, which undoubtedly plays a leading role in the entire industry in today's increasingly homogenized world.

Among them, Sony's "The Last of Us 2" is a good example.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

Despite its controversial plot, it is still a standout for cinematic storytelling. Its biggest charm is the fusion of traditional zombie movies and road movie elements, allowing players to immerse themselves in the story of survival, profit and humanity. Its mature control of the rhythm of the two-line narrative and the relationship between combat and narrative is worth learning from other manufacturers.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

(A small guitar, but it carries a lot of information)

Not only "The Last of Us 2", "Ghost of Tsushima" is also worth learning.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

The in-depth combination of plot and gameplay, the exquisite graphics and the "style" design also provide an excellent example for game developers.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

As you can see, GDC is not just an awards ceremony or a celebration of masterpieces, but more like a club for developers from all over the world to share their experiences and push the industry forward.

Therefore, as a domestic game, "Seven Days World" can appear on this stage, which must indicate that it has become an industry leader in some places, and the content shared by the development team from NetEase is a precious asset for both players and practitioners.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

Why the Seven Days World?

If you want to say the biggest highlight of "Seven Days World", I think it has to be the supernatural story background. So at this GDC conference, Sun Peng, the game's big world planner, talked a lot about monster design in the supernatural background.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

Many games today design enemies with zombies, werewolves, robots, or armed men, and it's hard to jump out of the trap of even the most prestigious titles in the industry like the ones mentioned above. Although this design is not considered a "problem", it is indeed a bit commonplace in the industry, and many players will feel a little aesthetically fatigued.

In contrast, Seven Days World proposes the concept of "living machines" in the context of the game's supernatural environment, that is, the combination of various creatures with what can be seen in reality. So in the game, players will face a bus with hands and feet, a spider with a gas canister on its head, and a person with a searchlight on its head......

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

This familiar but strange creature not only attracts the player's san value, but also retains the original function of the item and certain biological characteristics, always reminding the player that they are in a post-apocalyptic world, which is very beneficial to the enhancement of the sense of substitution in the game.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

In addition to echoing the worldview structure and making the game itself more immersive, this monster inspired by real life is also very inclusive in design. Players can unleash their imagination both inside and outside the game, and the authorities will actively incorporate these suggestions from the community into the game.

Like the example Sun Peng gave at GDC this time, they recently received a suggestion on Discord that some players wanted to use the searchlights of the "Watcher" (a humanoid enemy with a searchlight head) for more uses, such as placing it on a vehicle or at home, and using the light emitted by it to petrify enemies.

This well-received suggestion, which fits the tone of the game and is widely acclaimed, was quickly adopted by NetEase, who allowed players to mount searchlights in their cars and added them to common drawings for territory building.

From a small point of view, the developers of "Seven Days World" not only incorporated clever ideas into the design of enemy appearances, but also amplified the advantages of this feature with a humble development spirit. It not only completes the interaction with players, but also makes the game content richer and richer.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

It is precisely because the work has both the ingenuity of the development level and the openness of the operation level, so it has gained attention at home and abroad. Not only was it rated as one of the most anticipated games in 2024 by the overseas authoritative media Wccfetch, but it was also at the top of the Steam wishlist list, becoming the second only domestic game to "Black Myth: Wukong", which is quite difficult.

Chinese teach foreigners to make games? This time, "Seven Days of the World" taught everyone a lesson

Therefore, the development team of "Seven Days World" can be said to be on the stage of GDC, which on the one hand makes domestic games proud in front of developers all over the world, and at the same time does its part in the great mission of promoting the progress of the game industry.

epilogue

Although "Seven Days World" is still a game that has not been officially launched, judging from the previous tests, this is undoubtedly a good work with both hard power and innovation. If you also want to enter the supernatural world to face these strange monsters and feel the unique charm of NetEase's phenomenal work, then you might as well participate in a new round of curtain testing on April 3, and you can make an appointment by entering the game's official website now!

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