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It is really too difficult for the lord of the Three Kingdoms to kill! Since he coaxes loyal ministers, he still has to kill rebels, and he has to guard against internal traitors

author:Huaizhu opera Three Kingdoms
It is really too difficult for the lord of the Three Kingdoms to kill! Since he coaxes loyal ministers, he still has to kill rebels, and he has to guard against internal traitors

In the previous part, I mentioned the intrigue and mutual calculation of the main in the anti-stalemate situation, in fact, this factor is not particularly obvious, most of the lords only show a gap in the degree of effort, and do not reflect the original intention of calculation.

But calculating this kind of thing is the most important in this type of situation in the main anti-home, when the lord enters this aspect of the situation, the amount of thinking will increase explosively, which is the most test sense of rhythm in playing the mole, but the game also needs such an explosive amount of thinking, and even the amount of thinking of the lord is more terrifying than that of the mole, after all, it is the position on the cusp.

It is really too difficult for the lord of the Three Kingdoms to kill! Since he coaxes loyal ministers, he still has to kill rebels, and he has to guard against internal traitors

What we bring today is the large-scale Shura field that happened after the main anti-stalemate, the big stage in the main body, and the endgame idea series of the main loyalty against the inner main loyalty against the inner and the main anti-internal and the main anti-inward. Let's make it clear first that the master who does not have heads-up ability is basically blind in this link, and can only detonate a wave of bands, so the preset selection of the master has a certain heads-up ability. It is recommended that if you don't want to enter such a worrying Shura field, then try to do a good job in the first hand suppression, identity judgment, selection and so on mentioned in the previous articles.

It is really too difficult for the lord of the Three Kingdoms to kill! Since he coaxes loyal ministers, he still has to kill rebels, and he has to guard against internal traitors

Starting from the main loyalty and rebellion, the average player has already smelled the breath of the endgame Shura field battle at this juncture. The lord is about to start focusing on squeezing the living space of the traitor.

It is really too difficult for the lord of the Three Kingdoms to kill! Since he coaxes loyal ministers, he still has to kill rebels, and he has to guard against internal traitors

Observe the thoughts and ideas of the traitor, because the core of the situation is the lord, but the leader of the situation is generally the traitor. (Unless you are a top-notch lord like Shen Ganning who fights refugees against the inside, then feel free, when I didn't say it) The traitor, as the weight of the balance of power between the two sides, must be afraid and wary, and what the lord can use is the miscalculation of the traitor.

Try to create your own disadvantages so that the mole can throw weight on you, or directly start suppressing the mole to enter the advantageous game. It depends on the player's control of the overall situation.

It is really too difficult for the lord of the Three Kingdoms to kill! Since he coaxes loyal ministers, he still has to kill rebels, and he has to guard against internal traitors

There are quite a few ways to deal with it. When the anti-thief building is in danger and can't set off a big storm, it can be lifted directly. During the period when the loyal minister is about to blow, you can choose to sell your teammates to slowly maneuver around the endgame, and the general rule is to choose the strength and state comparison on the field, Xiaobian can only say that the traitor is the core of the calculation, and the behavior of the traitor is used as its own rhythm point, killing the traitor or using it, etc.

In the classic problem of the main and internal inclusion, the best use is the false perception of the difference in strength, which means taking advantage of the opponent's blind confidence or blind judgment. For example, taking advantage of the cognitive bias caused by some players' excessive love for certain generals. (Four evils: being offended)

It is really too difficult for the lord of the Three Kingdoms to kill! Since he coaxes loyal ministers, he still has to kill rebels, and he has to guard against internal traitors

For example, the overconfident heads-up of the landlord of Chong Jinyun led to the return of the tiger to Xu Younei, for example, the traitor's mentality against the thief caused by the miscalculation of the traitor's mentality led to a sudden increase in the taunt of the traitor, etc.

This is actually not very easy to say, the editor can only say that try to raise the amount of thinking, in the main anti-internal joints, every step to think about the impact of this step on the anti-thief and traitor, what kind of feedback they will give, and what kind of calculations they will have.

The more accurate the calculation, the better, and then try to complete the accumulation of explosives outside of the anti-internal calculation to enter the advantage game. The endgame is a calculation of fighting, and the overall view is to accumulate explosions, wave belts, observe the opponent's playing style and use it, etc.

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