In this article, let's talk about this large group of "X generals" and "X gods". Because these are not much different from the original and before, so let's just talk about it together.
1. "X will" series
The "X General" series has a total of spear generals (35), halberd generals (36), archers (37), cavalry generals (38), water generals (39), brave generals (40) and god generals (41).
Of course, there are also flying generals, but the flying generals we introduced earlier, and they will not be sorted here.
A common feature of the "X General" series is that it is necessary to compare the maximum force value of the stunt wielder and the target unit, and if the stunt wielder's force is higher than the opponent's overall force, then the corresponding strategy will only be critical when the corresponding strategy is successful.
Spear generals, halberd generals, bow generals, cavalry generals, and water generals are all easier to understand, that is, they can take effect on the corresponding troops.
Brave generals, god generals, and flying generals are slightly more complicated.
I also compared these three stunts in detail when introducing the original, so let's talk about it briefly.
The "Brave General" stunt can be effective against guns, halberds, horses, crossbows, workers, and water warfare, which can be described as a full combat method. However, there are exceptions to this, and that is when the "work" or siege machine is attacking a building, it does not take effect.
For example, if you hit someone with a well rail, as long as you are more powerful than the opponent, you will crit. However, if you hit a city or a fort with a well, you won't crit. It can be roughly understood as half of the "generals", and the remaining half is "siege".
The "Divine General" stunt is only effective for guns, halberds, horses, and crossbows, and it also includes full basic attacks. It should be noted that although the tactics do not include "water", the general attack includes, and of course, the swordsman. As for the "work" package, I don't know, if you have the ability, you can use siege equipment to try one.
The "Flying General" stunt is similar to the "Divine General", and it only takes effect on the gun, halberd, cavalry, and crossbow combat methods, but the difference is that the "Basic Attack Critical Attack" has become the effect of "ignoring ZOC" for these four major arms, including swordsmen.
Stunt Holders & Ratings:
Gun generals: Deng Qiang, Ge Shuhan, Wang Yanzhang, Yu Liyan, A-level
Halberd generals: Ge Congzhou, Liu Wei, Ma Wu, Bi Zaiyu, A-level
Bow generals: Wu Jue, Tu Dan Kening, Meng Guan, Zhang Yongde, A-level
Riders: Wu Han, Guan Ying, Gao Mohan, Yue Yun, A-level
Water generals: Liao Yongzhong, Han Shizhong, Gan Ning, Lin Renzhao, B+ level
Brave generals: Chang Yuchun, Li Cunxiao, Gao Aocao, A+ level
Divine generals: Yue Fei, Xue Rengui, Guan Yu, A+ level
I found out that the holders of the single "X general" are all 4 people, and the holders of the comprehensive "X general", including the "flying general", are all 3 people.
2. "X God" series
The "X God" series has a total of Fighting God (42), Spear God (43), Halberd God (44), Bow God (45), Riding God (46), Worker God (47), Water God (48) and Overlord (49).
The biggest difference between the "X God" series and the "X General" series is that there is no need to compare any attributes of the two sides, as long as the tactics of the corresponding class are successfully released, they will inevitably crit.
Of course, if you have the effect of "arranging the array" to avoid critical hits, you still can't crit.
The six main gods of war, the god of guns, the god of halberds, the god of bows, the god of horseing, the god of work, and the god of water, all come with the effect of "military soul".
However, the "Army Soul" effect attached to these gods can only take effect on the corresponding single class.
For example, the "Gun God" Liu Xiu's "Army Spirit" effect can only take effect on his own spearmen within the range of his aura, and other classes can only enjoy the general aura effect.
For example, Liu Xiu has a command value of 97, and under normal circumstances, he has a basic offensive and defensive aura of 8 points, and under the bonus of "Army Soul", it becomes 1.5 times the initial 12 points.
However, only the Spearmen have 12 points, and the other classes have only 8 points.
Another point to say is that Liu Xiu's aura will not necessarily take effect. For example, Li Shimin, who has the same number of troops, stands with Liu Xiu, because Li Shimin's command value is higher, then Li Shimin's aura will completely cover Liu Xiu's aura. At this time, not to mention other spearmen, Liu Xiu himself could not enjoy the effect of "military soul".
And except for Liu Xiuquan's high attributes, the other gods are only high commanders, and they are not extremely high, if you don't pay attention, they will be easily covered by the aura of other gods. This requires special attention.
Another difference is that the "Water God" has an additional "Immune to Water Attack" effect.
In fact, in those cities with dikes, once the dikes are broken, all the troops in the low-lying areas will be wiped out, and the Seventh Army will be flooded with one hand.
This effect is to avoid the destruction of the team, but it is not completely immune, but the loss of 20% of troops and morale is considered acceptable.
It's just, are you really going to be drowned? Isn't this supposed to be used to trap computer AI?
There is no difference between "God of Fighting" and the original, it is still a combination of "God of Guns" and "God of Halberds". However, he was embarrassed in the blood-colored clothes, and it did not have the effect of "military soul", and his value plummeted all of a sudden.
What's even more surprising is that 5.0 still has Ran Min, the holder of the "God of Fighting" stunt, and in 6.0, no one is "worthy" to hold it at all.
I also looked for 5.0 in the picture above. In 6.0, it became a "trap".
However, it's similar to the "rattan armor" introduced earlier, although there is no holder, but there is still a chance to study it with hidden stunts.
However, what is even worse is the "overlord".
Although the "God of Fighting" does not have a "military soul", it has been a broken household from beginning to end, and it has never been. And the "Overlord" was there before, but the "military spirit" was removed in 5.0.
Originally, when Xiang Yu had the "military soul", because of the high amount of force, he could still shout with Bai Qi, but now it is completely useless.
You must know that the "Overlord" is the real "combination of the six gods", and the effect of the previous critical hits completely covers the "six gods".
Removing the "military soul" gave a "intimidating" effect, which was simply a band-aid bandage after three knives and six holes in one hand.
Although "intimidation" is not bad, where is there any comparison with the "military soul"? In particular, it is still the "military soul" under the high military attribute of Xiang Yu. Directly made the super-first-class become first-class.
Another person who suffers from the same disease as the "Overlord" is the "God of Fire", and the "Army Spirit" is also gone.
However, although the "God of Fire" is also a "god", it is classified as a stratagem, which we will introduce later.
Stunt Holders & Ratings:
Fighting God: None, A+ grade
Spear God: Liu Xiu, S+ level
Halberd God: Liu Yu, S+ level
Bow God: Li Mu, SS level
Riding God: Tuoba Tao, S+ level
Gongshen: Wang Qian, S+ level
Water God: Yang Su, S-Rank
Overlord: Xiang Yu, S-class
epilogue
I am hanging on the hook for a hundred years, thank you for your support.