We take care of the gunfire problem, and find a small station if something happens.
The "Gunfire Rebirth" PC game update is finally here, this time the amount of content is not much, it should be just an ordinary monthly update, including a "new endless mode" weird option [Boundless Dream], a large number of hero-exclusive iterations, avatars, emote systems, and other maintenance adjustments. Next, let's take a look at the specific update content with the small station!
1. [Strange Dreams]'s new option [Boundless Dreams] has been updated
First of all, the new [Strange Dream] option [Infinite Dream], presumably the question that everyone is most concerned about is what is the difference between this [Infinite Dream] and the previously launched [Endless Journey]?
Comparing the information about Hentai in the November 23rd and December 22nd update announcements, it is not difficult to see that the differences between the two options are mainly divided into the following points:
1. The biggest difference is that this time's [Boundless Dream] is an endless mode in the true sense: the restrictions on the storage of time and props (secret scrolls, awakenings) have been removed, and it is truly impossible to die without being killed.
2. [Infinite Dream] can be selected in the full reincarnation difficulty level, while [Endless Journey] can only be selected in the 9th difficulty. And judging from the UI interface, [Endless Journey] should be removed from [Strange Dream] and placed next to the matching button to exist permanently, and the original position was replaced by [Infinite Dream]. You can't use both options at the same time.
3. Jin Jue, that is, the change of the acquisition rules of awakening. The golden jue dropped by the boss boss can be directly used to increase the awakening and increase the total number of awakenings. The golden jue that is normally dropped can still only be used to replace the awakening. Now it's finally liberated from the difficulty of choice.
4. Except for the Spiritual Blessing that reduces the frequency of occurrence (the upper limit of the Spiritual Blessing is still 3), the Master of Training no longer appears, and the other NPCs (including the Odd Merchant), the Treasure Room, and the item drops in [Boundless Dream] remain the same as those in the normal level.
5. After the number of secret scrolls reaches a certain level, there will be duplicate secret scrolls, but they still cannot be carried or superimposed on the same secret scrolls, and can only be used to decompose.
The existence of [Infinite Dream] may be to take care of some players who don't like too high challenge intensity, [Infinite Dream] is basically a continuation of the main body of the level, without many restrictions like [Endless Journey], no countdown, item capacity, map interaction restrictions, so the difficulty is much lower than [Endless Journey], and the experience is more relaxed and rich (there are more playable genres).
"Infinite" and "Endless" are also very different in the actual gameplay experience, which is more obvious than I expected - playing "Endless" multiplayer often needs to consider the "liver health" of teammates, or because of the utilitarian psychology of wanting to play a few more levels, many reasons lead to very tired play;
Of course, it is not excluded that there is the possibility of "there are masters", there is a limit to the endless, you only let me play a few hundred levels, this is boundless, there is no limit, I don't play a few thousand levels, and it is dark to fight it?
Summary: [Endless Journey] is a challenge mode, while [Infinite Dream] is more like an entertainment mode.
2. Lingyou iteration and strength reset
Next, I will briefly compare the exclusive blessings before and after this rework, and give a brief review.
The iteration of the exclusive spiritual blessing will greatly affect the existing construction and strength levels of the corresponding genre, and I hope you will pay special attention to it.
[Thunder Messenger], a relatively pure numerical enhancement, the Lingyou's versatility for [Thunder Tiger] [Sniper Tiger] [Lightning Tiger] is very good, the original value is really low in the current version, this time it is a reinforcement.
[Smokey] [Elemental Master] have all been greatly strengthened, and the original effects of the two Lingyou are too chicken, one is too versatile, and the other is uncontrollable.
Now [Smoke Filled] has added a damage increase, a mechanic that must be elemental anomalies, and has greatly improved its output and support abilities.
The effect of [Elemental Master] is more simple and crude, one ignores elemental falloff, and one additional elemental increases damage.
From the description and after my playtest, the damage bonus of the two Lingyou was confirmed to be the final damage multiplier area, which is very powerful.
[Dances with Fire] has been changed to increase the damage of the self from all sources. You can now use it to play skill genres.
Before and after the iteration of [Internal Force Combustion], the full stack is 900% damage increase, 60% movement speed, and 60% fire rate. However, the bonus value of the low stack has been increased, the lower limit has been raised, and the dependence of the "Weapon Fox" on the awakening of the Red Fox system in the early stage has been reduced, and the energy consumption in the later stage has also been reduced.
The change idea of [Flame Crash] is similar to that of [Internal Force Combustion], both of which increase the lower limit of the genre, and the upper limit value has not changed much. The new version of Lingyou seems to have a limit of "30 energy" and "90 seconds duration", but it is definitely less negative than the original 15% per stack, the maximum of 30 stacks, and the penalty of missing 10 stacks. Because the general high-efficiency stacks are higher than 30 energy points by default, so as to play the penetrating effect of the [Blazing Spirit], now with the same bonus value, the number of bonus layers is easy to eat up when it drops to 10 layers, and it effectively prevents the multiplayer mode E from being robbed during the flight, resulting in the occurrence of empty E falling layers. The 90-second duration limit is basically nothing.
[Battle Core] is more interesting, which is equivalent to releasing the total damage of the three pistol shots after releasing [Heavenly Divine Soldier], after the final damage bonus of [Heavenly Divine Soldier] (such as the final damage of [Battle Core] itself, 50% final damage), and then release it again, and the damage is the skill damage after multiplication. After the revamp, it's more like a component of the weapon genre.
[Sword Skill Intensive Research] has added a new sword heart layer mechanism to further increase the number of flying swords, thereby increasing the bonus value of [Sword Yuan Pulse]. Strengthen.
[Flower Thorn] stack accumulation logic changed to use stacking, and the upper limit of stacks was lowered. The new mechanism of Flying Flower Disappearing Damage Bonus is the most obvious increase for purebred qqqq Flying Flower Rabbit ([Flower Foil Companion]), the value is considerable, and using Flying Flower to cover the existing Flying Flower Marker is also considered to be the mark disappearing. It also has a certain bonus to the three repair rabbits, but after keeping shooting + connecting point E, it has to be interspersed with connecting point Q, which is really tiring to operate, and it is also a little uneconomical.
Added Spirit Blessing [Soldier Divine Speed], removed the gameplay of the single-wielding dog, and strengthened the gameplay of the exploding dog.
3. Avatar and expression system
This update is hidden in the "interface UI" column of the announcement, and the official only brought it in one sentence, but this part actually has a relatively strong presence in the game.
The avatar will replace the original level box. You can click on the upper right corner and select to change it in the pop-up avatar window, except for the default "Prince" avatar, all avatars need to be obtained by completing the task.
The emoticons are assembled in a separate window. In the game, press and hold the marker (V) to call up the Emoticon Wheel. My favorite is Qingyan's "doubt", "like" hand and Xiaojiu's "pride", which are very classic and have a strong sense of interaction. It's a pity that there are only three empty seats in the roulette wheel, which is still too few!
This avatar + expression system is actually a gunfire mobile game that has been there for a long time.,It's really easy to use.,It's really saved the gunfire I people.,I don't know why it's only updated now.。
The others are some regular maintenance updates, pick a few more interesting ones to introduce:
The [Endless Journey] recovery buff cannot now exceed 90%, which also means that no cooldown loss skills can be easily achieved without relying on Awakening and Secret Scroll.
The team information interface and backpack interface can be directly recycled by pressing and holding the Z button, and you don't have to throw the secret scroll on the ground anymore - vocal! This logic is optimized! It's been three years and it's finally made! There is an unusually smart beauty.
New level - refers to turning the route of the original map back and forth a few times. Very good map that made my level route rotate.
At the beginning, I specifically mentioned that the December update can only be regarded as an ordinary "monthly update".,The last quarterly update was in the reincarnation of August 9.,The first version of the endless and 3 new weapons in November don't know if it's a quarterly update.,Personally, I think it's a little worse.,This December update.,emmm,It's also a little worse.,There's no substantive new content.,If next January is a big update in the official plan.,I think there's going to be a big job.,Well,Believe me.。
Welcome to leave a message in the comment area to discuss, and we'll see you next time!