"Tick, tick, tick......" The sound of the clock echoed through the quiet room, as if counting down to an important moment. At this time, the National Press and Publication Administration issued a new management method for online games, which exploded like a bombshell in the game industry.
Imagine that those games that once made us stay up late to farm monsters and recharge like crazy will not be allowed to set inducing rewards such as daily login, first recharge, and continuous recharge in the future. This rule acts as a strong barrier to isolate minors from the world of seductive play.
This is not only an earthquake in the gaming industry, but also an awakening of the whole society. We can no longer let those virtual props and fictional characters induce our children to indulge in them and be unable to extricate themselves. Online game publishing business units must also not provide or condone high-priced trading of virtual props in the form of speculation, auctions, etc., in order to maintain market order and fair competition.
What's even more applauding is that all online games must set user recharge limits and publicize them in the service rules, and provide pop-up warnings and reminders for irrational consumption behaviors. This move is undoubtedly a wake-up call for those players who are addicted to the game, so that they can stop the precipice before they become addicted.
However, this is just the beginning. We also need to think about whether the new measures for the management of online games can truly solve the problem of minors' addiction to games, and this requires the joint efforts of families, schools, and society. Parents should strengthen education and guidance for their children, cultivating children's correct values and self-management ability; schools should strengthen education on Internet literacy and guide young people to treat online games rationally; all relevant departments of society need to coordinate and cooperate to form a joint force to jointly create a positive online environment for the healthy growth of minors.
Game enterprises should also assume social responsibility, strictly abide by the provisions of the management measures, actively develop healthy game content that is beneficial to the growth of young people, and at the same time strengthen the research and development and application of game addiction prevention systems, so as to effectively protect the legitimate rights and interests of minors.
The new online game management method is like a beacon that illuminates the fog of the game world. However, to achieve the desired results, it requires the joint participation and efforts of each and every one of us. Let's look forward to the arrival of a healthier and more orderly online game environment.