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"The Fifth Personality" reporter's practical skills and game ideas

author:Non-V mouse

The positioning of the reporter in the fifth personality game is a survivor, with a certain ability to control and suppress, but there are still many friends who may not know how to play the reporter.

"The Fifth Personality" reporter's practical skills and game ideas

How to play the fifth personality reporter

1. The phantom of the reporter appears instantly, similar to the puppet of the mechanic, and we can use the phantom to carry the knife when the supervisor raises the knife.

2. If the reporter is intercepted in advance during the rescue, we can release the phantom behind the supervisor to rescue the survivor on the chair, at this time, the supervisor has to face the situation of choosing one of the two, whether it is to intercept the reporter's body or intercept the phantom, the other party can be close to the chair to carry out the rescue.

3. When the reporter releases the phantom towards the board area, the phantom will choose to move on the side of the board close to the spawn point according to the difference in the initial spawn position.

4. The reporter has 10% of the sit-resistant attribute in the carnival chair, and can have the courage to resist the knife in the second rescue, forcing the regulator to change himself to delay the rhythm of the game and keep his teammates alive.

"The Fifth Personality" reporter's practical skills and game ideas

Gameplay skills

The reporter's containment method is mainly the board area game, relying on the phantom to help the board, and the board area game ability is very strong. However, in the face of relatively weak supervision that does not eat the terrain, it is recommended to repair a relatively safe cipher machine.

Containment techniques

1. In the face of regulators who do not have the ability to move, such as Bang Bang carving, etc., we can release the phantom to jam the board on the path that the regulator must pass to shorten the distance.

2. If we are faced with the displacement supervision of the Red Butterfly Red Lady, we can use the phantom to carry the knife in an instant.

3. In the face of the skill-shaped Overseer like the wax scorpionist Deer Head, we can release the phantom to block the Overseer's skill.

Rescue tips

1. In the face of single-knife supervision, we can directly release the phantom to rescue, whether the regulator fights or not, we can rescue stably, or we can use this trick to rescue in a semi-state.

2. When the Overseer Card is phased out, we can release Phantoms to circumvent Fear Deterrence.

3. The phantom can be released at a height difference, and the phantom can be released to rescue when waiting for the supervisor to go far away in a place that is not easy to be found such as the second floor of the hospital.

Game ideas

The reporter is a very strong rescue position, the correct use of skills can ensure a high rescue success rate, we try not to be chased at the beginning, choose a more secure cipher machine to decipher at the beginning, and wait until the teammates fall to the ground in the rescue. When a teammate is pinned down, you can use a phantom to help a teammate get off the board to protect a teammate.

When rescuing, it is best to use the Phantom Knife body to rescue, so as not to save teammates without a second chance to contain them.

If the regulator is chasing reporters, we will use phantoms to help get off the board or carry knives to ensure our own containment and turning point.

"The Fifth Personality" reporter's practical skills and game ideas

summary

When the reporter is containing the regulator, he can rely on the phantom to help him play the board game, and he can also assist other survivors to get off the board and carry the knife, which has a good containment ability and a certain auxiliary role. As a second rescue, the reporter's double rescue feature greatly improves the success rate of rescue, and has the ability to rescue multiple times. To sum up, reporters have a high upper limit and a lower limit, and it is easier to get started, but it is necessary to maintain the idea of the battle situation at all times, and do a good job of converting the ideas of containment, assistance, and rescue in a timely manner.