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Although the scorpion win rate and appearance rate are both low, the group is very stable, and it can also pull people from a long distance!

Although the scorpion win rate and appearance rate are both low, the group is very stable, and it can also pull people from a long distance!

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Although the scorpion win rate and appearance rate are both low, the group is very stable, and it can also pull people from a long distance!

The Scorpion is a warrior/tank with a low win rate and an appearance rate in the national server Smash Bros. data. After all, this hero smash braw is difficult to encounter, let alone summoner canyon, this kind of hero who can be seconds with 33 Qs can only be selected by a team in the life and death game in the game. Although the scorpion passerby is very weak in the game, it is still very effective to choose it when fighting five blacks, and it can play a lot of tricks with snowballs.

Although the scorpion win rate and appearance rate are both low, the group is very stable, and it can also pull people from a long distance!

[Hero Analysis]

Scorpion has no balance adjustments in Smash Bros., and the last time hero stats were adjusted was in version 12.10 after the durability update of all heroes, the W skill was slashed.

A hero hasn't been strengthened/weakened for a year and a half, and Smash Bros. has no buff balance, so it's no wonder that the appearance rate and win rate are also at the bottom.

After all, it has been 12 years since the Scorpion was launched, and the hero mechanism is lagging behind, although the official promised to redo the Scorpion and there was also a redone skill demonstration video released some time ago, but it is estimated that it will be S14 when the redo is launched.

Therefore, before the redo goes online, players who like to play with passers-by should not choose the scorpion, this hero is only suitable for black play, and the scorpion is a "clown" hero in the passerby game, and he not only plays tolerated but also bears the pressure of opening a group, and is easy to be crazy question marks by passers-by and teammates.

Runes

Scorpion Smash Bros. Rune Sharing

Although the scorpion win rate and appearance rate are both low, the group is very stable, and it can also pull people from a long distance!

Main Rune: Immortal Grip + Shield Slam + Conditioning + Overgrowth

Collateral Runes: Triumph + Tenacity

Rune Analysis: The point is resolutely Tandu, which increases the output while increasing the output, and is more fleshy in the middle and late stages.

Shield Slam deals more damage in the fight.

Conditioning + overgrowth is also an increase in mid-to-late tanduness.

The scorpion has an altar and is not short of blue, and the point triumphant team battle is more resistant.

Toughness improves fault tolerance, otherwise you can't keep chasing people Q.

【Outfit & Points】

Although the scorpion win rate and appearance rate are both low, the group is very stable, and it can also pull people from a long distance!

Outfit: Steel of the Heart / Jia Xiu of the Thousand Changelings + Sun Flame + Force of Nature + Plate Armor of the Dead + Giant Nine / Maniac

Plus points: main Q and vice W, there are big points.

Outfit Analysis: The Scorpion W shield has a health bonus, so the steel of the heart will not only have higher damage, but also be more fleshy. The opposite lineup is not good, and the stacked steel will come out of Jia Xiu.

If you don't open the black lineup, you want to play Scorpion and want to contribute output at the same time, you can be out of the mind/three phases.

There is no shortage of damage in the tank + Sun Flame Scorpion, and it can also cross the tower Q people.

Force of Nature + Deceased's Plate Armor provides a movement speed bonus, making it easier to R to people.

The last one is missing out of the giant nine, and the lack of recovery is out of the madman.

Gameplay Introduction

A game with a scorpion can easily form two extremes: a cool game and a flat game.

Since the scorpion does not have a debuff and an altar and a W movement speed bonus, the Tandu is actually higher than that of a tank like Bun after it is formed.

Therefore, Smash Bros. Choosing Scorpion must ensure that you have ADC to provide continuous output, otherwise it is easy to damage enough.

As for why I emphasize that scorpions are suitable for the selection of five blacks, the most important reason is Snowball R.

I'm talking about snowball R not snowball hitting enemy R, but snowball hitting creep R.

When the two lanes are about to meet, the scorpion snowball front row creep or artillery driver uses W and altar acceleration and E to slow down R to the enemy to pick up the second snowball to pull people back, which is very disgusting.

The premise of pulling people is that teammates can't kill the minions marked by your snowball, which is why I emphasize that scorpions are suitable for black play.

This technique is very useful when there is a balance of power or disadvantage, so that the enemy does not dare to move too far forward, thus relieving the pressure on your own line in disguise.

Of course, when choosing the disadvantage of the scorpion, it means that the output of your own side is likely to be insufficient, and after using it a few times, the opposite side will be vigilant, which greatly reduces the effect of the snowball R, so it is still recommended not to play the scorpion unless necessary.

Although the scorpion win rate and appearance rate are both low, the group is very stable, and it can also pull people from a long distance!

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