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Introducing new races of Turtle Warcraft: High Elves and Goblins

author:Warcraft Ayu

The High Elves are actually the original 70 version of the Blood Elf model.

The previous version of the High Elves was later transformed into blood elves to join the tribal camp, I found that in the existing chronicle, the High Elves were driven from Mount Haikal by the night elves, because the High Elves felt that the night elves overused arcane energy, and then the High Elves Quilsalas was invaded by the undead disaster (Queen Xi became undead at this time, this period should correspond to Quilsalas in the 70s, but it should not be the 70s, Because Quilsalas has been destroyed by the Calamity Legion. What I personally don't quite understand is the reason why the turtle suit allowed the High Elves to join the Alliance, because the surname "Daybreaker" is very independent, which completely conflicts with the moon worship of the Night Elves, and I don't know why the High Elves are allowed to remain in the Alliance. It stands to reason that the High Elves should hate the Night Elves.

Well~ without mention, let's take a look at the talents and skills of the new race.

1. High Elves

(The official introduction says that this group of High Elves is a graduate student of the Golden Dawn who fell to the present after the fall of Quilsalas, and re-established a floating Sun City, but because it is in the process of escaping, the city is very simple and completely devoid of its former glory)

Introducing new races of Turtle Warcraft: High Elves and Goblins

- Racial talent

1. Arcane resistance +10

Introducing new races of Turtle Warcraft: High Elves and Goblins

2. Arcane meditation

(Need to guide, similar to the mage's awakening, it doesn't feel very suitable for warriors and thieves, with that guidance time, all cut damage is enough)

Introducing new races of Turtle Warcraft: High Elves and Goblins

3. Bow specialization +5

Introducing new races of Turtle Warcraft: High Elves and Goblins

4. Enchantment +10

Introducing new races of Turtle Warcraft: High Elves and Goblins

(It's still different from the 70 version.) )

Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins

II. Goblins (Goblins)

(The turtle suit explains that the goblins were actually allied with the old horde during World War II, but for the goblins, they preferred ruthless merchants.) )

Introducing new races of Turtle Warcraft: High Elves and Goblins

- Racial talent

1. Comprehensive negotiations (Dagger and hammer +5)

Introducing new races of Turtle Warcraft: High Elves and Goblins

2. Escape strategy

Movement speed increased by 30% for 5 seconds

Introducing new races of Turtle Warcraft: High Elves and Goblins

3. Exploration

Mining skill +5

Introducing new races of Turtle Warcraft: High Elves and Goblins

4. Chemical super freak (it's strange why plus alchemy and not engineering?) Because of colliding with dwarfs for talent? )

Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins
Introducing new races of Turtle Warcraft: High Elves and Goblins

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