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Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

author:Danqing explained

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Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

Text│Danqing explained

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On the morning of July 14, the official service was just updated, and a little later, it was stopped and the version was updated.

This update, involving a total of 5 heroes' intensive adjustments, but because Da Qiao and her specialized hardcover have not yet been officially launched, they are still in the polishing stage, so we will not discuss it this time.

The adjustment of the other four heroes indicates the adjustment direction of the next stage of the official service, as well as the perspective of the hero's strength balance, which has important reference significance for the little partners who are being scored.

Next, let's take a look at the adjustment analysis of these four heroes!

Mirror — One skill damage is reduced

In the eyes of the official, the burst damage of the mirror is still over the standard, it is still difficult to counteract, and the intensity needs to be cooled down, so a certain amount of damage is recovered for the damage of a skill.

Before adjustment: One skill damage is 40 (+65/Lv) (+0.7Ad)

Adjusted: One skill damage is 50 (+60/Lv) (+0.6Ad)

Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

【Danqing Analysis】From the adjusted value, the base damage of a skill is increased by 10 points, but the skill level bonus is reduced by 5 points, the damage value before the adjustment is 365 points, and the adjusted value is 350 points, and the weakened 15 points are concentrated in the middle and late stages of the game, while the AD bonus of a skill decreases by 10%.

Adjustment Summary: A skill starts, and the damage decreases in the middle and late stages.

Shangguan Wan'er — Both blood return and one skill are weakened

Thanks to the S32 season's changes to the terrain in the middle and some legal uniforms, the intensity of Shangguan Wan'er is obviously high, especially the half-flesh flow Shangguan Wan'er, and the winning rate is amazing.

Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

This adjustment is mainly aimed at the damage structure of a skill, and weakens the effect of pen power rejuvenation, reducing the endurance in battle.

Before adjustment: Passive HP is 150 (+10/Lv) (+0.2Ap), and the damage of one skill is 270 (+40/Lv) (+0.35Ap)

Adjusted: Passive HP is 100 (+10/Lv) (+0.22Ap), and the damage of one skill is 200 (+40/Lv) (+0.4Ap)

Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

【Danqing Analysis】From the data, the base value of passive health return has been reduced by 50 points, the spell bonus has been slightly increased by 2%, the damage of a skill has been greatly reduced, the base value has been reduced by 70 points, the skill level bonus has remained unchanged, and the spell bonus has been slightly increased by 5%.

After this adjustment, the amount of blood returned from Shangguan Wan'er's pen collision decreased, especially in the early stage, and the damage of a skill dropped significantly, which was also concentrated in the early stage of the game, thus affecting the clear line and confrontation ability.

Goya — General attack damage is reduced

Sure enough, it is "the first bird with a gun", Goya has the first winning rate in the three major lists, which is already considered to be excessive in strength, right? This adjustment to Goya is still aimed at the amount of damage to its general attack.

Before adjustment: General attack damage value is 10 (+0.22Ad)

Adjusted: General attack damage value is 7 (+0.22Ad)

Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

[Danqing Analysis] Obviously, the basic value of the general attack has dropped by 3 points, it is the general attack is not a skill, the impact on Goya will radiate to the entire game stage, the damage of the main output means is weakened, for Goya, it is time to cool down.

Fortunately, this time did not adjust its gameplay or mechanism, and Goya, who has a good pace and fast development, can still play vigorously.

Zhao Huaizhen — Both two and three skills are weakened

Like Goya, since entering the S32 season, Zhao Huaizhen, Goya, and Ji Xiaoman are representatives of strong heroes, and it is Zhao Huaizhen's turn to take their turn.

Before the adjustment of the second and third skills:

(1) The cooldown time of the second skill is 6 seconds;

(2) The maximum damage of the two-skill parry is 500 (+120/Lv) (+0.6Ad);

(3) The maximum damage of the second skill parry, the charging time required is 1 second;

(4) The cooldown of the three skills is 45 seconds;

Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

After the adjustment of the second and third skills:

(1) The cooldown time of the second skill is changed to 8 (-0.4/Lv) seconds;

(2) Two-skill parry damage changed to 350 (+70/Lv) (+0.6Ad);

(3) The charging time required for the second skill parry is increased to 1.5 seconds;

(4) The cooldown time of the three skills is adjusted to 55 (-5/Lv) seconds;

Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

【Danqing Analysis】The CD time of the second skill is increased by 2 seconds in the early stage, but there is no change in the later stage, which can be consistent with before the adjustment.

The second skill parry damage has been slashed, the base value has been reduced by 150 points, the skill level bonus has been reduced by 50 points, the total damage loss before and after the adjustment is 400 points, and the charging time has also been increased by 0.5 seconds.

The CD time is increased by 10 seconds at the beginning of the big move, and it is the same as before after the full level, and the characteristic bar of the big move absorbs damage, which was invisible to enemy heroes before, and is now adjusted to be visible to both sides.

Is it about to change? The experience server was shut down and updated, and none of the four "over-standard monsters" were spared, and all of them were cut!

Adjustment Summary: Zhao Huaizhen's skills are greatly weakened, the CD of the first and middle moves is extended, and the damage absorption can be observed after the trait bar is announced.

The above is the adjustment analysis of the four heroes after the experience server shutdown update on July 14, without exception, these four heroes are all "over-standard monster" heroes in the current version, and the strength is very high.

Have you adjusted to the hero you're scoring on? Welcome to leave a message in the comment area below to discuss.

Thank you for reading, I am Danqing, the canyon is not big, we have a chance to see you again!

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