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Meikolo's failure to cross the wall is a bug! But the model hit the wall without problems, and there was a problem with the flying position of the second stage of W

author:Jincheng E-sports

Yesterday, the TES and EDG focus battle was once again on the hot search because of the pause and time-space retrospective. Meiko LoW failed to cross the wall, resulting in himself being killed. What is outrageous is that the skill special effects are over the wall, but Lo himself has not, and Meiko himself is very surprised and questions are raised. In the end, the referee ruled that it was a bug, and the time and space of the match were traced back to before Meiko's death.

Meikolo's failure to cross the wall is a bug! But the model hit the wall without problems, and there was a problem with the flying position of the second stage of W

For the referee's decision, it is clear that TES is a little unconvinced, insisting on watching the verification process. So the question is, is this a bug or a mechanism? After watching the test video, it kind of subverted my perception of the game.

Meikolo's failure to cross the wall is a bug! But the model hit the wall without problems, and there was a problem with the flying position of the second stage of W

To be honest, I also thought it was a bug at the beginning, because in my cognition, unless it is an operation like R flash, the skill effect and the hero body should be together. If the special effects are on the wall, Luo can go on the wall, and if the special effects are not on the wall, Luo cannot go on the wall.

Meikolo's failure to cross the wall is a bug! But the model hit the wall without problems, and there was a problem with the flying position of the second stage of W

But what I didn't expect was that someone could stably replicate the operation of Meiko, basically every time there was an aperture over the wall but no one was on the wall, so it was more likely to be a mechanism.

Meikolo's failure to cross the wall is a bug! But the model hit the wall without problems, and there was a problem with the flying position of the second stage of W
Meikolo's failure to cross the wall is a bug! But the model hit the wall without problems, and there was a problem with the flying position of the second stage of W

Then I studied Lo's skills. It is found that Luo's w skill is divided into two segments, one is a forward sprint, which can be interrupted and invalidates the skill. The second segment is to spin in the air and shoot away, which cannot be interrupted. That is to say, no matter what stage Luo eats control, the animation effect of the second paragraph of W is not affected.

Meikolo's failure to cross the wall is a bug! But the model hit the wall without problems, and there was a problem with the flying position of the second stage of W

In the reveal of Luo's skills released on the official website, it is also made clear that Luo's W is to shoot all the enemies around him away.

Meikolo's failure to cross the wall is a bug! But the model hit the wall without problems, and there was a problem with the flying position of the second stage of W

Based on this, I suddenly had a bold idea in my head. The system determines that Luo's model fails to cross the wall, indicating that Luo's model cannot pass the wall in this case, but the second-stage flight of the W skill can be stuck. So I think what went wrong in this case was the two-stage fly of the W skill. The second stage of the shot should follow the release of Luo's model, not Luo's model following the position of the shot. So from the definition of skills, Luo Neng can shoot enemies who are not around in the void without but the wall, which is indeed a bug. However, this bug has no effect on the progress of the game in the game, because Lo's model just can't cross the wall, and even if the second stage flight correctly appears next to Meiko, it will not change the trend of Meiko's death. Therefore, time-space retrospection should be a misjudgment of the referee.

Of course, whether it is a misjudgment or not, we cannot blame the player, because calling the suspension is the right of the player, and how to rule is the referee's job.