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Glory of Kings: Shangguan Wan'er's difficulty is reduced, is it good or bad? It's not as simple as you think!

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Glory of Kings: Shangguan Wan'er's difficulty is reduced, is it good or bad? It's not as simple as you think!

Text│Danqing Commentary Original article

The adjustment of the experience suit to Shangguan Wan'er has caused a lot of heated discussions among players, because the adjustment content of this wave is not aimed at damage and other skill effects, but mechanics.

Hello everyone, I am your old friend Danqing!

In this issue, let's talk about Shangguan Wan'er after the difficulty is reduced, is it good or bad for ordinary players? The answer may surprise you.

Glory of Kings: Shangguan Wan'er's difficulty is reduced, is it good or bad? It's not as simple as you think!

We all know that Shangguan Wan'er's career positioning method stab, the source of damage mainly relies on pen force collision, and the damage of ascending to the sky is mainly used for harvesting.

The big move needs to slide four times to get bigger (there is a progress bar above the head), and the fifth time to fly in any direction, it can stabilize the sky.

However, due to the fact that there are many factors that change in actual combat, even in the training camp practice, it is easy to drop the chain when it comes to ranking for actual combat, after all, drill and actual combat are two different things, and there are many factors that are not conducive to playing.

Glory of Kings: Shangguan Wan'er's difficulty is reduced, is it good or bad? It's not as simple as you think!

For novice players, Shangguan Wan'er has a certain difficulty, one is that it requires a certain cost of practice, the other is that the stability of the operation is high (muscle memory is very important), and the third is that there are very strict requirements for the timing of entry.

If you are often disconnected, you will fall into a passive situation, which will reduce your gaming experience.

The adjustment of Shangguan Wan'er by the experience suit is based on the underlying logic of the big move mechanism, and the trigger conditions for jumping to high altitude are optimized, so that Shangguan Wan'er can fly to the sky more simply and smoothly.

Glory of Kings: Shangguan Wan'er's difficulty is reduced, is it good or bad? It's not as simple as you think!

The specific adjustments are as follows:

Before adjustment: It takes five sprints to jump high in the air and deliver 10 spell attacks to nearby enemies (the same unit damage is reduced by 25%).

After adjustment: the number of sprints is divided by stage, 3/4/5 sprints can go to the sky, and the number of spell attacks after the sky is also divided into 5/8/11 times according to the stage (the same unit decay mechanism remains unchanged)

That is, sprinting 3 times to the sky can hit 5 spell damage, sprinting 4 times to the sky, you can hit 8 spell damage, and sprinting 5 times to the sky can hit 11 damage.

You can only sprint up to 5 times, and during the "brake" period, you can release the skill, and when interrupted, you will return 20% to 80% of the cooldown according to the number of releases.

In order to make it easier to observe the number of sprints, a new sprint count feature bar has been added below the blue bar to facilitate the player's observation.

Glory of Kings: Shangguan Wan'er's difficulty is reduced, is it good or bad? It's not as simple as you think!

Such an optimization adjustment, perhaps in the eyes of many people, the effect of optimization is "the difficulty of Shangguan Wan'er has decreased, and players with handicapped hands can also play in the future, and may flood in the low segment"

Is this really the case? When we look at a problem, we need to start from multiple angles in order to clear the clouds and see the true face.

My views are roughly divided into the following three points:

(1) The difficulty is reduced, and it is a double-edged sword

Shangguan Wan'er after the adjustment of the experience suit, the difficulty of operation is indeed reduced a lot, previously you need to 2331333/233A1333/213333 (turn back) to the sky, now with 1333/2333 and other small moves can easily go to the sky, and 1333 only needs to ensure that the front 133 is stable, you can go to the sky at will, 2333 is the same.

The small consecutive move to the sky can be understood as a "reduced version of the big move flying into the sky".

It is easy to go to the sky, but as the number of sprints decreases, the damage also decreases year-on-year, and the invincibility time of staying in the air is also shortened, and it is easy to land quickly if you can quickly go to the sky, and it is easy to be caught if the damage is not landed.

Glory of Kings: Shangguan Wan'er's difficulty is reduced, is it good or bad? It's not as simple as you think!

(2) The system makes intelligent judgments to help players fly faster

After the change of Shangguan Wan'er's big move mechanism, the rules determined by the system have quietly changed a little, and they are more intelligent than before.

For example: 3/4/5 these three sprints, the system will intelligently judge, if after 3 sprints, there are other goals around, there is a high probability of completing the fourth sprint, then the system will not let you go to the sky immediately after three more sprints, but wait for you to sprint the fourth time, or the 4th-5th time to rush in one breath, and then go to the sky to hit more damage.

In addition, after sprinting 3-4 times, if you move to the target in the air, you can continue to sprint for the 5th time and hit two heavenly operations.

TIPS: Since Shangguan Wan'er of the experience service is in the test, the effect of the two heavens may be a test category orBUG, which does not represent the quality after final polishing.

Glory of Kings: Shangguan Wan'er's difficulty is reduced, is it good or bad? It's not as simple as you think!

(3) Where will Shangguan Wan'er go in the future?

When Shangguan Wan'er adjusts like this and subsequently implements it to formal clothing, Shangguan Wan'er's appearance rate will definitely increase a lot, but the differentiation may deepen from this.

Because the difficulty of simple flying is too low, you can master it with a little practice, in the hands of ordinary players, it has become easy to go to the sky, but it is easy to be damaged and dissatisfied, and it is easy to be caught when landing;

After the adjustment, you can still brake halfway + strengthen the general attack, which is a proper strengthening for expert players who often use Shangguan Wan'er.

3 times to the sky, in the hands of the master, or will become an instantaneous harvesting means, 5 times to the sky is used to break through the back row, because the distance is longer, the damage is higher, and the invincibility time is longer.

If the two heavens just mentioned are not bugs in the test, then Shangguan Wan'er is in the hands of the Great God player, and the strength can be imagined.

The above only represents personal views and opinions, thank you for reading, code words are not easy, look forward to your attention, hope to meet you at the next corner.

I'm Danqing, we'll see you in the next issue.

END.