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Experience server update 3.30: Zhuge Liang enhanced, Xiang Yu weakened, Yao immune critical damage sanctioned

author:Alex's Glory Lesson

On March 30th, the version of the King Glory Experience Service was updated, and the specialized Xiang Yu, Zhuge Liang and Yao ushered in the intensity adjustment.

First, specialized Xiang Yu: endurance is reduced

Experience server update 3.30: Zhuge Liang enhanced, Xiang Yu weakened, Yao immune critical damage sanctioned

Specialized Hardcover 2 Skill: First Stage General Attack Recovery Lost Health 8% (+2%/Lv) → 6% (+1.5%/Lv)

【Adjustment analysis】

Adjust the first two skills to strengthen the general attack blood for the first time: 8%/10%/12%/14%/16%/18%.

After the adjustment, the second skill is strengthened for the first time: 6%/7.5%/9%/10.5/12%/13.5%.

The first enhancement of the second skill of the full level is 4.5% less than the general attack, which has lost health points and returned blood, and the team battle of specialized Xiang Yu can often return 2-3 times of blood, and the adjustment of follow-up navigation ability has dropped a lot.

Generally speaking, it is a major weakening, and the early line matching ability, residual blood counter-killing ability, and team battle tolerance rate of specialized Xiang Yu will all decline significantly.

Second, Zhuge Liang: One skill CD shortened

Experience server update 3.30: Zhuge Liang enhanced, Xiang Yu weakened, Yao immune critical damage sanctioned

1. Skill CD: 8 (-0.6/Lv) → 7 (-0.4/Lv)

【Adjustment analysis】

Zhuge Liangyi's skill cooldown has been adjusted from 8/7.4/6.8/6.2/5.6/5.6/5 seconds to 7/6.6/6.2/5.8/5.4/5 seconds (growing with a skill level).

It slightly increased the frequency of Zhuge Liang's skill release in the first and middle periods, so that Zhuge Liang could brush out passive faster, and the speed of brushing the wild line and fighting ability in the early stage was slightly enhanced.

Third, Yao: The star cutting mechanism is weakened

Experience server update 3.30: Zhuge Liang enhanced, Xiang Yu weakened, Yao immune critical damage sanctioned

Three-Skill Star Chipping Effect: If you do not receive damage from the critical effect→ you will receive 50% damage from the critical effect

【Adjustment analysis】

There has been a lot of controversy this season about whether Yao is going to weaken, but he is resistant and very flexible, and the star slash effect provided by the big move also has a setting to be immune to critical damage.

When Yao takes damage, 60% of the damage will be deducted directly, and the remaining 40% will be star chipping damage, of which 40% of the star chip damage will be deducted within 2 seconds.

Starchip's damage is immune to critical hits, a hidden mechanic that gives Yao excellent openness against critical shooters and assassin heroes.

For example, the enemy's general attack damage is 1000 points, and the damage is doubled to 2000 when the critical attack is triggered.

(1) Before adjustment: Star Chip immune crit

When hitting Yao, 2000*60%=1200 points are deducted, and the remaining star cut damage is 1000*40%=400 points, for a total of 1600 damage.

(2) After adjustment: Star Chip immune to 50% critical hit

When hitting Yao, 2000*60%=1200 points are deducted, and the remaining star chip damage is 1500*40%=600 points, for a total of 1800 damage.

That is, it weakens Yao's openness when facing critical stream heroes, but it is not affected when facing non-critical stream heroes.

The mechanism itself should belong to the category of bugs, but it was not directly canceled, but the mechanism of directly incorporating immune crit by 50% was reduced.

The above is all the content of the update of the March 30th version of the experience service, if you want to know more about the glory of kings, please continue to pay attention to the glory class of @Alex