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"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

author:Diving Carrier Big Whale

I haven't seen it for a long time, so let's recover from a daily chapter after dragging it out

After the launch of the second line of Zhongji Chongtan, everyone must have seen what WG's attitude is towards the new car line with a new mechanism, and what a cold water they poured on everyone by their huge mistakes in cognition.

At that time, the super test was good, and just as the first new line of this year, the Double Dan event first released the corresponding eight gold for everyone to smoke, the arrangement is indeed like this, but the fault is the new eight gold arranged - BZ-176, this thing is beyond everyone's imagination.

So we got today's BZ-75, which has nothing really attractive except that it looks like it can at least give an upper-middle level score (but if you deduct the details, you have to give a failing grade).

Let's talk about this thing today, about what exactly he is wrong with, and why these defects have turned him into a lump of scrap of copper and iron.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

Firepower and fire control: relying on the defense

At first glance, this gun is just like that, as the main gun of the heavy tank, the depth of penetration is general, a single shot is not a big problem, this six-inch caliber of the ten-level heavy tan is just a few guys, most people are still wandering in the range of 400/440/490, although only 650 and the same level of six-inch caliber non-artillery vehicles are many single shots are 750, but such a single shot is not low for a heavy tank.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

Main gun of the BZ75

Oh, by the way, compared with the six-inch guns of the same level, his HEAT alone can be 50m/s faster than other people's APs, and the AP is directly broken by a thousand, and the attenuation of 500 meters is only 8, which is a miracle.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

So why is it said that this gun is based on defense?

The first point, although the single shot is excellent, but DPM is really urgent, admittedly, most of the large-caliber heavy tans have such problems, although it is not as good as the 60TP that the basis can be on 2400+ DPM, but at least 2300 you have to be on it, right? This kind of DPM can only be compared with 705A, the ten-level heavy Tanli DPM can be significantly lower than him is the existence of people, among these friends, there are 705A and -7 that are at the same level as him but the gap is very small (2200+), and there are five and seven two 2100+ levels and 116, rhinoceros two 2000-level bottom characters, you can imagine how shameful such DPM is, the reason is that the rate of fire of this thing has not kept up, this thing is almost the same rate of fire as the five-fold, The reason he can get on the 2200+ is because his single shot is 50 higher than the five! I don't know what WG is thinking, this means that the loader of this car is a devil sent by WG from Siberia?

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

The second point is the most disgusting fire control problem, in fact, your firepower is not good just like that, it's a big deal to slow down the pace and don't be the kind of bird, that is, the problem of bad fighting, do you play badly or come with a debuff that can't hit What does it mean?

Yes, I know that large-caliber heavy fire control is not bad, but I want to know that you step on the horse and wear deep and not the kind of Sino-American Sute 340 What do you mean by giving this crumb fire control?

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

Everyone who has passed by to evaluate, this accuracy can only be said in front of 705A, no matter how bad others are 0.38, this shrinkage is really to me laugh, failed lion the same style of shrinking circle, people have 350 wear him this shrinkage circle is not faulty, you 319 wear this shrinkage circle? Three expansions are even more funny, 0.20/0.20/0.15, the body movement and rotation expansion coefficient is better than the E-100 0.01? And everyone does not have such a ridiculous turret rotation expansion circle, you have it instead!

Among these problems, in addition to the turret rotation expansion coefficient, other problems can only take two of them can see the shadow of colleagues, bad accuracy bad circle 705A has 0.18/0.18/0.10 six-inch caliber ten-level heavy tan second strong three expansion (the impact of movement is lower than the other bits), The 60TP of the bad shrinkage circle and bad three-expansion got the strongest accuracy of 0.36 six-inch caliber ten-level heavy tan (with better hit expectations with sufficient waiting time), and the aiming time of the E-100 with bad accuracy and bad three-expansion was the fastest of the six-inch caliber ten-level heavy tan in 2.59 seconds (the response of short-stop shooting was one step faster), all three have bright futures, but the BZ-75 has nothing.

I don't quite understand why WG is doing this to the BZ-75.

Maneuver: The same field modification as the E-100 killed him

I've been thinking about the question, is the 60TP and BZ-75 battlefield modification positioning reversed, according to the style set by WG for them, shouldn't the 60TP is the same Assault (Assault) of the E-100 and the BZ-75 is the same Breakthrough (Breakthrough Hand) of the IS-7? (Seriously, all the raiders-positioned heavyweights in this game seem to be more supposed to be called Defender Defenders...) )

For the current BZ-75, the seventh and eighth layer modifications of the breakthrough hand are the most important ones for the BZ-75 (the second bonus of the sixth layer is something that both positions have to choose, so I don't mention it), how can it give the BZ-75 a commando positioning?

Extreme speed 30, reverse 15, 12.66 unit power, WG do you think you are humorous? I looked at it, this is to take the speed of the E-100 with a thrust-to-weight ratio similar to 60TP, you say that these two are no problem for muscle cars, the question is is BZ75 really a muscle car? Do you ask yourself how much better the pressure resistance of the BZ75 is than these two?

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

I can accept it with a hard track, because there is 705A, 705A is because the coefficient of medium and soft ground is too different, the speed has always been about 30, and it can only reach the nominal 40 on hard ground, unlike other six-inch caliber heavy partners, the nominal speed outside the soft ground is how much is it, but the soft ground coefficient of BZ75 is really poor, and his soft ground top speed is similar to that of the E-100, but because there are very few soft ground in all maps of the world of tanks, most of them are medium ground, followed by hard ground, So that's it.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

This thing does not mean that there is nothing to boast about, this body speed is very good, hard performance and those body plate smaller than their own breakthrough heavy fight, but in the middle of the performance is too discounted, soft ground not to mention, in general there is still a crawler problem, let's not give a five-fold kind of Dove track, at least give a 60TP the same model, at least the medium ground coefficient and soft ground coefficient are not so far away.

There is actually a hard place to talk about such a problem, that is, the BZ75's good trick - rocket propulsion, rocket propulsion will cause the steering and reversing speed to plummet, and even you can't feel that this thing can turn and reverse, but before there are other extreme speed bonuses, this thing can soar from 30 to 45, and the most important thing is that the engine power will directly soar to 2000, and the thrust-to-weight ratio directly to the GN-T solar furnace of the handbag has to kneel to the extent, The advantage of the planetary engine class is that it can almost ignore the impact of the track coefficient to pull the top speed on any terrain.

And this thing can be propelled with six rockets, each lasting ten seconds, the opening CD for five seconds, and then the start CD for four seconds, in fact, it is still very good, not to mention whether others have this thing, just say that he uses it more times, as we all know, this rocket propulsion generally does not need to be lost at the beginning or even the whole field is full, after all, the size of the tank world map is not so large and the corridor is more vertical, so many times it is used two or three at the beginning, and several other Shenzhou aerospace are four propulsions, that is, at least once left as a hand, This planetary engine can be left at least twice or so even if it is intentionally wasted or changed in time, which can be said to be quite abundant.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

But this also has disadvantages, one is that this thing is not turned on and off if you want to, the second is not unlimited use but has a limit on the number of uses, and the third is that when spraying Wallace, it will greatly limit the reverse and steering, and the possibility of relying on rockets to pursue flexibility can only be said to be almost nonexistent, the focus is still to return to the maneuver of this thing itself.

The speed bonus brought by the rocket jet is probably the fundamental reason why WG is reluctant to give a better maneuver, because he does not simply increase the fixed value. But directly increase the extreme speed to 1.5 times the original extreme speed and increase the engine power to 2.5 times the original power, which is the most feared place of WG, from 35 extreme speed to 30 extreme speed, which means that you have to hit the battlefield modification on the six-level point of the mobile bonus slot on the white turbine to achieve the original 52.5 injection speed, if the extreme speed is not cut, according to the above battlefield modification to add a white turbine normal speed is normal 40 but the jet can be up to 60, replaced by a purple turbine if the jet speed is 61.5, if the battlefield modification positioning of this thing is a breakthrough hand, the seventh layer modification can bring an extremely terrifying 67 on the left .5 rocket jet extreme speed, probably WG took this into account and cut his extreme speed.

I wondered if the advantage of the rocket should be the super thrust-to-weight ratio and super speed with extremely severe steering and reverse debuffs? If you want to force the benefits of rocket propulsion, you should maintain the maneuver of the initial testing stage, now this maneuver is really nothing, the result is still to force your field modification, after the change is not comparable to your 277, 260 and 2684 such things, right? So what do you want this rocket for?

Or do you think this depression angle is given too much? Otherwise, you will only give the same seven-degree depression angle as the five sticks!

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

Protection: Beautiful paper data, paper only

I think this appearance also looks quite handsome, the shape is okay from a distance, and this armor protection data looks very good, it should not be how, you see that the front of this car body is written a 200, like a mouse, the front of the turret is written a 330, which is more scary than -7 that data.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

Actually, this data is really what kind of... You can just watch the kind that you can have fun with.

Let's look at the turret first, please look at this picture, the front thickness of the turret he wrote on the data is 330, I probably looked at it, there is indeed a piece of 330 armor, that is, his gun shield part, that is, the purple part of the hollow armor (330mm gun shield armor + 0mm main armor) and the part under the gun shield that is not covered by the gun shield, but the area is too small so it generally does not need to be paid attention to, as for the blue part on both sides of the gun shield is 95 + 0 + 15 (upper part of the gun shield) and 110+ 15 (the lower part of the gun shield), the angle is too large for kinetic energy bombs, and the attenuation is large for armor-breaking bullets, in fact, it is still possible, although the middle of that gun shield is a plane that is really not good to block more than 350 things, but for a heavy tan is also qualified, you say the two red bars on the left and right cheeks? That only 300 is not 330, the upper light green 120 and the lower light yellow 160, the angle of the right time is quite large, and the kind that will not hit if you see a hundred sudden sights.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

This is the hard part of his turret, now look at other places, the scalp is 60mm not 50mm, so it is okay to use kinetic energy bombs to crush the artillery and the two great protectors of 183 and 4005, the problem is relatively big is the three mountains on this head, I originally complained about the five-stick head cupola, now this head is exactly three mountains, I suspect that WG has learned a little, and then give this car such a design to satirize us, left green dragon right white tiger are 160 thick, No matter how to arrange this shape, the stack can not exceed 200, the thickness of the middle two hundred and five is 250 is good to say, the problem is that the middle is 200, and it is flat, only when the full depression angle is pressed to see people, there is about 250 equivalent, I remember that the appearance of this place model is a small lamp blocking the middle two hundred and five, but as shown in the picture, his small lamp did not make an armor model!

I've seen caps on the left, cowboy hats on the right, top hats in the middle, and even pancakes as hats or even hats without them, but I've never seen a hat shop on the head! The whole head is a row of hats, it's not hard! If it's not hard, this height accounts for at least one-fifth of the height of the entire turret! That's too much!

Let's take a look at his three-stick car body...

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

The front is our familiar Chinese arrow cluster armor (if you look closely, you will find the difference with the common Su version of the arrow cluster armor, their arrow cluster armor will not look like the Chinese version is not a whole), the 200mm thick part marked on the data is the orange part of the arrow cluster, but the green part is only 75mm, but because it is an oblique arrangement, the first upper kinetic energy bomb equivalent can really pull up 300+, and the HEAT equivalent without any positive angle will be more exaggerated, However, the green part under the arrow cluster can be dealt with with only 300 starting HEAT, as for the first down, there is no way, the thickness of the first is 140mm, as long as there is a shell about 240 deep can be stably penetrated, this is just right.

The inherent problem of arrow cluster armor is the protection of non-positive state, there is a saying that as long as it is not high and low, the arrow cluster part can basically ensure that it starts at 260, at least against silver coin bullets is not a problem, after all, the Chinese arrow cluster pays attention to the strength of the flat ground, and this is still a flattened arrow cluster armor.

To be honest, because this car is too long, the problem of swing angle is really big, if it is flat ground is right, the safest way is to face the enemy within twenty degrees, at this time the side is really unable to fight, the shoulder equivalent can also reach three hundred, the biggest problem is the weakness of the turret and the protruding power cabin, please see this BZ75 in the twenty degrees angle against the enemy in the face of his own 319 wear HEAT state, the redder the color, the more no breakdown possible, the greener the color, the greater the breakdown may be.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

The problem is that in this case, I will have a relatively better effect or the angle can be placed a little bigger, and many people don't have to worry about the weakness on the head.

The only thing I can say is - just don't stand on the pile, this armor can only do some simple self-protection, not for you to carry the pressure, not to mention that you are willing to put it like this and it is easy to scourge the ammunition rack on the shoulder.

In addition, the tail design of this thing has a big problem with thieves, the tail depression angle is not enough, I look, the position of the rocket is empty, I think that normal reversing and telescopic can not I go to literary and artistic reversing, as a result, the empty space left by the rocket allows us to directly play literary and artistic reversing, and the silver coin HE of the five-fold whiteboard cannon can be directly hit into the position of the rocket.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

Why can't this rocket be made into a side-mounted thruster similar to this rocket-propelled T-62? It's a big deal to say that when the rocket is ejected, it will cause it to be completely unconcealed and then the special effects will be full, and then give this side-hanging thing also an armored model that can be hit as additional armor to play, and then the notch left by the rear of the rocket is directly filled in!

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

The rest of the part has to be said to be very sick is the ammunition rack module blood volume, 210, directly synchronized with the Soviet system, other people's families except 60TP are basically 240 starts, five sticks are 240, you give a 210, do you have the strength of 279E?

The other module HP is nothing compared to this total HP.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

In general, the data itself is just like that, the important part is the armor design, I don't know for what reason the armor of the BZ75 was deliberately made to leak everywhere, and the result after forcibly enlarged and stretched and flattened is really a waste of WG's art, the data clerk is also blind, and now to make up for it, you can only directly change the armor model, for example, after flattening one of the pieces, only a fraudulent appearance model is left there.

Others: decent, nothing to talk about

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

I know that someone will say two words about "his concealment is the best in the six-inch caliber ten-level heavy tan", I can only hehe, how do you plan to use the concealment of the heavy tan?

In addition, this vision is also relatively general, can be used alive, this tonnage is also WG feels "reasonable" heavy tonnage, did not give a seventy tons to count him when he used at least a little brain.

What was the BZ-75 like at the time of the first test?

This thing is very much looking forward to when we are tested, to be honest, WG slashed our enthusiasm and I am also very impressed, let's take a look at the data of this guy's first test stage.

As we all know, this thing started with two optional guns.

One is the current 152, which reloads faster (16.3s→17.26s), aims faster (2.59s→2.78s), has better accuracy (0.38m/100m→0.40m/100m) than the current main gun, and the others have not been moved.

The other is the 180 gun, which was more popular at the time, and the data of this gun is as follows:

Penetration depth: 75/225

Damage: 1600/1050

Ammunition type: HE/HESH

Loading time: 28.76s

Accuracy: 0.38m/100m

Aiming time: 2.88s

Five expansion coefficient: 0.20/0.20/0.20/4/2

DPM:3338

There are no changes to the armor protection.
The only change in maneuvering is top speed, which is higher (35/15→ 30/15) compared to now.
Other data has not changed.

The reason why he is being treated like this now is absolutely inseparable from the BZ-176! The results of the BZ-176 after six rounds of testing seem to be safe, in fact, they themselves measured their heads and forgot why the scalp of 176 was set to 29 instead of 40 at the beginning, if the strength of the original spray gun BZ75 at level ten corresponds to the strength of 176 at level eight, then the scalp of 176 should be 29 and the conning tower is higher.

Of course, I don't rule out the problem of other silver coin cars in this line - let's just say that in so many rocket cars now, only BZ75 has specially set up this weakness full of heads, such as the whiteboard head of BZ58 and BZ68, although the whiteboard head of the head is Emei Mountain, but it is just that, the whiteboard head of BZ166 and the complete body of BZ68 have only one quiet mountain on the head, and the only thing close is the complete body of BZ166 of Taihang Mountain and Wang Wu Mountain. But it didn't put the Himalayas directly overhead, as the BZ75 did.

Take a look at how this imbecile server data is

As of March 5, the result of the national service is probably like this (only rank ten silver coins are replaced):

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

In terms of average per game, the BZ-75 ranks seventh, but he has the lowest appearance rate among the top ten, probably ranking seventeenth in the ten silver HT (22 cars in total)

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

In terms of win rate data, BZ-75 ranks eighth, and the more novel win rate list is also in the front row of M5Y, Wue, which are also guys with a very low appearance rate

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

In terms of experience per game, the BZ-75 is in fifth place, and I do not exclude that this data is the handiwork of some bigwigs

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

Averaged destruction data per game, with the BZ-75 in eighth place

As far as these data are concerned, the BZ-75 as a new line but the popularity is very low, unlike the BZ-68 has such a high popularity, but for now, these data may only be the result of dozens or even a dozen people holding up, let's look at the ring line.

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

According to the data of the national service loop, BZ-75 ranked eighth, 2551/3502/4257

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

BZ-75 loop data in Europe (fluctuated during the week), March 26 result is 2651/3646/4425

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

BZ-75 loop data in the US (fluctuates during the week), March 26 result is 2824/3912/4733

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

BZ-75 loop data in Russia (fluctuated in a week), March 26 results were 2624/3595/4362

"Miscellaneous Talk About World of Tanks" BZ-75: The Defeated Nakachi Chontan

BZ-75 loop data in Asia (fluctuates within a week), March 26 result is 2910/3974/4810

Something

What will happen if the BZ-75's trolls are not removed?

The BZ-75 was supposed to have a spray cannon, but as you can see, it was deleted during the test, and it was clear that the models were ready, as a result, WG was so frightened by the power of the wolf warrior of the 176 that the eggs were gone, and hastily slashed the BZ-75 with a knife.

So what if you take back the spray cannon in the current state?

My evaluation is that the appearance rate will increase, but the server data will fall, and the end waiting for him may be the same as 4005 and 183 to become pure fun.

Compared with the 176 guy with strong healing ability, the biggest threat of the BZ75 180 gun is only a single shot to break a thousand, his HESH penetration depth is the same as the 176 HE penetration depth, but the enemy faced is completely different from 176, at least most of the enemies 176 faces are basically cured with a 225 wear, and there are not many people who can deal with this guy.

BZ75 is more likely to have a situation of "hurting the enemy by a thousand self-damage eight hundred", because his own protection is not as high as the status of 176 in the eight-level car, 176 is directly taken the eight-level protection under the ten-level protection, the problem is that the BZ75 is not a twelve-level protection, he can only be regarded as a ten-level protection, no, it can only be said to be a nine-level protection level.

The only thing that may be harmed should be to grab the point of Zhongtan or something, if it is used in the previous extreme speed, then this guy's suppression of MT can be more terrifying than the locust plague created by the peak clams, after all, he is heavy tan and blood, the final result must be that high-speed heavy tan gradually replaces Zhongtan, and Zhongtan has no fun unless he takes the guerrilla sniper route of leopard, unfortunately not now, even if the modification and accessories are full, the result of spraying is lagging behind several high-speed Zhongtan, The high-speed heavy tan that suppresses the grab point is still the 260 and 277 pro-daddy cars.

As for the so-called "new five-fold", I don't express an opinion, after all, the HE unbroken damage formula has been changed, the so-called brainless paste can not really get tons of damage casually pasted, plus the loading of this thing is really slow, only relying on paste may not be good, at most take the amount of blood to play with Zhongtan.

But with the precedent of 176 here, I don't dare to jump to conclusions, but for now, the new line with such a low popularity is really not good, even if you know that you are wrong and then strengthen this thing a little, no one will necessarily buy it, such as a rhinoceros.

But if you say that the cannons of this line are replaced by the spray cannon and then in the future according to the benchmark of the spray cannon to balance this line I think it is no problem, the intensity really does not matter, no matter how bad the fun car is, there will be people to play, just like 4005 and 183 these two server data is almost the bottom of the tenth level TD thing, his roots are not extinguished, naturally there are still people to play, 4005 server data shows that the appearance rate of this thing is second only to the clamshell ranked second to the tenth level TD.

Even if it really affects everyone because it is too strong, and then slowly knife is, just like the KRV line, from the original magazine HT first choice to today's style is not the same but the characteristics are still usable and easy to use results, such a balance will be painful at most.

Today the water is here, I don't know when the next water article will be.

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