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King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

author:Yidao Junxin

Whether it's a stand-alone game on a computer or a mobile game, there will always be a set of main quests waiting for players to do. This is not only a routine to explain the plot synopsis, but also accompanied by many rich rewards, and even through some kind of incentive, it will secretly guide the development direction that players should focus on. The taptap version of "Military Order Like a Mountain: King's Heart" is also in this way to suggest how to play the best.

King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

As a newcomer to this mobile game for a few days, there has always been a hard indicator in my main quest bar for whether I can transition to the next chapter, that is, the number of archers in the main city must meet the requirements. Why ask the archers separately, with this question, I conducted a survey myself, the answer is not difficult to find, it is in the recruitment station.

King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

The current version of "Military Order Like a Mountain: Heart of the King" has prepared ten recruitable classes for us in the recruitment station, in order, they are: Scout, Pikeman, Sword and Shield Soldier, Archerman, Light Cavalry, Iron Cavalry, Heavy Car, Crossbow, Rush Vehicle, and Catapult. What are the specific characteristics, this issue will first talk about the first five primary troops, which are the most common encounters we have in the early stage of land reclamation.

Scout (Attack 20, Defense 20, Hit 110, Shoot 20, Speed 3000, Minus 5)

King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

This is the most basic class, and their defense, health and weight in the game are the first from the bottom, and the attack and range are not much better, and the two are the second from the bottom. As far as combat effectiveness is concerned, it can really be described as "war five scum", and it does not have the ability to restrain other arms of the military. However, they also have strengths, that is, the speed of 3,000 points is the fastest among the ten major troops, and no one is more professional than them in pathfinding.

Lancer (Attack 155, Defense 155, Hits 330, Shoot 50, Speed 300, Minus 40)

King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

The offensive and defensive HP are decent, and the range is slightly superior to similar infantry, after all, an inch long is an inch strong, and an inch short is dangerous. Of course, the core role of the pikemen in "Military Order Like a Mountain: King's Heart" is still to restrain cavalry enemies, and the upper right corner of the picture is clearly marked.

Sword and Shield (Attack 105, Defense 260, Hit 370, Shoot 30, Speed 275, Minus 30)

King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

The second most defensive sword and shield soldier in the soldier unit appeared, and the only one who was harder than them was the iron cavalry. Because the armor is too heavy and can only be moved by two legs, the speed of the sword and shield soldier is just like that, if the target of your attack is mainly archers, then the sword and shield soldiers are undoubtedly the first choice to defeat the enemy.

Archer (Attack 125, Defense 50, Life 270, Shot 1200, Speed 250, Minus 25)

King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

The crispy one is always the archer, and there is really no way around it. Of course, to compensate, "Military Order Like a Mountain: King's Heart" gives archers the longest range, and in addition to heavy equipment, other humanoid classes are simply not comparable to them in terms of output distance.

The system encourages you to recruit more archers is correct, whether you are a krypton gold tyrant or a zero krypton group, there is nothing more than 10,000 arrows in unison to save the battle consumption of soldiers. Instead of using more resources to recruit soldiers, it is better to die as little as possible when they are in battle, in terms of efficiency and cost, archers are definitely a brother, and their ability to restrain cavalry is also extremely reliable.

Hussars (Attack 260, Defense 190, Hit 550, Shot 80, Speed 1000, Minus 100)

King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

The rank of the smithy does not need to be very high, the threshold for recruitment is relatively low, and the light cavalry is the fastest class in the game besides Scouts. Since their load-bearing capacity reaches 100 points, it is also a good choice to send them out to collect resources without a sufficient number of heavy trucks, and it is much faster to go back and forth.

King's Heart: The functional characteristics of the five junior classes, and the system encourages you to expand the number of archers

The taptap version of "Military Order Like a Mountain: The Heart of the King", the beginning is only accompanied by passers-by and warriors, and if you want to quickly capture the famous generals of the three countries scattered all over the place, it is really impossible to do without light cavalry. Open up the land with archers, grasp the general with light cavalry, and rationally allocate resources in order to achieve twice the result with half the effort.