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What kind of teammates does Ganyu need? Each skill is disassembled for analysis

author:Watermelon monster eating oranges

Recently, Dixia + Ganyu's melting sugar/burning sugar is a little hot, used to liberate Xiangling charging or Zhongli, but it seems that various teams, whether with grass gods or manye, are not the kind of effect that brings qualitative ascension.

Two questions are put at the beginning:

1. If Ganyu remains unchanged and the Eye of God changes to the Fire Element, what is her status now?

2. What are the core needs of Ganyu?

Split each small skill separately:

What kind of teammates does Ganyu need? Each skill is disassembled for analysis

One, A and only this heart

Here only look at the heavy blow frost loss.

It can be summarized as: ultra-high magnification, nonlinear group (medium area AOE), low frequency weak ice, demand dominance (archers need to charge power to shoot arrows), and start at no cost

The ratio of two-stage multiplier damage is about 2:3, that is, in the unit of single damage 1, the total damage of n enemies is f(n) = (2+3n)/5(n≥1), and the derivation can get f'(n)=0.6, that is, for each additional enemy, the total damage will unconditionally and linearly increase by 0.6 times the base heavy hit damage, and for each enemy's damage can be set to g(n)=f(n)/n, n≥1.

What kind of teammates does Ganyu need? Each skill is disassembled for analysis

(The figure shows the image of the g(n) function)

Derivation, g'(n) = -2/5n²<0, that is, as the number of enemies in the group increases, although the total damage increases, the average damage to a single enemy per heavy hit decreases, but obviously its second derivative > 0, so the decrement speed will become slower and slower, and infinitely close to 0.6.

High-magnification, low-frequency, weak element attachment attacks are ideal models for restraining elemental amplification responses, but Ganyu thumping has two advantages: cost-free start-up and swarming.

What kind of teammates does Ganyu need? Each skill is disassembled for analysis

Heavy hits increase the critical strike chance of 6 Relic adverbial entries.

It can be said that Ganyu's thump seems to be designed to increase the amplification response. Back to the first question, if Ganyu is a fire system, now the original god does not lack high-frequency hanging water, even if you remove the general attack hanging water such as Xingqiu Yelan, there is also a heart sea.

II. E

It can be summarized as: high-yield ball, two weak ice attachments, taunts (small area gathering monsters)

The biggest highlight of this skill is that the taunt can be manually gathered monsters, and there is nothing else to say.

Third, Q and heaven and earth are intertwined

What kind of teammates does Ganyu need? Each skill is disassembled for analysis

Increases the ice element damage of 4 adverbs.

What kind of teammates does Ganyu need? Each skill is disassembled for analysis

It can be summarized as: low magnification, high-frequency weak ice attachment (about 0.3s once), linear group (large area AOE), Q start (low energy), short axis, long duration, quick cut, lock panel, pseudo-random locking.

Among them, linear pair group and pseudo-random locking, Q can be combined with the damage caused by monster gathering or station concentration to increase linearly in segments. Based on the 126% multiplier of 126% per ice pick at level 10 Q, when the number of enemies is n ≥ 5, the ice pick will all be concentrated and smashed down, the total damage caused by each ice pick is an, and the single damage will not decrease as the number of enemies increases n. Theoretically, if anyone can provide 15s monsters, the magnification can reach 51an=6426% linear group damage.

However, when the number of enemies is small, unless it is a large monster, it will lose more damage.

It can be simply understood that the number of ice pick hits is 10n, and the ice pick must be hit plus a few more random ice picks.

What if this skill is a drop fire elemental fireball?

Then Ganyu is a big Xiangling, Q higher hanging frequency, longer duration, higher magnification, lower energy requirements, shorter CD. And Tiandi Jiaotai provides a 20% fire damage bonus, and it is also a lock panel. E is more mocking than Guoba.

Any team that Xiangling can enter now, the fire can enter, and the performance is better, and it can also form a pure fire team to add fire injuries.

You can also take the evaporation route with a thump.

But here the problem comes out, in fact, A heavy hit and Q are many reversed, a low frequency high magnification and a high frequency low magnification, talent can not interact, one plus A crit one plus ice injury. Unless you open Q and stand on your own.

So A and Q are largely separated in design. If it melts, unless there is a high-frequency fire, it is generally not Q. And if you freeze, the QCD is very short, and you can't shoot a few arrows in one round. Q lock panel, low energy, suitable for speed cutting, so almost no need to survive; A heavy hit requires a standpoint, and the demand for hegemony and survival is extremely high.

I think it is this design that makes characters like Gan Yu and Qin seem to be very versatile, but it is difficult to be the optimal solution.

The common denominator is that AQ is slow to get hurt and low start-up cost.

So the answer to the second question is also obvious,

For Quick-cut Ganyu, her core need is to have teammates who can make full use of her Q long-term large-scale group high-frequency hanging elements,

If Ganyu is the eye of the water god, then choosing fire C can be, or you can choose ice C to provide a better ability to hang water than the heart sea.

If Gan Yu is the Eye of the Vulcan God, then it is also possible to evaporate at the front desk like Xuan Gongzi Lingren.

For Ganyu, her core need is to have teammates who can provide a comfortable output environment. Very typical is the online state with Ganyu of Band4 Amos, with three hanging elements (preferably hanging fire to melt) and permanently automatically taunting strange teammates.

In fact, this kind of teammate is not impossible, but looking back at history, it has been calculated and targeted.

The first is Thoma. If Toma is a fire bell away, or at least a 15s stable shield and hangs a fire, then you can replace Zhongli and Xiangling and replace it with Manyo and Thoma. This team is higher than traditional Ronggan, both in terms of comfort and damage, and overcomes the shortcomings of Zhongli E grab reaction, Xiangling Q80 energy black hole, and lack of monster gathering.

But we can see Toma poisoning all over his body.

The second is the combustion reaction, burning high-frequency hanging fire can make the grass god replace Xiangling, at least to fill the energy demand. However, the original combustion reaction did not live out the 3.0 test suit.

The third is Dixia, which did enrich the team for Ronggan/Rangan, but really gave the key search, resisted interrupting 18 seconds of CD, lasting only 9s, and the road with the sacrificial sword to refresh E was also blocked. E hanging fire 2.5s once relying on Dixia herself can not keep up with the demand for ganyu. And now the node is out, the damage of the abyss monster is getting higher and higher, Gan Yu's small body plate level 90 basic life is less than 10,000, the king of Qiuqiu can sit to death with a butt, the holy skeleton beast is also one or two strokes in seconds, and the sword ghost does not eat and freeze when he reacts to the ground. 3.6 is another sword ghost (specifically for Ganyu, but Wei Dasheng also lies down because of the programmer's code problem) + new saint beast, hunch that these are all simulations made by the designer in advance for Fontaine's high-pressure environment.

Third, Ganyu's predicament is not only his own, but also ice.

Reactions related to the ice element, ice thunder superconductivity is for the physics team, if the reduction of physical resistance is changed to reduce defense, the superconducting reaction is very good, the country of Inazuma thunder has passed, wind rock auxiliary attributes + immaturity in the early game not to mention, Inazuma Thor failed to save the thunder system, grass country ice grass does not react, burning reaction and cut the test suit. Ice and fire melt, only Ganyu can fight at present, but now there is a lack of a good fire background, which the designer does not dare to put, as has just been said. If you stay in the Land of Fire, Nata, I don't think there is much hope, otherwise it will not be easy to sell in the Ice Country.

As for the ice water freezing reaction, proficient in 0 gains (I think you can actually give a proficient extended freezing time... And it makes sense to be proficient in prolonging the freezing time from the worldview), and the crushed ice reaction is not done well. How to play Fontaine Water Country? How does the water god have to design to avoid the heart sea (the heart sea can be used to suppress the value of resident Mona), Yelan Xingqiu, these three hanging water strongmen? Can't make an elemental explosion to produce a water vortex, and at the same time gather monsters + dye water such a supermodel, right? I think it should be impossible, finally press the dead Moganwen system, the water vortex directly merged with Wendy's heart sea and got it? If you avoid the idea of hanging water, how can the water god become the core of the system? (Some speculate that Fontaine is playing Summoner Stream, which makes sense to think so, and I can also see some preludes - mushroom Pokémon, gilded brigade summons, pure water elves (assassins from their homeland) summons, etc.) The traditional Attack Storm model is easy to make numerical inflation, but Meru has created a new system, the designer has completed the task well, extended the life of the game, and raised the operation of Chinese online games to a new height (is this the strength of 985 planning?). )。 Some ups, not to say completely reduced to clowns, at least are also slapped in the face.

In the double expansion of the wind system, due to the order of fire and water mines and the relationship between element restraint, dyeing fire and expanding ice is the most difficult, and it is not as simple as Wanda double expansion.

If it's a summoner stream, does the summoner's attack attach the water element to the monster? Do summoners come with their own taunts? The shell monster was used to target Zhongli before, but it seemed a little too hasty, in fact, the follow-up strategy was more successful, such as Yelan, Nilu, the current Dixia and the conceivable Fontaine health model later, the traditional attack storm model main C, low health and need to survive guarantee, but Nilu, Yelan This is equivalent to one more life in comparison, and the pressure from Xinhai and other milk assistants, Zhongli's necessity is actually not as strong as before, let alone a certain drunkard. Inazuma Thor, on the one hand, he is a thunder loss model, on the other hand, 3 + 1 krypton gold has a huge value, and its own mechanism determines to match high-energy teammates, if you bring 3 60-energy teammates The effect is actually not so good, let alone match A and E type teammates, as for mastering Thor, it is actually unexpected, and the impact is not great. It can be said that the strength of the four gods is controlled well.

Wind rock generally plays auxiliary, thunder system is not grass system to save a wave still into the soil, I see the most difficult to design is the three old attributes of water, fire and ice, especially the water system, fire system good design, big Xiangling, double storm Bennett, fire Xingqiu, fire heart sea are not yet useful, but what about the water system? How to stand out from the crowd? The water system and fire system are the most noble attributes of the original god. In addition to the strong team of Wanda, the environmental adaptability of the dual attributes of water and fire is also a great reason, which I have analyzed before.

What kind of teammates does Ganyu need? Each skill is disassembled for analysis

In fact, I am looking forward to what kind of answer the original god designer will hand over in Fontaine. If you are designing a summon flow, you can add a player who is more than a certain distance away from the summon, and the summon automatically expires to avoid the situation of Ganyu standing at a distance and shooting arrows without pressure. In this way, we can once again see the permafrost random killing written at the door like the sword ghost abyss buying a house, except for Ganyu. (doge)

The ice system really has a way out, I estimate that I still have to wait until the ice god of the winter country comes to save a hand, in the long run, the grass system is right to play without ice, otherwise it is really difficult to do, and it is indeed more appropriate to put the ice system in the ice country. The grass frenulum fire system cannot be bypassed, otherwise it is not in line with common sense, and the blazing bloom is more like a compensation for the burning reaction of chopping off. The grass system mainly saved the thunder system while bypassing the attack and injury storm.

The Fire Nation can be lifted and melted a little, after all, now the ice and fire melt only Gan Yu, if you jam the operation feel (charging bow) when lifting again, the Vulcan concept is war? Because of the desire for war, it is reasonable to forget the pain of the wound for a while, right? Even, "Tadamir is so eager to fight that he will not die with any more damage", "Renata Gorask, for a teammate or for himself, increases the speed of his attacks and movement speed when facing enemies. If the teammate participates in killing an enemy hero, the duration of the effect will be refreshed. If a teammate takes critical damage during the skill duration phase, their health will revert to full but will continue to decay, killing after 3 seconds. If this teammate participates in killing the enemy hero during this time, he can avoid death. "This kind of skill design can be referenced, high risk and high return, game, very suitable for the Fire Nation War, so that the impact will not be too big."

But I still have to say that Ganyu was designed to be AQ fragmented. Playing frozen output relies on Q, A heavy blow only makes up for the vacuum period, but firstly, the Moganwen system is destroyed, Q cannot exert its full effect, and secondly, Amos does not add Q damage, but there is no qualitative gap with Ayaka's freezing.

Melting does not want to stand on the field, you have to take the big trick flow with the end, but the big move melting coverage is similar to Ayaka, there is no advantage, and if you get together, the two ice picks will be exhausted, and when they get together, the ice picks fall quickly, and the AOE damage is increased, but the melting coverage is reduced.

The main source of damage for the melting want to stand is A heavy hit, and the melting coverage rate is 100%, but if you want to open Q, you can't gather monsters, otherwise the ice pick will grab the heavy hit reaction if you want to gather monsters. Although the heavy hit is the main output suitable for Amos, but Xiangling is a melee fire, and Amos is a resident and can't make money, so it is impossible to design a remote fire background for Ganyu. Even if it can play the Amos function in the future, whether the monster will get out of the battle, fight the mob far away, and it is difficult to aim and cause the arrow to be lost. In short, Amos is a weapon with a very failed design, completely worthy of the Pain Bow (however, even such a spicy chicken weapon has to put a pool with Immortal Yuehua... )

I see that Gan Yu's final way out in the future is to give up heavy hits and only this single-mindedness or even two inherent talents, and take the final speed cut big move to play auxiliary or deputy C. After all, in the first 1.2, many players thought it was a sub-C. As for the high magnification of heavy hits, it is nothing more than the value of saving the field when the clock is off the incident.

Of course, there is also a solution: 6 lives are full of rain.

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