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"Magic Book Survivor" Early Review: "Survivor Like" at a good price

There's still a lot of room for improvement.

"Survivor Like" is a pretty handy label. Because its gameplay is clear and distinctive, players only need to put this label out, and players can already grasp its gameplay content. So there is no need to go into too much detail, just this title name you can see at first glance to know whether you will be interested in it.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

As a "Survivor Like" game, the underlying gameplay of Magic Book Survivor is the same as that of Vampire Survivor - automatically fight monsters, pick up experience, upgrade and choose branches, and finally survive the limited time. But what is slightly different is that this game divides the level into two levels and three levels in terms of time, with a time limit of 13 minutes and 20 minutes respectively, which greatly reduces the time investment of a single level.

Of course, this is not necessarily a good thing. Because the reduction in the length of a single game also means that players can get fewer upgrade items, after clearing the level, "Survivor of the Magic Book" will not appear a Grim Reaper to take the player, but will enter the second stage - Endless Mode.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

If players feel that this round is worth continuing to play, they feel that they have enough time to enjoy a presumptuous mowing experience. The emergence of the endless mode puts an end to the embarrassing dilemma that the character has just taken shape, but the game has ended. If the player just wants to unlock levels and achievements, they can simply end the game and move on to the next game.

Magic Book Survivor offers a fairly flexible way to play to suit all types of players.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

Placing the Endless Mode switch at the end of the level also avoids a situation where players have to choose from the start. After all, the randomness of the meat pigeon game is there, and the quality of the opening almost sets the upper limit of the entire game. If you choose whether to turn on Endless Mode from the beginning, it is inevitable that you will choose to start over in a bad battle, and the player's time will be wasted for no reason.

Simple ingenuity so that players do not chase the opening too much. Different gameplay serves different purposes, even if it's just to unlock achievements or collect resources, you don't have to be obsessed with the perfect BD.

Of course, this also avoids the high blood pressure scenario where the player has a perfect start but no endless mode.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

The flexible gameplay saves players a lot of trouble, and the reduced game time further reduces the difficulty of the game, which makes the gameplay threshold of this game extremely affectionate, and will not be like similar games, which will make players suffer from the opening period.

Survivors of the Magic Book also brings players eight magic books, equivalent to eight classes with different characteristics. Each book also has two different passive skills, namely inherent passive and level 50 unlock passive, plus eight different starting characteristics, which also broadens the vertical depth of the game to a certain extent, bringing richer replayability to the "Early Access" stage.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

Of course, these alone are not enough, "Survivor Like" as a branch of the meat pigeon game, in-game growth is the most concerned issue for players - "Magic Book Survivor" has a lot of branch choices, and the types of BDs that can be built are also complete, and these contents are also divided into magic and aura.

Magic, the player's means of combat, is used to inflict damage on enemies. Halos, on the other hand, are various types of auxiliary BUFFs, which do not occupy skill slots and can be selected indefinitely. In other words, as long as your level is enough, you can take everything you want and become a hexagonal warrior by taking care of both survival and output.

It is worth mentioning that these auras will also have special rewards after level 4 - "evolution", or "mutation". "Evolution" can fully upgrade the effect of the aura and derive additional upgrade effects, and "Mutation" can bring new anomalous effects to the aura. For example, the effect of the "Brainpower" aura is to deepen the damage, upgrading the aura can get three times the homogeneous damage, while the mutation, although not triple the damage, can provide the player with an empty skill slot, which is very powerful.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

There are countless similar examples. For example, the "Upgrade" of the Reverb Aura can further reduce the skill CD, and the "Mutation" will cancel the further CD reduction and apply the effect of the Aura to health regeneration at the same time.

At first glance, it may not seem worth it, but this change allows the genre of life recovery to accumulate attributes without overflowing attributes after CDs are abundant, convert overflow attributes into attributes that they need, or use them to increase their fault tolerance when you don't need to stack CDs. It can be said that "mutation" brings more gameplay adaptability to the game, allowing players to try more routine mashups after overflowing attributes such as critical hits, CD reduction, and damage reduction.

So, the importance of halo is self-evident. Its "upgrade" effect and "mutation" effect are almost the cornerstone of the player's genre, and its four-level aura can only be advanced design, which also gives players plenty of time to think before clarifying the genre - is it to "upgrade" to bring PLUS effect, or to "mutation" to bring horizontal development? Of course, you can wait until the magic starts before making a decision - Survivor of the Book of Magic doesn't require players to plan everything from the start.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

Compared to Halo, the game's magic system is a bit more mediocre. They only look like they have different values, special effects, and launch directions, and there are not many mechanisms to speak of. Even, the magic of different attributes is only the simplest distinction - the fire system is naturally burning and exploding, the ice system is freezing and explosion, the thunder system is related to the critical hit value, and the life system is related to the recovery value.

Therefore, the combination of magic in "Magic Book Survivor" is often boring, and occasionally you may not be able to fill your skill slot halfway through the game - because, in fact, you can use anyone, there is not much difference in any skill, and there is really no desire to choose. Coupled with the aura adaptability, this makes the choice of magic more dispensable. To describe Magic Book Survivor in one sentence - I can use different magic books to match the exact same BD combination.

Even if the magic is slightly different, it is roughly only special effects and values, which carry out the ultimate meaning of the meat pigeon game - the infinite stacking of values. As long as the value goes up, it doesn't matter what you use, unless you deliberately pursue the upper limit of the endless mode.

The aura is too panaceous, and the magic is too homogeneous, which is also the biggest problem of the current "Survivor of the Magic Book".

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

In order to solve the shortcomings of this process homogenization, "Magic Book Survivor" introduces some special mechanisms to the process - tower guarding gameplay.

In the flow of the game, some cosmic towers will randomly appear, and players need to destroy enemies in the aura of the tower, inject energy into the tower, and get various rewards after completion. For example, resource towers can give players external resources, critical towers can give players temporary critical hit points, and some spell towers can also give players temporary skills.

In addition, there is a special type of corruption tower that has a larger aperture and attacks the player, but cleaning these towers can also get exclusive rewards - special aura or special spells, and even limited skills.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

The emergence of tower guarding gameplay makes "Magic Book Survivor" unable to hang up like the originator of the mountain, and it also restricts the player's position in disguise, but it will also give players more generous rewards. In the later period when monsters are crowded, it is not easy to defend a tower. The tower guarding gameplay, where danger and opportunity coexist, brings a horizontal dimension expansion to "Survivor Like".

Not only the tower, but also some elite monsters in the process will have special labels, and killing these monsters can also obtain the same ability, which also gives the game a more preliminary business consideration, bringing more gameplay changes to this category.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

New mechanics, new gameplay, and optimized process performance all bring a different experience to Magic Book Survivor than similar games. But as an "Early Access" game, it can't avoid the lack of details.

For example, when the magic level in the game, the player can only view the numerical changes of the magic upgrade, even the name of the magic can only be seen in the menu, and you have no way to check the effect description of the magic again. If you are a newcomer, you may be overwhelmed by forgetting the properties of magic and will be at a loss in the rest of the process.

It is clear that Halo has a separate menu, but magic does not, which is really intriguing and brings a lot of inconvenience to players. At the same time, the damage bar does not have DPS calculation, only the global damage is displayed, which also brings unnecessary concerns to players who are looking for a cap.

"Magic Book Survivor" Early Review: "Survivor Like" at a good price

Overall, the "Early Access" stage of "Magic Book Survivor" seems too conservative, it does not radically seek innovation and breakthroughs, or make breakthroughs in the player's coolness, but only makes some non-wanton extensions on the basis of this type of game.

On the plus side, conservatism brings less risk to the game, and as long as you like Survivor Like, Magic Book Survivor with the same underlying gameplay will definitely be able to play. But the bad side is that it is too homogeneous and the amount of content is much worse.

So, the upper limit of this game is also there. It can't be much better than similar games, nor is it much inferior, low price is its best weapon, the "Early Access" stage is a promise for the future, and the production team's updates are more diligent, which can be regarded as a good and cheap follow-up work.

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