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Version 1.13 is updated, Lv Bu adjusts the fallback to find another way out, Haiyue has cooled down greatly | experience service

author:Old Encounter Game Commentary

The last experience suit for Lü Bu's changes caused a heated discussion, and as a result, he retreated and changed a new adjustment idea, because the adjustment impact other than Lü Bu and Haiyue is not very large, so this article mainly talks about Lü Bu and Haiyue, and the other heroes are mentioned at the end of the article.

Version 1.13 is updated, Lv Bu adjusts the fallback to find another way out, Haiyue has cooled down greatly | experience service

Lv Bu

One skill: Skill damage: 600 (+120/Lv) (+2.6 extra Ad) → 500 (+135/Lv) (+2.6 extra Ad)

One skill: Cooldown: Fall back to the official service

The core idea is still to reduce the early line matching ability, but it has become to reduce damage, although the reduction is not much, but the line ability has decreased significantly, and most of the confrontation paths will still be at a disadvantage now. But this time the change had no effect on the later stage, and after the equipment was formed, it was still the same Lu Bu who destroyed the world.

Version 1.13 is updated, Lv Bu adjusts the fallback to find another way out, Haiyue has cooled down greatly | experience service

I personally think that Lü Bu's strength is mainly concentrated in big moves, this skill range is far and large, this long-distance displacement plus control alone is enough to kill most of Tanbian in seconds, the strategic significance of this skill is very significant, making Lü Bu the most difficult confrontation road. At the same time, the functions of opening a group, counter-opening a group, and sealing roads can all be achieved by a skill, which makes other Tanbian envious and jealous.

Such a strong skill also comes with a large area of real damage, and a good fight in a team battle is enough to determine the victory. Therefore, if you want to return Lv Bu to normal intensity and appearance rate, the change of big moves is essential, the early line cooling effect will be obvious in the high segment, and the people in the high section know that after clearing the line to support the establishment of advantages to open the gap, if you don't know this, Lv Bu has not changed much from before.

Many people say why the powerful version of the tank still cuts Lü Bu, because those tanbian are not strong, none of them are strong Lü Bu, and Lü Bu is the hero who really exceeds the standard.

Version 1.13 is updated, Lv Bu adjusts the fallback to find another way out, Haiyue has cooled down greatly | experience service

Sea Moon

Two Skills: Shield Reduction: 320 (+65/Lv) (+0.4Ap) → 260 (+50/Lv) (+0.35Ap)

Three Skills: Shield Reduction: 400 (+350/Lv) (+0.75Ap) → 300 (+240/Lv) (+0.7Ap)

The shield of the second and third skills is greatly cooled down, from the base to the level growth to the AP bonus in all aspects, it must have a great impact in the whole period, but the impact on the later stage is greater, because the second skill of the sea moon is full of equipment after the big move is enough to kill a lot of crispy skins with the second skill, and the frequent use of the shield of the second skill makes the crispy have no room to counteract. This wave of adjustments will ease a lot later.

Many people are curious about the strength of Haiyue after the change, can only say that at least it is still the strength above the T1 level, the mechanism of the big move has not changed significantly, there is no big change in the speed of clearing the line, Haiyue is not weak, you can rest assured to practice boldly, this version of Haiyue is still the upper distraction artifact in the middle.

Huang Zhong

Base Attack Speed Growth: Regression to Formal Uniformity

Passive: Increased Attack Power: Increases attack power by 12 → 10 per general attack

Three Skills: Double Resistance Boost: 180(+160/Lv) → 150(+125/Lv)

Liu Chan

Passive: Regeneration: 200 (+14* Hero Level) → 280 (+28* Hero Level)

Agudo

Normal Attack: Ranged General Attack: 0.6Ad → 0.75Ad