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Focusing on subdivided positions, Tencent E-sports lays out e-sports vocational education

author:Purple Cow News

Recently, the "Dream Project - Tencent E-sports Talent Training Camp" jointly sponsored by Guangzhou Baiyun Business Technician College and Tencent E-sports was successfully held at Tencent E-sports Base in Pingshan, Shenzhen. This course is taught by senior front-line practitioners, teaching the basic knowledge of e-sports, guiding students to specialize in practicing specific links, proficiency in operating tools, analyzing classic cases of events, simulating and planning the whole case of events, and simulating the operation of event production and broadcasting. The students' "zero-distance" contact with Tencent E-sports has given them a deeper understanding of the responsibilities of the e-sports industry and provided them with more abundant employment opportunities.

Focusing on subdivided positions, Tencent E-sports lays out e-sports vocational education

Talent is the cornerstone of the industry, according to the "Analysis Report on the Employment Situation of E-sports Operators and E-sports Players" released by the Ministry of Human Resources and Social Security, the talent gap in the e-sports industry will reach 1.5 million in the next five years. Based on the tight talent demand in the industry, Tencent E-sports has laid out vocational education, cooperated with domestic universities, and launched e-sports vocational training courses for students who intend to engage in the e-sports industry, and targeted training for positions such as event director, director, OB, and sound control, aiming to cultivate and deliver practical e-sports talents for the industry.

Based on this goal and vision, Tencent has given full play to the unique advantages of the enterprise in the field of e-sports, combined with the internal event business, combined with the experience accumulated in many top professional leagues such as LPL, KPL, PEL, etc., as well as the technical precipitation and rich e-sports expert resources of many top domestic event production and broadcast centers, to create a set of top vocational training courses in the industry.

Focusing on subdivided positions, Tencent E-sports lays out e-sports vocational education

It is understood that the first course takes event planning and production and broadcasting as the direction, and sets up two major sections: "E-sports Event Planning Theory Course" and "E-sports Production and Broadcast Rotation Practice Course", of which the proportion of practical courses has increased to more than 80%, and the rotation + fixed-post training mode has been creatively designed to allow students to deeply understand and master the event production and broadcasting process and subdivided positions.

In addition, Tencent E-sports invited senior practitioners such as live broadcast directors with experience in the execution of world/continental large-scale e-sports events, live broadcast managers of well-known e-sports clubs, senior broadcast experts in the industry, senior event managers and senior radio and television engineers to serve as lecturers to impart the production and broadcasting skills of front-line professional events and provide career planning guidance.

In order to cooperate with the students' practical courses, Tencent E-sports Base, which is the largest e-sports production and broadcasting base in Shenzhen and even the province, has a full set of high-end equipment in the field of intercontinental event production and broadcasting, allowing students to deeply operate the professional equipment used in the industry's top events, and truly "start working after graduation".

"Zero distance" real combat

Teachers have been in the esports industry for many years

"I am studying e-sports, and although the school also offers courses that speak e-sports, what I learn in school is still far from the real battle." Kwong De, a student who participated in this training, said that the biggest gain was that I met teachers who really worked in the industry here, and learned very professional knowledge, "I learned a lot in the field of director, observer perspective, and subtitle packaging." After I really got started, I found that I was very interested in sound control, so I may do more sound control in the future. ”

Kwong's impression of the teachers is that they are very gentle and will patiently answer questions both inside and outside the curriculum, "The difference with the school curriculum is that the teachers in the school teach us, he may not have the implementation experience of international or national large-scale competitions, may be biased towards small and medium-sized events, but the things taught here are first biased towards world competitions, or national types of large-scale events." The other is equipment, such as live classes, packaging classes are used in a complete set of special equipment, but we only learned to use a single software to carry out an operation in school. However, Kwong also said that the basic courses learned in school are indispensable and solid, and it is meaningful to learn some advanced things here.

To a certain extent, alleviate the talent gap of esports operators

Li Xiangrui, a well-known live broadcast director, was responsible for projects such as visual packaging and live broadcast data visualization of League of Legends professional events. From e-sports practitioners to e-sports teachers, Li Xiangrui will also feel pressure, "When doing live broadcasts, I worry that the audience will not watch well, and then I am worried that the students will not learn as a teacher." When teaching, I will pass on my philosophy to my students, and I must be responsible for whatever I do. ”

In Li Xiangrui's view, the significance of training is to let some people who have a certain understanding of e-sports pass on what they have learned to the next batch of e-sports practitioners, so that the e-sports industry can have more fresh blood to join, so that the domestic e-sports industry will go further. In the course, Li Xiangrui found that many students have a very strong sense of responsibility, "They will be sad for a long time because they have not done some things well in the process of studying on the job, and even many classmates cry." When I saw these scenes, I was particularly touched and felt that they had a promising future. ”

Another teacher, Pu Zeqian, who used to be the head of live broadcast of well-known e-sports clubs, mainly emphasized two concepts in the course, the first is teamwork ability, and the other is the overall way of thinking, "I hope they can radiate what they have learned in our classroom to more diverse areas, such as their school life after that, or after they enter the workplace in the future, in short, let them rise from the concept of point and line to the surface or body, that is, from a low dimension to a high dimension of cognition." During the training, Kazeqian found that today's young people are particularly creative and curious, and some students are even reluctant to leave the classroom after the training, which makes him very gratified.

President Li Mengqiang of Guangzhou Baiyun Business Technician College highly praised this cooperation and said that under the guidance of the new National Vocational Education Law, he will continue to carry out more in-depth cooperation with Tencent E-sports, and implement school-enterprise dual classes and Tencent E-sports Industry College to jointly cultivate top practitioners in the industry.

Pan Yibin, general manager of EDG E-sports Club, said that the development of the e-sports industry is not only e-sports players, but also requires a large number of talents in the middle and upper reaches of the industry, such specialized training is necessary to help alleviate the talent gap.

Focusing on subdivided positions, Tencent E-sports lays out e-sports vocational education

Shi Xiang, editor-in-chief of e-sports magazine, believes that Tencent e-sports is the best choice for e-sports talent education with universities, especially training certification, and Tencent has event IP, rich experience in the execution of international/intercontinental events and a large number of practitioners, providing a reference standard for practical work, which enhances the gold content of this completion certificate.

It is reported that prospective graduates who have completed the course can participate in the interview double selection meeting organized by Tencent E-sports, which is equivalent to directly obtaining interview opportunities, on the one hand, providing students with greater employment opportunities, on the other hand, these prospective graduates can also solve the urgent needs of relevant enterprises and event organizers for full-time talents in the future, and alleviate the talent gap of e-sports operators to a certain extent.

Yangtze Evening News/Purple Cow News reporter Jiang Tiansheng

Proofreading by Xu Heng

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