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"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

author:3DM Game Network

The game as a whole is still good, at least the gameplay is good.

If you think Broken Wire is a game that looks for cover and shoots across, you're dead wrong. The unique sports turn mode of "Broken Line" has changed this game from looking for cover shots to a sports battle in which players need to constantly look for opportunities to break through the defense line, and if you still use the thinking of traditional wargames to play "Broken Line", you may have to suffer a lot.

Here we first talk about the way "Broken Line" fights, understanding it also understands that "Broken Line" is almost half the fun.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

In Broken Wires, the player's turn is set to an 8-second period, and the gap between each turn is the stage in which the player decides what to do for the next 8 seconds. First of all, in terms of form, it is different from the traditional wargame, because the battles of the traditional wargame are static, and after the action is over, it falls into passivity.

In contrast, the sports battle of "Broken Line" is more exciting, because there is an element of betting in the sports war, and you have to guess how the opponent will act, rather than you make a move and then I will find a way to target. In "Broken Line", it is very likely that a prejudgment error will lead to a full loss. In addition to the gameplay of sports warfare, the essence of "Broken Line" still requires players to constantly look for cover attacks, and also emphasizes the tactical cooperation between squads, and has achieved a very good sense of tactical realism.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

Therefore, the game mode of "Broken Line" is actually closer to RTS, you can divide a complete RTS game into 8 second rounds, and then you can get the general gameplay of "Broken Line". Compared with the traditional wargame, the fighting method of "Broken Line" is more focused on immediacy and more exciting, and compared to the traditional RTS game, "Broken Line" has one more tactic, and the 8-second pause can make the player re-examine the situation, making the game mode easier to control, so that it is easier to get started.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

But this is not to say that there is no problem with the game mode of "Broken Line", in fact, in the process of completing the level, the development degree of the core gameplay of "Broken Line" is not too high, at least many problems have not been solved, such as the problem of coordination between units. Because it is difficult for players in the game to capture the precise movement of their characters every second, some prejudgments become very cumbersome. At the same time, the inability to pause after the start of the turn means that the player has no way to correct the strategy, and the character may climb over the fence like a fool and jump into the ambush circle, or after the grenade is fired, the character still stands silly in the explosion circle for a few seconds, missing the best time to escape. In fact, adding a pause function can solve this problem, but new problems will also arise.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

If the pause function is added, what is the point of the previous 8-second round? Wouldn't it be nice if you just had to give me an RTS game with pauses? So the 8-second round of Broken Wire is fun, but it's also the biggest limitation of this game mode. If you want to make this game mode more mature, Broken Wire needs a smoother solution, rather than 8 seconds, stuck all the player's actions.

But overall, the core gameplay of "Broken Line" is still interesting, because without the limitations of fixed rounds and boards, the player's actions are more free, and the computer's response plan has become more diverse, thus increasing the fun of the game. At least it's much more interesting than The Broken Line's empathetic plot.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

The plot of "Broken Line" has a good beginning and an end, a group of paratroopers are forced to land in a strange territory, discover a huge secret, and then wait for them will be all kinds of difficulties and challenges. But the middle part is a bit incomprehensible, such as some moral considerations in the game, and even the left and right sides of the balance are not balanced, and they are put on the table, more like moaning without illness.

Even if the production team desperately wants to create a sense of content through narration and game mechanics, what players can feel is a moral dilemma with a depressing atmosphere and interesting game mechanics.

Compared with the story of no disease moaning and blandness, the sense of substitution and urgency brought by the game mechanics of "Broken Line" is even stronger. In the game, players need to take care of the entire squad in addition to daily battles. There are two main criteria, the first is life and the second is spirit.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

Life is well understood, there is a permanent death mechanism in the game, and if a squad member falls to the ground multiple times, he will die permanently. From the perspective of plot experience, nature is incomplete. Because "Broken Line" emphasizes the overall plot while also focusing on the shaping of the relationship between squad members. Between missions, squad members will talk to each other, and players can decide on the transformation of the relationship between members by choosing a tendency, and two people with better relationships can also get attribute bonuses when they stand together.

There's nothing to talk about, or it's not worth talking about, and you can think of it as a link that enhances the sense of substitution and adds a little fun to the plot.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

Taking good care of the spirit of the team members makes it seem more oppressive. The calm value of each character in the game will continue to drop, and when it drops to the freezing point, they will defect. At the same time, the character with low calm value will also change in the image, such as "mushrooms on the face", visual and game mechanics are coercing the player, plus often because of the options in the dialogue, resulting in fluctuations in the character's calm value, so the presence of the calm value in the game is very sufficient and interesting.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

"Broken Line" single trip process is very short, from the start to the level of play only five hours, overall is a small grade of the work, and in order to ensure the vitality, "Broken Line" set up a multi-route plot selection, players can choose their own level to challenge, and this will determine the direction of the game plot, and give feedback to the player at the end, you will know what you did, and what you got.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

It is also worth mentioning that in Broken Line, players can set the richness of enemy types. If you're new to the game and you're new to the game, you might as well reduce a few enemy types, and if you're an old driver, you'll gradually increase the difficulty and unlock more endings. However, the limitations of the core gameplay of "Broken Line" basically cannot withstand the toss of the diversification of the enemy, so the more enemies there are, the greater the shortcomings exposed by the core gameplay, the stronger the limitations, and the player needs to find a balance point by himself.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

Overall, Broken Wire offers a very interesting gameplay. It retains the backbone of traditional turn-based games, and incorporates immediacy, eventually upgrading the game's strategic confrontation to include game and traditional wargame gameplay. The joint action of both sides does improve the challenge difficulty and playability of the game, but the limitations and shortcomings are becoming more and more obvious with the diversification of the game, and it is difficult for players to effectively control the game, unable to arrange the strategy in more detail, and perhaps they need to further solve this problem, but in any case, the gameplay itself is still very interesting.

"Broken Line" review 7.7 points: the game is acceptable, the plot is confused

The shaping of the plot and the oppressive atmosphere is not so critical, the unbalanced moral balance will not bother the player, if it is not assisted by a better game mechanism, there may not be anyone immersed in the plot, and the deliberate sense of the plot is too strong, and it is difficult to immerse people.

So, if you still want to see a deep story, Battlefront may disappoint you, but if you're eager to play a fairly novel tactical game, Broken Line does give you an interesting gameplay experience and stimulate players to play another round, which is enough for this small turn-based game.

merit

Very interesting core gameplay

Nice atmosphere for the game

insufficient

The plot is weak and the sense of substitution is not good

The degree of core gameplay development needs to be improved

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