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Declare War with sheep Episode 3: How unscrupulous developers get stuck in a sheep (tech sticker)

author:Order mosquito coils tonight

My previous article has basically made it clear, "sheep a sheep" This game is the pit dug by unscrupulous game developers, the type of card issued by the server to the player, 99.99% is a dead end, there is no solution, we call it Xianggong card. So today we will analyze from the developer's point of view, how he stuck everyone at the end of the game.

You think your hand looks like this:

Declare War with sheep Episode 3: How unscrupulous developers get stuck in a sheep (tech sticker)

The number of cards is about 14 to 16, and the number of decontaminations for each suit is 6 to 7 times, assuming that it is 7 times, then each suit is 21 cards. Here it is assumed that the developer still has a little conscience and does not give everyone 20 cards of the same suit. Then the total number of cards is 21 * 15 = 315 cards. The cards are then arranged in a three-dimensional V-shape and grow from bottom to top like a tree.

In fact, your hand is like this (PS technology is not good, will look at it, probably this meaning):

Declare War with sheep Episode 3: How unscrupulous developers get stuck in a sheep (tech sticker)

The developer must have used the tree structure or its deformation, from the root to the branches, the leaves, to generate such a three-dimensional V-shaped structure. The final root node should be a single child node, several cards stacked on top of each other, that is, from the root onwards, there is only one card for several consecutive layers. It is also possible that there are two branch lines, as shown in the figure above. To simplify the problem, let's assume that the end is a single child node with several cards stacked on top of each other.

If it is completely randomly generated, then according to the number of layers of the last root single child node, the probability of the player being stuck can be calculated, and if it exceeds 3 layers, it is basically impossible to pass the level. Therefore, the developer only needs to control the last 3 cards to achieve the effect of killing the player. For example, as shown in the figure below, we can pick out 4 of the 15 suits to kill the player.

Declare War with sheep Episode 3: How unscrupulous developers get stuck in a sheep (tech sticker)

In the last two steps above, the player chooses a bell and a bucket, resulting in 6 slots below, each of which is three sets of cards of the same suit. Of course, carrots can also be selected at that time, but the result is the same stuck state. In fact, this situation is already a fairly smooth hand for the player. But there is no doubt that the 3 single sub-node cards above the root node are dead.

Declare War with sheep Episode 3: How unscrupulous developers get stuck in a sheep (tech sticker)

This is still the effect of our interpretation from The perspective of God, there are only 6 cards left, 4 suits, enough to kill a sheep, not to mention dozens of cards + 15 suits. For someone who actually plays games, it's completely confusing to know where the corn, bucket, bells he wants is going. At this time, only by looking at the advertisement can you unlock the props, but the greater possibility is that the player has used up all the props, and the number of cards left is far more than 6 cards.

Therefore, this game is a pure sinkhole, the developer has not developed a pass algorithm at all, and I estimate that the level of the developer is not enough to develop a smart pass algorithm for such a complex system. All randomly generated cards, even if the probability of stuck is more than 99.99%, are also sent to the user to play, is this not a pit daddy? If the manufacturer wants to further control the clearance rate and prohibit the player from completing the level, then he only needs to manually control the 3 cards on the root node after generating the card type, which is relatively simple for the developer and can be done.

May the majority of players see through it as soon as possible, abandon the pit for life, and reject unscrupulous game developers.