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World of Warcraft 10.0: Professional Manufacturing Ushers in a Big Change? Player: Less, double cai never give up

World of Warcraft 9.2 Eleventh Edition Week is underway, and buddies who have not yet activated the four-piece set remember to head to the Metamorphosis Garden, and if you don't have the right billet on hand, wait for the next week to replace it. Keep in mind that CDs can be renewed up to a maximum of two times a week.

Today to talk to you about the content of "professional manufacturing", it is not difficult to think about it carefully, it is not difficult to find that this version of the game has been silent for a long time, the reason why it is taken out today, it is nothing more than because this section will usher in a huge change in the 10.0 version.

In the past, professional manufacturing provided the following four side line options in terms of gameplay, namely "basic material output", "excessive equipment for reclamation", "perfect attributes" and "fun expansion".

What is a basic material? Simply put, it is "herb" + "ore", and the corresponding profession is naturally "double mining". These two majors are fragrant in either version, and the four words can be summed up as - steady profit and no loss.

Of course, its corresponding time expenditure is also the largest, fortunately, the launch of the monthly card can make up for it perfectly.

Then say "excessive equipment for reclamation", its corresponding professional manufacturing has always been very wide, such as tailoring, alchemy, forging, leather making, etc., they rely on the former to create saleable equipment that can be placed in the auction house.

You can understand it as deep processing. But the problem is that the properties of the hand-made equipment are often very general, and can only be used for pre-assembling, etc., to open up ordinary regiments. Once the player's attributes are stabilized, these artifacts will be reduced to outcasts, but fortunately, Blizzard has introduced an upgradable "professional billet" gameplay in the nine-character head.

Finally, let's talk about "attribute perfection" and "fun expansion". For example, enchantment, gem manufacturing, these are all complete attributes, there are not many attributes that can be provided, but there are better than nothing. But if you really experience the eight- and nine-character version, you will find that the corresponding benefits of these two majors are really very crotch-pulling (especially gems, not even epic quality)...

As for "fun expansion", the player can think of "engineering professional", how to describe this profession in Warcraft everyone knows, in order to avoid stimulating some players, here will no longer be nagging.

The status quo is such a status quo, several tosses down, a lot of professional directly became the "Monroe Finches", do not make money and time, it is better not to practice, to put it bluntly, if you want to achieve, the current professional side business even if not selected, does not affect you to play the game.

This problem can be realized by the player, and Blizzard can also be aware, so in the next expansion pack, that is, "Age of dragons", the professional may usher in the following changes (the specific content shall prevail);

Improve the attribute function of professional manufacturing products

How high is it to improve the attributes of professional binding? Three floors so high! Simply put, it is comparable to the equipment attributes of other sources.

Since it is so powerful, is the price also soaring? Don't worry, there's the latter!

Improve the linkage between professionally manufactured products and players

"In order for the player to craft powerful equipment, the player needs to go out and earn special (soul binding) materials to provide to the craftsmen so that your favorite items can be crafted." "A lot of games have this gameplay module. For example, Diablo, Fantasy Journey to the West, etc.

Speaking of this, some players will definitely bar, saying "I am poor and have Q left, for binding, can you go to the auction house to sweep with one click?" The answer is "of course you can.")

Increase the number of professional manufacturing points until "pure fire"

As the number of professional manufacturing points increases, the craftsman may make better equipment. On this basis, the previous properties in general can be used for secondary redo (promotion).

"The rebuilding system should not be considered an upgrade system," Wotou said. Well, it's true, at least it's more strenuous than upgrading the gameplay.

Want to make professionally manufactured equipment more popular, want to make the craftsman's skills pure, want players to brush their own materials, behind this layer of appearance, what does Blizzard really think?

It's actually very simple, that is, "increase the player's online time".

Blizzard: In 10.0 Dragon Age, we have prepared a lot of super COOOOOOOL professional gameplay for you to experience. Come on Warrior, open your computer, go collect materials, go improve your skills...

Player: No time/ Double Harvest never give up!

Personally, I think that in terms of the first feeling, this wave of operations is very likely to be a big pit, a big deep pit. Three doubts are as follows; the first is that it is such a time-consuming and laborious gameplay, can its corresponding equipment attributes reach the height of the player's expectations? Second, is this operation contrary to "liver protection"? The third is what to do with the country clothes?

But then again, it is still a long time before the launch of 10.0 "Dragon Age", after all, there is still a 9.25 in the middle. At present, these are only a concept or direction, specific, but also to the official service content is subject.

Well, today's content will be talked about here first, see you back!

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