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Final Fantasy XIV:6.1 New JJC in detail and tips on Crystal

author:NGA Player Community

Author: NGA-Triciel Qi

It is highly recommended to watch the video version BV1rF411T7ui, which is more intuitive.

Text version:

The main attractive rewards are as follows:

Season Quest Bonus Appearance, Bird Armor, Small Pets:

Final Fantasy XIV:6.1 New JJC in detail and tips on Crystal

Crystal segment frame:

Final Fantasy XIV:6.1 New JJC in detail and tips on Crystal

The new season mission interface is as follows, playing 55 and the battlefield will increase experience.

Final Fantasy XIV:6.1 New JJC in detail and tips on Crystal

Important general changes to PVP in 6.1:

1. Sprinting has no CD, no duration, and will terminate when other skills are used.

2, all classes have blood return, shield, purification, drink medicine, of which the instantaneous blood is the only skill that will consume the amount of blue, after not blue, you need to read the note for 4.5 seconds to drink the medicine back to full.

3. Each occupation has an independent LB.

Cart Rules:

At present, there are no group rows, only single rows.

Will not be lined up with teammates of the same class.

The purpose of the race is to push the car to the enemy finish line.

・Players who have only one side in the car will move.

Stop when there are players on both sides.

Multiplayers in the car do not accelerate.

When there are no players in the car, the car will automatically return to the starting point, or check point.

Each image has a check point, the check point is located in the middle of the car start point and the opposite home end, when only one player standing in the car will start the timer, and the progress bar will occupy the check point when it reaches 100%.

The race time is 5 minutes, and if you do not push to the finish line after 5 minutes, you will enter extra time.

In overtime, when there are no players in the car, the race ends and the party with the cart progress bar is judged to be farther away wins.

Map Special Mechanics:

Runway diagram: There is no extra mechanism, you can accelerate on the acceleration belt, each diagram has it.

Bomb Map: AOE of the field will appear regularly, and the red ball left after the explosion can be picked up, which will increase the LB slot and gain a 10% damage increase BUFF, which can be stacked up to 10 layers.

Wind Chart: There will be a floating wind in the whole field on a regular basis, and the fall damage is about half blood, which can be avoided with a shield, or eat feathers in the chocobo pen, but only one player in each chocobo circle can eat feathers, and only one person in the circle will not be affected by the fall. The Black Chocobo Feather also has the effect of increasing movement speed, attack speed, and LB slot.

The blower will have a countdown in the lower left corner, it is recommended to adjust the UI and drag it to a conspicuous place. There are also tornadoes that can't be touched at a glance, and will be repelled and bleed.

Career Options:

Recommended classes (6.11 environment, crystal robbery purpose, do not discuss the list):

Dragon Rider Ninja Red Demon Samurai White Devil Sage

Strength is acceptable but more eat teammates/configuration of the touch class:

Mechanic summons all blue jobs

Unique class (if the idea is not clear, the face roll keyboard will be very low and can not kill people, not recommended PVP meng new use):

Dark Magic Poet Warrior Monk Astrology (requires a ranked environment with more melee combat)

Personally less optimistic about the intensity of the profession (too high a map and configuration requirements, insufficient universality): Sickle Scholar

Do not use disabled occupations:

Dancers, the damage itself is not high, as a far sensitive hand is not long, LB needs teammates to deal with the big damage skill, but the main reason is that the dancer's dancing AOE can not use purification, blood return, shield and sprint, the immortals can not save.

About segments:

In turn is bronze silver gold platinum platinum diamond crystal.

Starting from gold, as long as the upper section is over, if you lose gold in the case of 40 stars in gold, you will not fall off gold.

More than three consecutive wins will have a winning streak of bonuses, winning up 2 stars.

The crystal segment goes up into points and there is no winning streak bonus.

Some JJC basics and tips for crossing the robbery:

First of all, my own score is not high, crystal low-security players, the main play remote, if you feel that my understanding is problematic welcome to reply to the discussion.

The three maps rotate every 90 minutes, and if you are particularly bad at a certain map, you can consider stopping the row.

The set fire marker is very helpful in the low sub-bureau, and if you are too lazy to do the countdown macro, it is also good to mark only 1. Otherwise, the crazy gua sha will not die, and there is a high probability of losing.

Turn the pig silent stun and other single control, please exchange it to the target of the set fire, or give it to the enemy with half blood.

The fire priority is as follows:

Classes other than black and white riders who have already driven damage reduction shields, ranged classes that have come to the melee position, such as Red Devil, Black Devil who has opened LB, Sage, Summon, and Yuanmin.

In melee combat, single control to the above classes can achieve the effect of both fire removal and blood pressure. Nothing please be brainless to give the bloody blue-green profession silence.

Many people in the car will not accelerate, AOE damage is not decreasing, group control skills are also a lot, there is nothing to do do not want everyone to stand together in the car to brush damage/control on the other side, especially long-range, long-range professions generally have less blood. But when there are no two people near the car, it is best to stay in the car.

By the multi-person face directly purified open shield / displacement to the back of the wall turtle, baboon ancestral delay is quite high on the opening of the late send.

When beaten by a violent hammerman class, assess how many skills you have, and then rush to the blood pack and rush back to find your teammates. There are skills to smash skills, one of the common problems of PVP Mengxin is that they are beaten and do not fight back, and they can see the situation to resist the other party's attack a few times and help others who make up for the blood of their teammates.

After the opposite group is destroyed, the DPS in a good state must directly rush to block the door, take advantage of the uneven number of resurrections on the other side to continue to suppress, leave one person to push the cart is enough, do not have five people in the car to see the scenery, and so the five people on the opposite side are resurrected, the skills are fully open, and they will be directly killed in the car by a wave of counter-killing.

Remember the location of the blood pack refresh is very important, remotely please practice the basic skills of the card pillar to prevent being replaced by the opposite hand long class knife.

Countdown Set Fire Macro:

/merror off

/qchat attack: target <t>

/mk Attack 3 <t> <wait.1>

/mk Attack 2 <attack3> <wait.1>

/mk Attack 1 <attack2> <wait.1>

/qchat attack: target <t>

/mk General Purpose Maru <attack1>

/micon attack: target qchat

/merror off

/quickchat "attacking target"

/mk attack3 <t><wait.1>

/mk attack2 <attack3><wait.1>

/mk attack1 <attack2><wait.1>

/mk circle <attack1>

/quickchat "attacking target"

/micon "attacking target" qchat

Final Fantasy XIV:6.1 New JJC in detail and tips on Crystal

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