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World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

Hello everyone, I'm Little Zero~

In the entire system of Warcraft, professional skills have always been very important. They not only provide monetary benefits to players, but also provide special benefits related to professionalism. For example, in the P5 phase of TBC, the Yangyan robe made by the tailor is the exclusive "benefit" provided by the tailor's profession for the legal profession.

In the WLK version, the expertise will be strengthened again. At that time, the professional skills will not only craft related equipment and items, but also provide additional exclusive bonuses. Because these additional bonuses are very obvious for player improvement, these bonuses must be taken into account when choosing a professional skill in WLK.

Today, Xiao Zero would like to share with you in detail some details about the attribute bonuses and selections of various professional skills of WLK. I hope that when you choose a major, you can provide some references.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

Leather making:

Leather Pro can provide a wristband enchantment that increases attack strength by 130 points/ mana strength by 76 points/ and endurance by 102 points. Compared to the regular wrist-guard enchantment, it is equivalent to the gain of 2 additional epic gems. However, compared with other professions, there are not too many highlights in skin making, so there should be fewer players to choose.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

forging:

The Forging Pro can offer two additional "prismatic slots" that can be inserted into gemstones of any quality and color. The two gem holes are hit on gloves and wrist guards, respectively, and offer different bonuses depending on the type of gem, so flexibility is very high.

In addition to the two gem holes, some players may refer to the "Eternal Belt Buckle". This should also be regarded as a benefit of the forging profession, but because it is not a pick-up binding, and there is no professional restriction when using it, it can only be regarded as the gold coin income of forging.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

alchemy:

Alchemy gives the player a passive skill of "mixing potions". It increases the effects the player receives from potions or combinations, and also extends their duration. For example, a bottle of Frost Dragon Combination originally provided a 125 mana bonus for 1 hour. However, if you are an alchemy professional, you can get 171 mana points from this combination, and it will last for 2 hours. Although the additional 46 mana and 1 hour duration are very good bonuses, the limitations are still relatively large because they can only be enjoyed by eating the combination.

In addition, the alchemy profession can also make three permanent potions and combinations, which can provide blood return, blue return and 1 hour attribute bonuses respectively. However, because the bonus they provide, compared with the conventional potions and combinations of WLK, the gap is still relatively large, so it is generally only a small benefit of 5 people or farm stage.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

Collection Major:

Skinning, Mining, and Herbology also provide players with stat bonuses of 40 critical hits, 60 stamina, and 3600 health restores in 5 seconds. Because the collecting professions are biased towards gold gain, the stat improvement will be lower than other classes. If it is only for the attribute bonus, these majors are completely "sewer" majors.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

tailor:

The tailor will have three different embroideries, equivalent to an enchantment of a cloak, and will have three different trigger effects. Provides 400 Attack Strength or 295 Mana for 15 seconds, or restores 400 Blue To the player. Because the average coverage rate of this effect is 25%, in an ideal state, the gain is equivalent to 100 attacks or 74 mana or 33.3 5 times. This bonus is very impressive, and the payoff should be higher than the 2 Epic Gems compared to the regular Rapid Enchantment.

But the effect of this embroidery has a small drawback. Because it is an uncontrollable effect, depending on the timing of the trigger, its benefits will vary greatly. For example, if it is triggered during the running position or near the end of the battle, the return will become very low. Conversely, if the outbreak is triggered at the same time, the return will become very high.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

Enchantments:

Enchantment Pro offers an exclusive ring enchantment. Ring enchantments can be enchanted with 23 mana/40 attacks/30 endurance, and because it can enchant two rings at the same time, the overall gain is equivalent to two epic gems. Now some players think that it is okay to practice enchantments to 400, enchant their rings, and then wash off the enchantments and change them to other professions. But in Blizzard's usual style, such an operation is certainly not feasible. After changing the major, the enchantment of the ring will definitely be invalid.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

jewelry:

The perk of the Jewelry Profession is that it can provide players with 3 "Dragon's Eye Stones" that can craft gems of various attributes, with stat bonuses that are much higher than regular Epic Gems. The sum of the additional bonuses provided by 3 dragon's eye stones is slightly higher than that of 2 epic gems, and it can also be freely changed according to its own needs, so jewelry is a professional skill that many classes prefer.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

engineering:

Engineering should be recognized as the number one major in the WLK version.

Engineering can add a device to gloves, belts, capes, shoes, etc., which can provide different properties and effects. Because there are many types, here are a few key enchantments.

Glove's Super Accelerator: Provides an active effect that increases the rush by 340 points for 10 seconds, compared to 1 minute for cDs. This effect is equivalent to an active cosmetic effect, and the attribute bonus is also very high, which is much better than the regular enchantment.

Nitroglycerin thruster for shoes: Can provide 24 critical hits and 5 seconds of sprinting, which is commonly known as rocket shoes. This enchantment is essential for short-legged classes and PVP players.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

Two Cloak Enchantments: Provides 23 agility or 27 mana, and a 30-second slow-fall effect.

The above three are all more commonly used enchantments in engineering. Compared to other enchantments in the same position, the "Super Accelerator" should be the most profitable enchantment, while the "Rocket Shoe" and "Parachute" are more strategic.

In addition to these enchantment benefits, the engineering profession has many convenient benefits. For example: wormhole launchers, Dalaran auction houses, pocket mailboxes, Kivis and so on. Need for Speed Enchantment, coupled with many convenient benefits, makes engineering the first major that WLK deserves.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

Inscription:

Inscriptions are a new expertise added to WLK, so as with TBC's jewelry major, the earnings in the early stages of the release are certainly very high. And the card items are very popular throughout the WLK version, so when it comes to gold coin revenue, inscription professional is definitely a good choice.

Not only that, but the Inscription Profession offers an exclusive shoulder enchantment, which is much better than the prestige enchantment of the Son of Hodil. Tank classes will have 60 more dodges, healing and spell systems will have 70 more mana, and physical DPS will have 120 more attacks, all of which are bonuses equivalent to two epic gems. And the benefits of shoulder enchantment are not only these attribute bonuses, but also save players a lot of time and energy to brush prestige.

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

Small Zero Summary:

In terms of revenue from all majors, engineering is certainly the best, so it should be the most conventional option for most players. The choice of another major depends on the understanding and needs of each player.

If you want to balance money and attribute bonuses, inscriptions are a good choice, and you don't have to brush up on prestige.

If you want more flexibility, then forging and jewelry are good choices. Among them, Small Zero is still more recommended for jewelry professionals. Jewelry has a higher applicability than forging, and from the perspective of making money, jewelry is better.

Pay attention to the Ace player small zero, more exciting content waiting for you yo, mo mo da ~

World of Warcraft: WLK's pro selection will be reshuffled! The benefits vary widely, so don't make the wrong choice

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