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Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

author:Star Appreciation Club

This article is written by #White Feather Night Tea Party # Little Black

Note: The actual game content is not related to Orion, Orion is the literal translation of the name, and Avorion is actually the highest level material in the game. The following games are called Avorion.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

preface:

If you want to experience the space life from the planet's ground to the galactic crown, although there is no such wonderful game that can be achieved at the same time, at least we can use different games to piece together that sea of stars.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

The union of the X universe series, Distant Worlds, No Man's Deep Space, and The Space Engineer seems to have built such a universe, and Avorion, which can be built completely freely by a nearly completely free spaceship, is the last piece of the puzzle to complete this universe.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

In fact, this does not seem fair to other equally good space games such as Endless Space and Empire of the Sun, as if the author's opinion is that the author's list is better than those games. In fact, it is better to say that the radish greens have their own love, and other games can of course make up the same union, but the author prefers this combination.

Space MC, Wuhu takeoff

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

To be honest, avorion's combat system, trade system, and story that is better than nothing are not outstanding, plus it is not as good as Unity's self-developed engine, which can attract many players, including the author, in addition to the objective conditions that space games are originally few, is the almost completely free spaceship construction.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

Without any presets, almost everything can be completely determined by you, and the way the ship is built is simply "building blocks", using a variety of different materials, sizes of blocks and slopes to assemble and stitch your ship together. Like Minecraft, that's why I call it the SPACE MC.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

Of course, you'll need blocks with a variety of different functions to make your ship able to generate energy, move freely, fight, carry cargo, dock your ship, clone, and train your crew. But there is no limit to where each module is installed, no matter which part of the ship can play a role, not to say which module must be built next to what module, for example, you can also put the engine inside the spaceship, not only will not burn your spaceship can work normally, although not real enough, but your construction will have less shackles, more arbitrary.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

But why would I say it's almost completely free? Just like MC without mods, it can't pinch out the circle. Although it can be approached with many small slopes, it is not a circle after all.

But despite the lack of circles, you can still use the bevels provided in the game and the complete customization of the size and adsorption accuracy of each module to build a starship that is already in the science fiction work or what you imagined.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

Just like MC, you don't have as much time and energy to learn Rhino to learn SketchUp, but you can still use MC to present the castle or house of your dreams. The same is true of Avorion, which allows you to achieve those spaceships you imagine with a much lower and more intuitive threshold than learning maya or 3dmax.

Drive them to fight, explore, mine, or just drive them out into space, watching its tail flame slowly reflect the cyberspace, through the empty or bustling star areas, just as you once imagined. I guess that's the biggest thing it means, and the best gift for starship enthusiasts (of course, you need a little 80-dollar gift in return).

Compared with competitors, each has its own ingenuity

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

Since we are talking about the customization of spaceships, we have to mention the Space Engineer, which is also in the merger created by the author. (Although "Space Engineer" probably will not take "avorion" as a competitor in the eyes) Why "Space Engineer" still has to add "avorion" to the "perfect" universe if it already has more modules, more comprehensive control, can edit internal space, and components can move.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

In the end, it is still that problem, presets and degrees of freedom, a difficult problem to avoid is that as long as there are presets in the appearance, there will be restrictions, unless the mod is installed, but the problem of the mod is that as long as the game does not stop updating, you do not want to stop in the old version do not know which update mod will be invalid, and then can not be used all depends on the mod author diligently.

And "Avorion" because all functional modules as long as the volume is equal regardless of the position can play the same role, can be placed inside the spacecraft to achieve complete appearance freedom, which in the current space game is only "Avorion" can do.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

The combination of the two, customization from the inside out is the perfect spaceship construction in the author's mind. That's why Avorion is still in the context of the space engineer that I have established and centralized.

Poor and strong, the engine is self-developed

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

Avorion didn't choose to use the Unity engine used by indie games, but chose to develop its own engine. Although to be honest, when there are more lighting effects, and when there are many squares when pinching the ship, there will still be some stuttering, but the mechanism of each unit itself composed of a large number of independent models makes it inevitable that the stuttering will be made, and it may be worse to change to Unity, after all, U3d itself has problems such as including but not limited to poor rendering ability caused by binding frames and poor processing ability when multi-object can be experienced in many games.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

It takes a lot of effort to do optimization and may not have the corresponding effect. As for engines like UE and CE that can be labeled "big factory"? One is difficult and the other is expensive. As far as the development log is concerned, the production team does not have this ability, and these engines are very deep, and he can't grasp it. So self-developed engines have almost become an inevitable choice. It's not perfectly done, but it's enough.

Play together and have a lot of fun

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

As a game with a trade, faction, trade and war system, multiplayer is naturally an essential part. You can open a small server with your friends to have fun freely, or you can form alliances with netizens you have never met in some large servers or be a casual person, trade between different factions and alliances, fight, chat with other players, fight, and conduct diplomacy.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

Of course, you can also choose "You both are my wings" and go to a big server with your friends. How to have fun is up to you. Although in the final analysis, the gameplay is no different from other online games, but looking at everything you have completely customized, I believe you will definitely get a different experience.

epilogue

Although the author calls it a fifth-grade point more like a gimmick, for space enthusiasts, no matter how you combine it, only "Avorion" can achieve complete "appearance freedom". As a space enthusiast, although the development cost and hardware function determine that for a considerable period of time at present and in the future, it is impossible to have a game that can be experienced from personal actions to galactic empire management, as the author has established, but it is very fortunate that we can experience the fantasy starry sky in pieces from different games.

Avorion/Orion: The Perfect Universe of Quintiles, the Free Construction of Planets

The gradual withering of space games is an indisputable fact, and every year the best works can be counted with one hand. Nobody did it wrong, but that's how it all happened. Maybe one day, there will be a game that can realize all the fantasies and expectations of players, so that we will not be so stitched together in our own galaxy. Will it be a star citizen? I don't know, maybe not according to the pie of the painting, but I hope that one day she can appear and bring hope and farther deep space.

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