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Blood Legend: Taoists have the ability to "draw the ground as a prison", are you envious?

The three classes of the Blood Legend have their own characteristics, the two most obvious differences are the mage and warrior classes, one is the main melee, the other is the main long-range attack, and there is also a big gap in their own attributes. The Taoist profession belongs to the "intermediate occupation" of the two, saying that the good point is the occupation that is suitable for both near and far, and the occupation that is not good is not high or low.

Blood Legend: Taoists have the ability to "draw the ground as a prison", are you envious?

One of the most glorious periods of the Taoist profession was the early retro version, when on the one hand, he had healing skills, on the other hand, there were pet first battles, plus poison spells that could be sustained, allowing Daoists to spend a long time in the Marfa Continent. Especially in the early years, the Great Daoist Priests who appeared from the Divine Beast were basically existences that no one dared to mess with.

Blood Legend: Taoists have the ability to "draw the ground as a prison", are you envious?

Today, Lao Dao wants to talk to you about the Taoist profession's "painting the earth as a prison" magic skill - trapping the magic spell. This skill is a skill that Can be learned by Taoist players at level 28, this skill does not output damage, but it plays an important function, and was once the envy of warrior players and mage players. The first time Lao Dao learned this skill, he ran outside the city to see the monster and was sleepy, busy and happy, mainly because I thought this skill was too fun.

Blood Legend: Taoists have the ability to "draw the ground as a prison", are you envious?

In a sound effect similar to when using a teleportation scroll, the target selected by the mouse has an octagonal pillar of light around it, and the target's name has become yellow-brown and cannot move. Although not as obvious as the petrification effect of the paralyzing ring, the target monster was indeed fixed. This "Draw the Dungeon" magic skill is called "Trap Spell" and is really worthy of its name, and it refers to which to fight within the attack range, but it should be clear to everyone that this skill can only trap monsters lower than their own level, and cannot trap other players.

Blood Legend: Taoists have the ability to "draw the ground as a prison", are you envious?

The Trap Spell is magical not only because of its brilliant effects, but also because of its actual combat effect. For example, when fighting monsters, it is inevitable to encounter multiple monsters, at this time, you can use the trap spell to cover up a part, and then selectively fight monsters. Warrior players can only admit to planting in the case of strange situations, either resist the potion, or go directly back to the city, and then lie down.

Blood Legend: Taoists have the ability to "draw the ground as a prison", are you envious?

Of course, there are also some Taoist players who use trap spells to run the map, some strange times when a trap spell fixes the monster in front, there are more monsters in the back are blocked, which is similar to the principle of the little bat but can block the Zuma Sect Leader. For another way of operation of the trap spell, I believe that some players have also tried, selectively fixing the monster when the monster map and other players PK, and when the opponent is close, the trap spell invalid monsters will surround the opponent, and they don't need to do much to let the opponent fly away or lie down with those fixed monsters.

Blood Legend: Taoists have the ability to "draw the ground as a prison", are you envious?

With the continuous update of the version, the trap spell, a skill that makes warrior players and mage players envious, has gradually lost its actual combat effect and gradually withdrawn from the ranks of skills commonly used by Taoists.

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