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"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

Although the current two-dimensional card game in the mobile game market is very saturated, the card character is "all evil", and the position of the game player is naturally opposed, love and kill, such a game has not been seen, right? On April 15, the tower defense strategy two-dimensional mobile game "Lost in Time" opened the "detention test", which brought a unique game experience to players with aesthetic fatigue. Next, the author will analyze and introduce the highlights and shortcomings of this game in detail from five angles: art, plot setting, character design, combat and cultivation.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

【Art style: Korean Royal Sister Quick Paste】

When you first come into contact with the game "Lost in The Lost", you will definitely be attracted by the high-quality art. In the current situation that the mainstream painting style is the Japanese flat painting style, the game's fine thick painting style brings a different visual impact, which makes people shine at first glance: the rich color fits the dark setting, and the character standing painting also jumps out of the stereotypical aesthetic of white and thin, but the overall aura is strong and men and women kill, and there are more sister roles, which greatly meets the needs of the royal sister control. Although there are still a small number of vertical paintings that are not uniform in the painting style, according to the vertical painting changes of the third test and the second test, the official is still continuously optimizing.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

【Plot Setting: Amnesia Director Beaten Online】

The story of "Lost in The End" takes place in the sin city of Dees, because of the emergence of the black ring, human civilization is gradually coming to an end. Unlike other games, players' adventures are not the old -- "Savior Leads the Righteous Warrior Squad" format. In the game's setting, the power of madness distorts and alienates creatures, and only a few individuals can awaken their abilities, and although they retain self-awareness, they often show the usual symptoms of crazy paranoia. For the catastrophe in The City of Dees, we have to hunt down dangerous "sinners", and at the same time we need to use their power to find the root cause of the disaster.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

And because of the natural opposition of "thief and official", the plot of the game is also ups and downs, no longer ordinary. The player's encounter in the main story can only be described in eight words: "The Amnesia Director was beaten online". As soon as the protagonist of amnesia opens his eyes, he finds that his life is in the hands of the enemy; the delicate and beautiful girl suddenly bursts out to kill you; and leads the team out of the mission, and the whole four chapters are either beaten or fleeing for their lives, or they are captured by the enemy. As the director gets along with the criminals, we gradually see a chaotic sin city, without fairy tales of black and white, only reasonable behavioral logic under a specific position, and the orderly and neutral director has to survive and clean up the chaos in front of him, no matter what the way.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

【Character: Friends? enemy? Silly and indistinguishable]

As mentioned earlier, the confinement person is a criminal who gains special abilities under the influence of madness, and due to the natural contradictions in the setting, the charm of the character is gradually released from the strong conflict of getting along. For example, Hela, a resident force controlled by shackles, pretends to be obedient and hides a desire to get rid of the director and regain her freedom, and her unrulyness is always reflected in the sudden killing intent; even if she gradually lets go of her defenses during a long time together, the player will see her resistance and heavy defense again in the interrogation game.

The interrogation gameplay is a one-on-one interaction between the player and the character, in order to discover the truth and psychology behind the character's "crime". Take Hela, for example, after being locked up in the interrogation room, she will have a strong sense of betrayal and refuse to cooperate with the questioning; as the player's words and evidence are presented, she will gradually believe in the friendliness of the player, thus revealing part of the truth; but when she comes into contact with the more core part, which arouses Hela's vigilance, she will once again show a fierce resistance, so that the player has to end the interrogation. The official also arranged a dubbing for the interrogation gameplay, amplifying the character's inner struggle and emotional transformation, while also bringing a strong sense of substitution. And the player needs to gradually contact the core of the character setting after encountering resistance and breaking through the heart defense again and again, and this process naturally deepens the tension and level of the human setting.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

On the other hand, "Lost in Time" places great emphasis on the difference between the appearance and psychology of the characters. Chang'an, the caregiver of the "other side" of the Armed Physicians' Clinic, has always comforted patients indiscriminately with a gentle and kind image; but with her repeated promises of "I will save you", the player can sensitively find that she has excessive kindness and responsibility for the patients; and this, when finally holding the frozen remains of the patient and walking into the secret laboratory containing the alienated body, ignites all confusion and fear. Under the influence of madness, every confinement person has a frightening paranoia or madness, and when the player thinks that he knows enough about the character, this abnormal psychology suddenly unfolds, which will bring great shock.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"
"Lost in Time" Detention Test Review: Love and Killing with "Confinement"
"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

In superficial ways of getting along, friends are also enemies; and as we learn more, enemies are also friends. Such a unique and extremely tense image portrayal makes the character design in the game more layered and deeply rooted in the hearts of the people, and it is more able to conquer the "well-informed" players.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

【Battle Gameplay: Tower Defense with Its Own Characteristics】

Although the battle system of "Lost in Time" adopts tower defense gameplay, which is also the basic framework of deployment, monsters, blocking, and attack, it has obvious characteristics and recognition compared with similar games on the market, such as "Ark of Tomorrow".

First, "Lost in Time" adds a "Break" setting. When the Elite Monster has a weakness, use a skill with a breaking effect, and the Weak Click is broken, and the Elite Monster will lose its health and enter a weak state for a certain period of time, at which point the Fire Collection can solve it faster. Therefore, the combat strategy is refined into two parts, output and breaking, enriching the amount of strategic thinking and operational playability.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

Second, "Lost in Time" simplifies the deployment and orientation of the bureau, and replaces it with a certain number of instant transpositions. The attack range and orientation of the forbidden person are fixed, and the forbidden person needs to be directly deployed in the preparation stage; and in the battle, the player has a certain number of times, and can change the position of the forbidden person according to the situation, such as directly dragging a forbidden person to block when the monster is leaked. This setting strengthens the sense of immediate participation in the battle, players need to do more operations in the game, but also brings more strategy, such as Bai Yi can make weak clicks on the target range when transposing, which is greatly improved.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

However, such a feature design also brings certain problems, players need to consider multiple problems such as skill release, character positioning, weak click breaking, etc. in battle, and the operating threshold will also increase. At the same time, due to problems in modeling, scene size and UI design, there are often problems of wrong touch, wrong drag, and skewed skills, which bring about mistakes that affect the overall situation in battles that emphasize real-time operation. In response to these two points, the official has issued an announcement at present, and will adjust and optimize in the follow-up, including "Break" duration, nuclear breaking ability, combat feel and other issues, and look at the public beta performance.

【Grow-out system: too cumbersome deep pit】

If the previous experience is still satisfactory, then the cultivation system of "Lost in Life" is definitely the most dragging part of the whole game.

First of all, the content that needs to be cultivated is too complex. Needless to say, character upgrades, character advancement, skill upgrades, and shackle liberation, if you want to open up, you need to draw 10 of the same characters, although you can replace them with exchange materials, but they are still unfriendly to civilian players; in addition, there is the sin seal system, that is, the "Royal Soul" that players are very familiar with, the attributes are completely random, which greatly deepens the depth of this cultivation pool.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

Second, the cultivation value is excessively unbalanced. After the character reaches level forty or fifty, a tube of full brush experience materials can also upgrade the character to 1-2 levels, the output of cultivation materials is not proportional to the demand, and the physical recovery cannot keep up, but if it is not upgraded, it is impossible to open the higher output level, and the experience in the middle and late stages is more painful.

"Lost in Time" Detention Test Review: Love and Killing with "Confinement"

Although there are many problems with the cultivation system, the official does care about the feedback of players, and the attitude is remarkable. Judging from the adjustment announcement issued by the official, the sin seal system will be re-evaluated, even if it is not deleted, at least it will reduce the difficulty of graduation; at the same time, the physical cultivation system and the numerical system will be tuned, reducing the complexity of the cultivation and rationalizing the numerical range. If you can really solve this pain point of cultivation, the game's playing experience will be greatly improved.

All in all, the game itself is of excellent quality, very distinctive and recognizable, although the combat and cultivation parts have certain flaws, but the flaws are not hidden; and the official is also willing to listen to the players' opinions and make adjustments, the author believes that it can be called the future can be expected. If you are also looking forward to the game's unique style, story settings, and tower defense gameplay, then wait for the subsequent performance of this game!