The "Sprite Ring" brings a powerful buff bonus, not only a huge increase in attributes, but also a wide range of options, to some extent, far better than the previous Grab Andr and Heeman buff, but at the same time, this Pokémon Ring activity also has drawbacks, that is, it requires gem triggering, and also needs to be triggered manually.
1, the new version of buff is very strong, but the drawbacks are also very large
There are a total of 7 different gems in the Spitenquin Ring, and every 3 different gem combinations can also trigger the "combination attribute", so there are a total of 35 combination attributes, including many high-quality attributes such as damage increase, acceleration, and increased flop rate.

However, players who have really practiced it will find that there are also 2 big drawbacks to this activity:
(1) Manual triggering is required, and there is a limit to the number of uses! Basically there is no buff that can be used universally, either only used 2/10 times, or a fixed time of 1 hour, but it is very embarrassing that most of the time, we will forget to brush the picture.
For example, if I'm going to play a group now, I can't quit halfway to add a buff, right? So this is very embarrassing, the actual use effect, far less beautiful than imagined.
(2) "Ruby" is particularly scarce, in 7 different gems, the biggest increase in damage is ruby + 10% skill attack, other combination attributes must also be based on rubies, in order to play the maximum improvement, but it is very embarrassing, more than one player sighed, the ruby explosion rate is too low.
Other gems have dozens of them, rubies are only a few, not enough for everyone to squander, if it is not a diligent warrior, rubies are even less, as for other gems, more like "chicken ribs".
2. Correct usage: 1 ruby for one day
The disadvantage of the Sprite Ring is that it requires manual blessings, and there are times or time limits, as well as worrying about the lack of rubies, so is there any way to solve this problem?
Of course there is! That's about choosing a buff effect that won't be used!
For example, we choose Ruby + Emerald + Diamond, these 3 gems have very powerful attributes, ruby + 10% attack, emerald -10% cooldown, diamond + 5000 defense, and the combined effect of this set of gems is: Abyss Ticket Time Guide Stone Number -1, can be used 10 times.
For most of the players who have graduated, there is a high probability that they will not brush the abyss now, that is to say, this combination effect will never be used, and since it has not been used, then its effect has always existed, although the combination effect has not increased our damage much, but the "10% skill attack and 10 cooldown" alone is already a very big improvement.
And the gem attribute full account has an effect, as long as you don't go offline, the attributes brought by these 3 gems can be used all day, no longer have to worry about the trouble of manually switching gems, and don't have to worry about the problem of insufficient rubies!
In addition, you can also borrow "red, purple and yellow", "red, green and purple", etc., the more difficult to use the combination effect, the less it will be consumed, and as long as it is not consumed, the gem attribute will always exist, isn't it beautiful?
Personal summary
The improvement brought by the gem buff attribute is particularly huge, but in the actual experience, it seems that there is not much feeling, in fact, the main reason is because many players hate trouble, do not believe that everyone to see Ozma Tuanben, how many players really triggered the gem attribute?
But if it can be used for a whole day by triggering once, then this method is still recommended, and Ozma no longer has to worry about blowing up the dough.