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What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

Magic Tower 2.0 will soon be met with you, and the Vera map, which is quite eye-catching in PV, has also been seen in the recent test suit. To the great surprise of players, in addition to the scenery of the map itself, the missions are also full of highlights, such as in the mission, players can immerse themselves in the interior of the Magic Tower Studio and interact with the staff.

What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

During the mission, players need to interview at the Tower Of Illusion Studio, which means that the player's goal is to become a staff member of the Tower. Before entering the interior of the studio, there are NPCs at the gate who have begun to sell themselves and boast, and the phrase "the products of the Magic Tower Studio are really good" have made many players laugh directly.

What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

After entering the studio, two NPCs began to complain, one of them called "Equation" complained that Party A's needs were too much, and the other "Lu Ming" comforted on the side, saying that the plan was still important. These two should be the programmers of the magic tower, two grounded lines suddenly close the distance between the players and the official, many programmers and players said that they have a sense of substitution, but how can the programmers be at the gate? Will such an early appearance be a programmer "carrying bootlegs"?

What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

After entering, players will get a copy of the "HOTTA interview materials", in which players can see some information about the Magic Tower Studio, and finally, the rule that you can't eat food with a strong pungent smell at the workstation makes people laugh, and it is likely that the Magic Tower does have such a rule. And these materials will also be encountered in the follow-up task, and some key information is still very important.

What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

In the mission, in addition to the front desk reception, programmers, players can also see interviewers, senior designers, original artists, numerical planners, etc. have appeared. Their names may not be real names, but it is quite possible that they are the stage names they use in their work, which is also very interesting.

What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

In addition to the setting of the mission itself, the whole scene is also quite bright, although it is only a game studio, but the cyberpunk style is still very obvious. For example, looking at the outside scenery in the studio window, all kinds of neon high-rise buildings and even flying machines are completely different from the previous dune style, and even there are suspended subways, floating cities and so on.

What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

In addition, the shape of the characters is also very distinctive, although each person does not play much in the task, but their shape is still very distinctive. For example, the programmer "equation" carries a weapon behind his back, the interviewer's hairstyle is quite flamboyant, the data planner is a beautiful little sister, and so on. It can be seen that compared with version 1.0, the modeling of people and environments has been greatly improved.

What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

In addition to this mission, the Vera map has many interesting highlights, when taking the vehicle, you can see the interior of the vehicle in great detail, a floating car has four seats, players can see the teammates face to face if they are in a team, and adjust the perspective to see the scenery outside the car, which is quite exquisite.

What is the experience of interactive planning in a game? The real names of employees were exposed, and only the programmers were injured

Overall, compared to the previous version, you can see that the Magic Tower 2.0 has undergone earth-shaking changes, the fineness of the picture and the new scenes have made players feel refreshed, and the missions are more interesting. And this is only a quarter of the entire Map of Vera, I believe there are many highlights in the follow-up, you may wish to pay more attention.

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