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Weak wins strong! Budo Shinzumi game guide

Weak wins strong! Budo Shinzumi game guide

Budo Shinzumi game guide

The world is not a river, the dream of martial arts has never gone away", "Martial Arts God Zun" is a highly immersive martial arts card game. Unlike the automatic battle mode of traditional card games, Budo Shinzun turns the move into playing cards. Players need to use the combination and mutual restraint between chivalry and martial arts, and learn the means of seeing tricks and dismantling moves, in order to be able to surprise and achieve the victory of the weak over the strong! When you first step into the jianghu to draw martial arts cards, you can immerse yourself in the martial arts of 6 major factions: Critical Strike Flow Sword Technique, High Damage Sword Technique, Medical Poison Turn Wound, Qi men's Magic Number Hidden Armor, and Infinite Combo Dark Weapon. Let's introduce you specifically:

Martial Arts Factions and Martial Arts Combinations:

First of all, we must briefly introduce the foundation of the martial arts faction for the young heroes, a total of 6 major factions: swords, swords, fists, qimen, medical poison, and dark weapons, I believe that the young heroes are already more familiar.

Knife Technique: Medium damage, but high base critical hit, if you can pile up the critical hit, the damage can exceed the sword faction, the core skill bleeding damage, combined with the poison of the medical poison can consume the opponent. Bleeding is a bloody damage that an opponent takes before the start of a turn. Excessive blood loss can be prevented with hemostasis and no bleeding skills.

Sword method: the highest damage, the core is to rely on the bamboo breaking skill tun card, with the enhancement skill can kill the enemy in one turn, orange martial arts seven points swordplay and purple lightning sword method have bamboo breaking skills. This faction can manually maximize the advantage. If you can't get past the level, try to switch the manual sword first with the broken bamboo, then the sword to enhance the card, and finally the sword with the highest damage.

Boxing: The damage is stronger than the sword, the self-consumption is very high, and it needs to be used well with the lotus treasure book of internal power or the internal card brought back, and the core is to control the internal force of the opposite side. Let the other party experience that there are cards that can't be played, and there is no mistake.

Chimen: The strongest assist, feels particularly suitable for manual and PVP. Any lineup can be matched with 2-4 cards, play Qimen at least to use purple, the probability and effect of blue Qimen cards are too low to play out. Unless there is a card combination such as Eight Mouth Mountain Ming that can increase the probability of Qimen.

Medical Poison: Can assist and attack. The characteristics of poison are different from bleeding and injury, as long as the opponent is poisoned, each card will be deducted blood. Also enjoy an additional bonus to the Bone Eater skill. He is the natural nemesis of Qimen and Pumping Card Stream.

Dark Weapon: Not recommended for novices

【Recommended Card Combination Skills】

2 knives 3 poisons 3 qi men 2 any: blood sucking effect

2 punches 3 dark weapons 3 qimen, 3 knives and 3 punches 2 qimen: critical strike rate +1.5% (highly recommended, but it is necessary to have 4 purple qimen or more to be comfortable)

2 knives, 3 punches, 3 poisons, 3 knives, 3 punches, 4 doctors: reduce internal force consumption (essential to play boxing)

4 swords and 4 punches, 3 punches and 4 poisons 3 qimen: internal force cap (also a must-have boxing)

2 knives, 2 punches, 4 poisons, 2 qimen: poisoning effect (note that 5 poison cards can be poisoned with only one of the strongest, there are gold poison and purple erosion bone sponge palms to choose)

5 Knives 3 Poison 2 Odd: Bleeding Effect (Bleeding Knife Core Combo)

5 swords 3 odd, 5 poison 3 odd, 2 knives 3 dark 3 odd, 6 swords 4 odd: attack power (in addition to no moves to win and no moves, the only combination with attack power, you can also take two arbitrary, it is recommended to bring a high injury punch to maximize the advantage of the combination)

3 punches, 3 poisons, 4 odds, 3 swords, 3 dark 4 odds: gachimen probability (there are 4 ziqimen to consider, the effect is quite good)

4 knives, 3 swords, 3 dark, 4 punches, 3 poisons, 3 odd: critical hit damage (also a balanced flow, feel that the violent damage bonus is not too powerful, I don't know if it will be better to grow up)

Cost-effective feature card introduction:

1. Stealing cards: Probability of stealing the martial arts cards in the opponent's hand

【Fisherman's Hook Method】

One of the base cards of The Odd Gate, the probability of triggering the stealing skill is slightly lower. Can be drawn by consuming martial arts coupons in the Tibetan Scripture Cabinet;

【Bone Piercing Method】

In addition to stealing cards, the "Internal Friction Reduction" skill carried by the Bone Punch Method can reduce the current percentage of cards to consume blue bars, reducing unnecessary blue bar waste.

2. Holding cards: Probability to obtain martial arts cards that cause damage to themselves

【Eight Whips of the Tiger】

The base card of the Qimen Gate Sect is obtained by probability during the main line. It is also possible to spend martial arts coupons in the Tibetan Scripture Cabinet;

【Invisible Sound Sword】

The Invisible Qinyin Sword can increase the probability of winning cards through its own strong hit skill, which can be obtained through the Scripture Cabinet and treasure chest;

【Blue Sea Rising Tide】

In addition to the basic card-holding skills, the Bloodless Skill reduces the bleeding effect by 50% of the probability of one turn, and this card can be obtained through the Tibetan Scripture Cabinet Draw Card;

3. Control card: the probability reduces the number of cards drawn by the opponent in the next round

【Point Acupuncture Hand】

In addition to the basic card control skill, there is also a chance to trigger the stop skill to stop the opponent from returning to the inside for one turn;

【Yellow Sand Whip Method】

There is a 74% probability that the full level can trigger the skill to limit the opponent's turn to 4 cards, and the basic skill of Huangsha can clear the anti-phagocytic cards in the deck with a high chance, which is really a good card that can not be sought!

4. Draw cards: Probability of drawing 2 additional martial arts cards

【Terrain Whip Method】

The probability is obtained in the process of the main line, and it can also be drawn by consuming martial arts coupons in the Tibetan Scripture Cabinet;

5. Folding: Probability of discarding the martial arts card in the opponent's hand

【Shu Dao Division】

The Shu Dao Divisional Method can be drawn by consuming martial arts coupons and ordinary martial arts coupons in the Tibetan Scripture Cabinet;

【Split the wrong hand】

The Qimen Basic Card can be drawn by consuming martial arts coupons and ordinary martial arts coupons in the Tibetan Scripture Cabinet;

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