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Domestic racing games have been blank, carefully explored, found and technology has nothing to do

Starting from "Black Myth: Wukong", there are fewer doubts about the research and development capabilities of domestic games, and the view that domestic games have entered the top of the world in terms of technical graphics and settings has become the highest.

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

To be able to say so, nature has a certain foundation.

Leaving aside the case of "Black Myth: Goku", the reason is still true.

For example, a "small company" in Jiangsu called Force Digital used to be unknown in the pan-game industry circle, but the prospectus submitted by its impact on the ChiNext board in July suddenly aroused everyone's attention.

Originally seen as an animation studio," the Force figure seems to have only launched an animated film "Mamma Mia Duck" that was not popular or popular.

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

The result prospectus shows that it has been providing outsourced FOUNDC services for games such as "Glory of kings", "Yin and Yang Division", "Clash Royale", "Crash" and so on, and from 2018 to 2020, the Force's customer list includes netease, Tencent, Electronic Arts, Netflix and other large game companies at home and abroad.

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

As a result, as soon as the prospectus came out, the company was immediately called by the industry as China's strongest game animation foundry.

In fact, there are many game-related companies in China that are hidden underwater like the Force Numbers, and before Mihayou did not have the "Original God" to shine, although it also had good products, it was not widely underestimated by the industry.

But then again, the real top game companies in the world seem to deduct the ability to make money or foundry, and the country is still blank. Why?

Beside the type of game, not to mention the racing game, the country has always been a blank, why?

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

The industry often mentions an objective reason: racing games need the authorization of the main engine manufacturer, especially the international big name car companies and their top-notch racing cars, which is expensive and must be renewed every few years.

No, due to the loss of mercedes-Benz authorization in a certain game, this series of popular models in the entire game can only be removed from the shelves...

Does the answer really seem to be so "burning money"?

Not necessarily.

Compared to racing games, sports games also burn money on licensing.

However, there are still people who dare to eat crabs in China, such as Wangchen Technology, which launched a prospectus at about the same time as the Force Numbers, and its prospectus shows that from 2018 to 2020, the company that specializes in online sports games mainly relies on the three game products of "Football Master", "NBA Basketball Master" and "Best 11 People - Champion Club".

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

The NBA's authorization will be cheap, although the combat power of Wangchen Technology is still not in the flow, but at least the reason for authorizing burning money is not enough to hold.

What's the point?

In the R&D personnel, the professional heart is not used for two purposes, one is used for games, and the other is used for the second profession.

For example, the reason why the founder of GT Racing, Kadori Yamauchi, made this series of games the world's top racing games, in addition to his pursuit of the ultimate in game development, is that he himself is a professional racing driver.

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

In the 2014 biopic "Kazunori Yamauchi: Shortening the Virtual Boundary", it is described as follows:

When he was 3 years old, he sat in his father's car and commuted to and from work together every day. At the age of 15, his first love was a Nissan GT-R, which accompanied him until his first car accident at the age of 24. He has been a professional racing driver ever since, and decades of racing passion have led him to make the best racing game in the world. In the development of each generation of "GT Racing", he will ask all employees to experience the driving experience of driving in the racing track, and collect the data of each vehicle in detail...

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

Of course, Yamauchi Kazunori is not much success in racing hands, just like the concept that Han Han is the most capable of writing articles in racing hands.

Do you remember that when Han Han filmed the movie "Flying Life", he could let Shen Teng reveal more true feelings for him.

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

Kazunori Yamauchi, the most versatile racing driver, dared to declare that his game would become "a virtual world more real than reality itself."

Why can't we design a good racing game?

The answer may lie in it.

By extension, the answer to why there has been no real global top game product in China may lie in whether the ingenuity is unique, and whether the professional heart is used in two minds and combines the two into one.

Off-topic nonsense, remember the metaverse?

Remember Ready Player One?

If we add racing cars to the metaverse, it really seems like it's easy to visualize, but there's no way to socialize.

Domestic racing games have been blank, carefully explored, found and technology has nothing to do

If the King Kong and dinosaurs encountered on the road are all random players, your game is destruction, mine is racing, and his is the master builder...

Is it the real metaverse, a parallel virtual world...

Published in People's Post and Telegraph on November 2, 2021, Column 311 of Leyouji

Author Zhang Shule, columnist of People's Daily and People's Post and Telegraph, senior commentator of The Internet and game industry

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