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Red Alert 2 can only support 1v7 at most, and it is too simple to play in the later stages, but if we learn to make the computer AI a little more, is it more challenging? So how should it be done? Here's a detailed explanation of the method -
Operation Requirements:
Just have a hand
Game Version:
The original version is OK, and moD is OK
Specific steps explained:
1. Choose a encounter, be sure to choose the one with a large map (convenient for the computer to expand an infinitely large base).
Choose any faction yourself (the Allies are best), and ai enemies must choose Yuri (Cold).
2. First of all, normal development for a period of time
Wait until our high-tech build, began to explode a large number of base vehicles (dozens of about)
Prepare 2 airports and load up small planes
3. Drag the base car to Yuri's Mind Control Tower
Then at the same time, Yuri's recycle bin was blown up with a small plane (to prevent the computer from recycling the base car).
At this time, the computer will control the motor vehicle to spin around until it is unfolded
Finally, a base car found an open space, and soon, the pa ground was unfolded [dog head]
Since then, the multiplication mode of the enemy AI has been triggered
4. Start below, using small aircraft to blow up enemy heavy industry, barracks
When you blow up a chariot factory on the other side, it needs to be rebuilt, right?
But in a moment you will be surprised to find that it has built two chariot factories or barracks at the same time
One old base, one new base
And when the enemy AI has more than two chariot factories or barracks, you will find that the way it creates troops is also to step out of the same class unit in all factories or barracks at the same time, just like the split center
If you blow up one of the opponent's mind control towers, then the new mind control towers are also multiplied
The size of the opposing attack also depends on the number of tank factories or barracks the opponent has, and of course indirectly depends on the number of base vehicles you provide to the opponent
If you blow up one of the opponent's main bases, the opponent will also pull up n main bases flat to repair, thus achieving self-growth of the enemy's AI construction rate.
5. Continue to die
Let's say it's a huge flat map
Then by this method
Soon the enemy AI's base size will cover most of the island
But at this time, the money of the computer will be a bottleneck, which will limit its construction, and then it will be dead [dog head]
So in order not to make the computer lie flat, we need to use a modifier or give our tank to the computer and let it recycle
(The recycling method carries a certain risk - the computer may hit you directly)
So if you want to have a large-scale military duel with the AI, build a bunch of your own troops and drive to the opposing towers, waiting for the other side to use these troops to fight back
The same goes for the Navy, if the opposing tower group is on the seashore, you can send dozens of aircraft carriers to drive over to it.
It is recommended that the construction speed of your own troops be increased to the maximum (about 12 tank factories, about 8 barracks, and 9 shipyards) to meet the unexpected.
At that time, you will find out how fast you will burn if you want to play a large-scale battle with AI, which is why you must open a money cheat to play fly.
Don't blame me for not reminding you that perverted classes like the Time Commando (a new class obtained by spies entering the Allied Combat Laboratory) should not be given to the other side.
Because most of the time our base defense forces are deployed on the front line, there will not be too many turrets at home, so once the Time And Space Commando enters your base in large numbers, you are afraid that you will be cool [dog head]
(Deploying a certain number of snipers at home may be useful, but the Space-Time Commando comes with the same killing speed as the Navy SEALs, so snipers + infantry fighting vehicles/battle fortresses should be the safest).)
6. Points to note
The AI base is large enough that the computer will start to jam
(Hiromi said that he tried to find that no matter how high the computer is, there is always a caton phenomenon, and The 3070 card shows that the game Red Alert 2 may still be in the early single-core setting in the configuration of computing resources, and the use of multi-core, multi-threaded and other mechanisms has not yet been used.) )
Some suggestions
Up to 12 bases may start to get stuck, so don't give too much to the opposite side
It is best to send 1v1
1v7 delivery is very easy to cause the game to freeze (because the operation is multiplied several times)
The computer will be very crazy in the later stages, if the money is enough, so it is recommended that the family have a certain defense to do it
It is not recommended to fight a naval battle with a computer, and do not ask why [cover his face] Yuri's thunder is basically impossible to prevent after dodging
See here, can you give a thumbs up and attention? [Rose]