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Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

The new map of the original god, the giant abyss of layered rocks, how to say it, the above-ground part is actually nothing to say, the central area is too tight, the outer area is space- and open, how to see it is not harmonious. However, the design of the underground is still very good in terms of mechanism and content, of course, if it can be brighter, it is better. Lumenso solves this problem to some extent, but if that's the case, why not design it as a dungeon-style map?

First, the lumenite catalyst is really quite useful

Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

This is an exclusive item in the new map, which is simply a light that allows the player to get a good view in a dark environment. It can also act as a medium to purify the black mud on the ground. In addition, some mechanisms, treasure chests, and challenges also need to be "illuminated" or "recharged" with the lumenite catalyst before they can be used.

Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

Note that each time you use the Lumenite catalyst, the bottom drains one unit of energy. Flying glowing bugs and glowing ores seen in the mine can be recharged. Of course, since the essence of this medium is "light", the device is lit with a unit of lumenite, and then the device will quickly fill all the units.

Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

Of course, according to the habits of the original gods, this must be upgradable. All you need to upgrade is a material called lumenite. A total of 80 can be upgraded to level ten, unlocking a larger lighting range, stronger black mud purification ability, and more light energy storage units. Each upgrade requires 8 Lumenites, but some levels also require Raw Lumenite, which can only be obtained by doing quests.

Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

So, in a way, maybe mhy doesn't want players to follow the raiders all the way to 100% collect. Of course, this is not surprising. Follow the guide, isn't the clever design of maps, levels, and treasure chests all in vain? Incidentally, there are quite a few walls in the map that are sealed with red and black clay, which require the player to upgrade the Lumenite Catalyst to a stronger purification ability to open them.

Second, mhy also knows that the map is gloomy?

Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

This map is very good in terms of design, the space is extremely three-dimensional, if you calculate by distance, it is the real eighteenth floor. And there are jumping platforms, cables, elevators and the like in various places, it can be said that as long as there is a heart, looking at a very high, far, deep place, there is no need to climb hard.

Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

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But the problem is still that, even if the looming stone itself is bright enough, it still can't hide the fact that it is a dungeon. In other words, even if the map is full of sun, it is underground and a mine pit. It's boring. After all, from Kiyolei Island to Tsurukan Island to Fuchishita Palace to the Three Realms Road Festival, the map encountered by the player is more gloomy than the other.

Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

Of course, mhy is not without remediation, for example, the lumenite is indeed very bright; for example, the game adds brightness adjustment, but the dungeon is a dungeon, not that the environment is bright, it is not a dungeon. From this point of view, Mhy may be aware of this problem, but still hard scalp to open the giant abyss of stratolite, there may not be any inside information.

Hara: Loomingite is very easy to use, but if so, why not design it directly into the Sky City?

Of course, from the player's point of view, especially for the players who are shadowed by this series of maps, to say "know the mistakes and do not change", Gu Ying I think there is no problem. After all, the gloomy map, a complaint will not let you?

All in all, the new map is well designed, but it really doesn't work without the lumenite catalyst. If so, why not design it directly into the Sky City?

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