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What do you think the fun Three Kingdoms mobile game should look like?

Over the course of decades of gaming, the Three Kingdoms game has continued as a special branch. It is said that the Three Kingdoms game is flooded, but in the past two years, the big manufacturers are still constantly producing new products, and from the high price of the Three Kingdoms game, it can be seen that the heat in this branch has not decreased.

What do you think the fun Three Kingdoms mobile game should look like?

In today's many Three Kingdoms mobile games, what is a good game? This estimate can not be said in a word, after all, the same three countries enthusiasts, the taste of playing the game is also different. Some people like thick, some people like brisk, some people like simple, and some people like deep brain-burning. Just as the so-called crowd is difficult to reconcile, the answer in everyone's heart is also different. But one thing in common is that players who like Three Kingdoms games are heroes, like history, and most like "strategy." It just so happens that the Three Kingdoms game gives us a chance to talk on paper.

What do you think the fun Three Kingdoms mobile game should look like?

At present, the Three Kingdoms mobile game is based on slg as the mainstream, followed by card cultivation, and there are some that take both into account. Players who like realistic style simulation battlefields will generally choose the slg products of mainstream manufacturers, which are characterized by many people and relatively good picture quality, of course, only relative, and some large factories do not dare to compliment the picture. In this genre, "The Shore of the Land" and the Three Battles are relatively successful, personally I prefer the Rate Soil, the Three Battles are only strong in the picture, and the other feelings are not as comfortable as the Rate Soil play. In the past year or so, several similar products have been launched, and it feels like it has not yet broken through this circle.

What do you think the fun Three Kingdoms mobile game should look like?

Most of the big factory slg is a jumping grid play, which is indeed better balanced, but it is more tiring to play, and not everyone can eat it. After all, this kind of free sandbox gameplay of the slg Three Kingdoms game niche category is relatively small, and it is known that "Meng Jun Tianxia" is like this, and the coast of the land is somewhat similar, not exactly the same. The martial arts match is also a team of three, only need to assemble a disassembly skill, the first two are inherent. Tianxia is also thirteen states (nine ordinary states and four resource states), with famous cities such as prefectures, counties and counties. The wild is also a grid plot, but you don't have to jump and walk, you can occupy it at will, and you can occupy it as far as you can. Of course, you have to be able to see it first, there are fogs on the map, and you can also share the map with the members of the alliance.

What do you think the fun Three Kingdoms mobile game should look like?

"Meng Jun Tianxia" belongs to the casual category of slg mobile games, the number of martial artists is also very large, the use of more accurate small card pool + self-selected bottom, compared to the large card pool of the big factory is much more accurate, and there are other channels to obtain top martial artists through prop exchange, yuanbao consumption, etc., and the overall martial arts are still benevolent. As long as you can accept the Q print style, this game can still be played.

The three kingdoms mobile game of the card cultivation class is not the mainstream, basically it is the situation where you sing and I appear, and this kind of game is mainly not tired. The gameplay of this type of game is more homogeneous, most of them are similar, and the difference is the graphics and nuances.

What do you think the fun Three Kingdoms mobile game should look like?

Among them, there are two more characteristic ones are "Three Kingdoms of Xiao General" and "Three Kingdoms of Zhiba". The former game is designed to be more humane, and the martial generals can be replaced by this more willful of other camps, such as you start to cultivate the Wei Guo lineup, and later feel tired of playing and want to try other camps, directly replace it completely, and only need a little yuan treasure, and the task will be earned back in minutes.

What do you think the fun Three Kingdoms mobile game should look like?

If you simply experience the game, "Three Kingdoms of The Horse" is relatively low-cost, in which the martial artists and props can basically achieve the acquisition of white prostitutes, and the gameplay activities are not very stuck in time, which is more suitable for long-term pension.

"Zhiba Three Kingdoms" mainly talks about a little battle, the battle screen of this game is relatively refreshing, can be compared to the free mode of RPG, the battle interface can freely command the warriors to run, attack, dodge, interrupt, stunts, etc., in the same card game, than the turn of play I don't know how many times stronger.

What do you think the fun Three Kingdoms mobile game should look like?

Finally, let's talk about the traditional sand table plus card game mode, the so-called traditional sand table is similar to the three kingdoms of the legend of the city road mode of the map. This kind of game is not as intense as the jumping grid, so it is not so sad and difficult to play. Here we recommend "Dingzu Battle" and "Emperor's Road", the former has a good picture, and the latter pays attention to rich gameplay.

The screen of "Dingzu Battle" is relatively good, the battle is real-time, the world map is more detailed, the gameplay is relatively simple, and the skills of the martial generals do not need to be matched, which is suitable for brainless play.

What do you think the fun Three Kingdoms mobile game should look like?

"The Road of the Emperor" is different, this game screen is relatively old, mainly the UI still needs to be optimized, it is estimated that the follow-up will keep up. The gameplay is really powerful, and there are also a lot of unique ideas of their own, which is recommended if the painting style is acceptable.

What do you think the fun Three Kingdoms mobile game should look like?

First of all, the martial arts are close to the type of land, and there is a main general tactic, which can be assembled with two additional tactics. The difference is that when forming a team, there is also a military division general, and a military division martial artist who can also assemble tactics will increase the difficulty of matching a lot. The military commander is not simply one more military general, he does not directly participate in the battle, belongs to the type of remote control command.

What do you think the fun Three Kingdoms mobile game should look like?

Moreover, it is understood that the upcoming new version has added the meritorious service of the military general, and which military general is often used to fight, the military general's meritorious service will be more, and he can be promoted to a higher military position and further enhance his combat effectiveness. This setting is more innovative and practical, allowing some low-level warriors to be promoted through combat.

What do you think the fun Three Kingdoms mobile game should look like?

"The Way of the Emperors" is the perfect combination of slg+ card cultivation, except for the siege has a rich cultivation gameplay, and it is a high degree of freedom, everyone will not be exactly the same, completely different from the fixed route cultivation you have seen.

Having said all this, I wonder if there is an ideal Three Kingdoms mobile game in your heart?

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