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Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

All the gentlemen are well, the fog summer fungus reported.

Aniru will wake up online this week, and after internal testing and enhancement, finally meet the player. Specific strong or not, let's take a look at the general talent and skills.

1. Awakening skills

Thunderbird: 4+1 straight-line four-block skill, the status is critical hit (increases our overall critical strike chance for 2 turns).

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

Compared to before awakening, the genus injury was canceled, but the critical strike chance of the regiment was increased. Teammates' critical hits are important to Aniru, as an Aniru's resurrection mechanism will be involved later.

Terminator Thunder Dragon: 4+1 Soul Jade horizontally two rows of skills, the status is Jiao Lei (if the current anger of Aniru is not less than 50 points, it consumes 50 rage, adds a certain percentage of thunder damage, and reduces the toughness and anti-riot of the target by a certain percentage, doubling the effect of the target with shield for 2 turns).

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

Before awakening, we converted our anger into soul jade, and after awakening, we converted our anger into thunder wounds, and reduced the toughness and resistance of the target, and this time we obviously wanted to target the shield dog, so we also doubled the effect on the shield target. But in fact, during the internal test, it felt that the shield was still not very obvious.

Terminating Ten Thousand Thunder: 4+1 Soul Jade all skills, the status is Thunder and Lightning Blessing (if The current anger of Aniru is not less than 50 points, it consumes 50 rage, which increases the damage of all your own critical hits for 2 turns).

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

The state of Ten Thousand Thunder before awakening is to increase the critical strike rate of the current skill, and after awakening, it consumes anger to increase the explosion of our entire body.

Terminator Divine Thunder: 9+1 Soul Jade all skills, the status is Lightning Cycle (plus a certain percentage of lightning damage, and all Finalizer CD minus 1).

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

The finishing skill that was exposed before, but the coefficient exposed at that time was not actually high, and the damage coefficient of the previous one was at most 3 soul jade, but in fact, the person on the line was 9 soul jade damage coefficient.

Oyi Rayying: All skills, the status is Uyi Extension (entering Thor form, Aniru gets a certain percentage of the final damage reduction, and all damage bonuses, critical strike chance, and explosion damage increase by a certain percentage for 2 turns).

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

I can't guarantee the specific value, because they are prone to changes on their side, and it is very embarrassing at that time, but this final damage reduction is about 50% or higher. Then the previous lightning wound was canceled.

Extended Divine Sanction: 4+1 Soul Jade Single Skill, status is Thunder Enhancement (add a certain percentage of Thunder Damage, and increase Aniru Attack and Lightning Damage, which lasts at the end of the round, and gets an additional 1 Hook Jade when critical hit).

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

This side involves a gou jade, this gou jade can be combined into a divine punishment gou jade, 2 god punishment gou jade can be directly removed for the target of not less than a certain percentage of blood. Removal of more than half a blood line is expected, but not full blood removal.

10 Million Volts Thunder Beast: 4+1 all skills, the status is Thunder Damage (add a certain percentage of Thunder Damage, double the shielded target, and attach an exemption effect to your own random person, priority in front of you, for 2 turns).

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

Terminator Thor: 7+2 Soul Jade Single Skill, the status is Divine Punishment (if Aniru has 2 Divine Punishment Jade and the target's current health is lower?). %, then consume 2 gods on hit to remove the target directly and exit the Thor form, PVP only).

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

Aniru's removal technique, he has more removal restrictions, requiring 2 gods to punish Gou Yu, but also the target health volume is less than a certain amount. Therefore, this mechanism was adjusted many times during the internal test, which finally reduced the difficulty of obtaining the Divine Punishment Jade and increased the removable health line.

2. Talent

Talent has also changed a lot, and given the number of words, there is not much analysis here.

Electric Light: Aniru gains 50 rage at the beginning of the battle, 3 hook jade and extra soul jade at the beginning of the turn, and the skill soul cost is reduced by 2 points in Thor form.

Lightning: Aniru skill critical hits get 1 Goku Jade (2 Goku Jade in normal form), and there is a certain probability that it will come with a paralysis effect for 1 turn.

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

Click on the Heart: Aniru is invincible and immune to all negatives before the first leg of action. When critically injured, it is elementalized, cannot be selected, is invincible, immune to all negatives but cannot act. At the same time, the overall critical strike rate of the opponent is increased, and the teammates get 1 electric shock for every 1 skill critical hit of Aniru, and 4 electric shocks (with 5 goku jade or 2 overload states) before the Aniru action clear all negatives and resurrect.

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

When the number of electric shocks is insufficient, it can cost 1 Divine Punishment Goyu to clear all its negatives and revive. If all his teammates are killed and only The Elemental Ani road is on the field, Ani Road will directly exit the field.

Simply put, the more teammate critical hits triggered by Anilu, it is easier to resurrect, if all the teammates are gone, Aniru is gone, and survival depends on teammates.

Heart Net: The battle begins, attack, hit, critical hit, and health increase by a certain percentage.

Perceptual Divine Power: A character in an overloaded state, with increased attacks, hits, and increased speed. Not raising together proves that it is not the same amount.

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

Fruit of Lightning: Aniru is immune to paralysis and permanently increases a certain amount of lightning damage for every 1 Gou Jade consumed, up to a maximum of 600%.

Gou Yu TaiGu: Ani Lu starts to get 1 God Penalty Gou Yu, and if there are 5 Gou Yu after releasing the skill, it consumes 5 Gou Yu to synthesize 1 God Penalty Gou Yu. If the divine punishment is synthesized in this round, the entire side will enter an overloaded state, and the next action of Aniru will end. In overloaded state, the character's first skill will explode, will not be interrupted and will be free of control, and the consumed soul jade will be returned, and the target will be paralyzed by the enemy skill hit. The battle began with the entire side going overloaded, continuing the next operation of Aniru.

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

The second little essay, numb. The subsequent addition of probability paralysis made Aniru's auxiliary ability a little too strong.

Lightning Cage: In an overloaded role, the damage can be critical hit, and the critical strike rate and explosion damage increase by a certain percentage.

Bacteria said

There is too much content on the Side of Aniru, and the skills are particularly complicated, so the subsequent addition of some skills needs to be discarded. In fact, those final skills before the transformation, if you don't have any special routines, you can directly do not look, the main play is the set of transformations, after all, there are removals after the transformation.

Burning Will: Aniru Awakening Talents, Skills, RegimentAlpin + Removal, Survival Depends on Teammates

Okay, this round is over, thanks for reading, bye bye.

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