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LOL Yasso line-to-line tricks

LOL Yasso line-to-line tricks

A basic introduction to skills

Q Skill: Slash Steel Flash

A normal attack without target locking, after two successful slashing steel flashes, the third slashing steel flash will form a whirlwind of flying targets, can be critical hit, with attack effects, and its cooldown time and casting time will benefit from the attack speed

W Skill: Wind Barrier

Creates a wall of airflow to block enemy flying items (lasts 4 seconds)

E Skill: Step Forward Chopper

Rush to a unit and deal gradually increased magic damage. Each cast increases the base damage of your next burst by 25%, up to a maximum of 50%.

R Skill: Wind Breathless Slash

Burst into a unit and inflict multiple blows on the unit to inflict heavy damage. Only units with a flying effect can be cast. In the next 15 seconds, Yaso will receive a 50% Armor Penetration bonus - an effect that ignores the target's armor values from equipment, buffs, runes, and talents.

Passive skills

Yasso's critical strike chance doubles. In addition, Yaso accumulates a shield as he moves. Shields will fire when he takes damage from heroes or wild monsters.

2. Basic skills for aligning lines

Go out to install basically are Dolan sword, if the opposite hand length can choose more blue shield to go out, rune point double recovery to fight a little steadily, the early level 1 use good E skill close to the other hero and then A, and then in the EA opponent hero, and then use the creep E back, E when you pay attention to the good creep on the E passive, to think clearly, level 2 can use E skill to approach Q the other party and then E walk (if you have proficiency, you can intersperse flat A) Pay attention to grasp the distance. After level 6 is to save the wind if the prejudgment is not accurate, you can use the creeps to break into the opponent's EQ directly hit the flying large, then try not to cut directly into the front, Yasuo is brittle, afraid of hard control, it is best to cooperate with teammates with flying skills to enter the field (for example: Stone Man R, Prince's EQ, etc.)

Yaso this hero is more eat proficiency and operation, but more violent brainless, the basic line period as long as the operation is good can play a great advantage, can even directly collapse all the way, the medium basic development of the good Yasuo can take over the game, a dozen 3 or so no problem, as long as you have high proficiency. Purely from the outbreak point of view, Yaso this hero is very weak among the assassins, he is biased towards continuous output, but this hero is not as special as many assassins, Yaso team battle is actually not the main role of the second person, is to play the regiment control. But this hero must not collapse on the line, if Yaso collapses on the line, unless your teammates are very strong, otherwise Yaso this hero is useless, this is a hero on the line.

LOL Yasso line-to-line tricks

Three basic combos

Q+Q+Q+R proficiency can be added EQ but there are certain requirements for the early attack speed (Q+Q+Q+EQ+R) when landing, you can achieve double wind by adding a Q skill

If you want to play its unexpected effect, you can practice Yaso's Q flash and EQ flash

There are many kinds of Jasso's combo moves, but there are high requirements for proficiency (such as EQ flash A+ EQ + R + Q E flash Q + A + EQ + R + Q after saving the wind), everyone practices more

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